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Comparing ray/doc/man/man1/rtrace.1 (file contents):
Revision 1.18 by greg, Sat Dec 12 19:00:59 2009 UTC vs.
Revision 1.25 by greg, Sat Jan 25 18:27:39 2014 UTC

# Line 30 | Line 30 | Input for each ray is:
30   If the direction vector is (0,0,0), a bogus record
31   is printed and the output is flushed if the
32   .I -x
33 < value is unset or zero.
33 > value is one or zero.
34   (See the notes on this option below.)\0
35   This may be useful for programs that run
36   .I rtrace
# Line 199 | Line 199 | Set the x resolution to
199   .I res.
200   The output will be flushed after every
201   .I res
202 < input rays.
202 > input rays if
203 > .I \-y
204 > is set to zero.
205 > A value of one means that every ray will be flushed, whatever
206 > the setting of
207 > .I \-y.
208   A value of zero means that no output flushing will take place.
209   .TP
210   .BI -y \ res
# Line 234 | Line 239 | option, above.)
239   Execute in parallel on
240   .I nproc
241   local processes.
242 < This option is incompatible with
242 > This option is incompatible with the
243   .I \-P
244   and
245   .I \-PP,
246 < and is not currently supported with the
242 < .I \-I
243 < option.
246 > options.
247   Multiple processes also do not work properly with ray tree output
248   using any of the
249   .I \-o*t*
# Line 332 | Line 335 | may also be desirable in conjunction with the
335   .I \-i
336   option.
337   .TP
338 < .BI -sj \ frac
339 < Set the specular sampling jitter to
340 < .I frac.
341 < This is the degree to which the highlights are sampled
342 < for rough specular materials.
343 < A value of one means that all highlights will be fully sampled
344 < using distributed ray tracing.
338 > .BI -ss \ samp
339 > Set the specular sampling to
340 > .I samp.
341 > For values less than 1, this is the degree to which the highlights
342 > are sampled for rough specular materials.
343 > A value greater than one causes multiple ray samples to be sent
344 > to reduce noise at a commmesurate cost.
345   A value of zero means that no jittering will take place, and all
346   reflections will appear sharp even when they should be diffuse.
347   .TP
# Line 358 | Line 361 | accuracy and rendering time.
361   .TP
362   .BR -bv
363   Boolean switch for back face visibility.
364 < With this switch off, back faces of opaque objects will be invisible
365 < to all rays.
364 > With this switch off, back faces of all objects will be invisible
365 > to view rays.
366   This is dangerous unless the model was constructed such that
367 < all surface normals on opaque objects face outward.
367 > all surface normals face outward.
368   Although turning off back face visibility does not save much
369   computation time under most circumstances, it may be useful as a
370   tool for scene debugging, or for seeing through one-sided walls from
371   the outside.
369 This option has no effect on transparent or translucent materials.
372   .TP
373   .BI -av " red grn blu"
374   Set the ambient value to a radiance of
# Line 545 | Line 547 | source within a given scattering volume.
547   .TP
548   .BI -lr \ N
549   Limit reflections to a maximum of
550 < .I N.
550 > .I N,
551 > if N is a positive integer.
552   If
553   .I N
554   is zero or negative, then Russian roulette is used for ray
# Line 553 | Line 556 | termination, and the
556   .I -lw
557   setting (below) must be positive.
558   If N is a negative integer, then this sets the upper limit
559 < of reflections past which Russian roulette will not be used.
559 > of reflections past which Russian roulette will be used.
560   In scenes with dielectrics and total internal reflection,
561   a setting of 0 (no limit) may cause a stack overflow.
562   .TP
# Line 666 | Line 669 | option.
669   Greg Ward
670   .SH "SEE ALSO"
671   getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1),
672 < pvalue(1), rpict(1), rtcontrib(1), rvu(1), vwrays(1), ximage(1)
672 > pvalue(1), rpict(1), rcontrib(1), rvu(1), vwrays(1), ximage(1)

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