30 |
|
If the direction vector is (0,0,0), a bogus record |
31 |
|
is printed and the output is flushed if the |
32 |
|
.I -x |
33 |
< |
value is unset or zero. |
33 |
> |
value is one or zero. |
34 |
|
(See the notes on this option below.)\0 |
35 |
|
This may be useful for programs that run |
36 |
|
.I rtrace |
199 |
|
.I res. |
200 |
|
The output will be flushed after every |
201 |
|
.I res |
202 |
< |
input rays. |
202 |
> |
input rays if |
203 |
> |
.I \-y |
204 |
> |
is set to zero. |
205 |
> |
A value of one means that every ray will be flushed, whatever |
206 |
> |
the setting of |
207 |
> |
.I \-y. |
208 |
|
A value of zero means that no output flushing will take place. |
209 |
|
.TP |
210 |
|
.BI -y \ res |
239 |
|
Execute in parallel on |
240 |
|
.I nproc |
241 |
|
local processes. |
242 |
< |
This option is incompatible with |
242 |
> |
This option is incompatible with the |
243 |
|
.I \-P |
244 |
|
and |
245 |
|
.I \-PP, |
246 |
< |
and is not currently supported with the |
242 |
< |
.I \-I |
243 |
< |
option. |
246 |
> |
options. |
247 |
|
Multiple processes also do not work properly with ray tree output |
248 |
|
using any of the |
249 |
|
.I \-o*t* |
335 |
|
.I \-i |
336 |
|
option. |
337 |
|
.TP |
338 |
< |
.BI -sj \ frac |
339 |
< |
Set the specular sampling jitter to |
340 |
< |
.I frac. |
341 |
< |
This is the degree to which the highlights are sampled |
342 |
< |
for rough specular materials. |
343 |
< |
A value of one means that all highlights will be fully sampled |
344 |
< |
using distributed ray tracing. |
338 |
> |
.BI -ss \ samp |
339 |
> |
Set the specular sampling to |
340 |
> |
.I samp. |
341 |
> |
For values less than 1, this is the degree to which the highlights |
342 |
> |
are sampled for rough specular materials. |
343 |
> |
A value greater than one causes multiple ray samples to be sent |
344 |
> |
to reduce noise at a commmesurate cost. |
345 |
|
A value of zero means that no jittering will take place, and all |
346 |
|
reflections will appear sharp even when they should be diffuse. |
347 |
|
.TP |
361 |
|
.TP |
362 |
|
.BR -bv |
363 |
|
Boolean switch for back face visibility. |
364 |
< |
With this switch off, back faces of opaque objects will be invisible |
365 |
< |
to all rays. |
364 |
> |
With this switch off, back faces of all objects will be invisible |
365 |
> |
to view rays. |
366 |
|
This is dangerous unless the model was constructed such that |
367 |
< |
all surface normals on opaque objects face outward. |
367 |
> |
all surface normals face outward. |
368 |
|
Although turning off back face visibility does not save much |
369 |
|
computation time under most circumstances, it may be useful as a |
370 |
|
tool for scene debugging, or for seeing through one-sided walls from |
371 |
|
the outside. |
369 |
– |
This option has no effect on transparent or translucent materials. |
372 |
|
.TP |
373 |
|
.BI -av " red grn blu" |
374 |
|
Set the ambient value to a radiance of |
547 |
|
.TP |
548 |
|
.BI -lr \ N |
549 |
|
Limit reflections to a maximum of |
550 |
< |
.I N. |
550 |
> |
.I N, |
551 |
> |
if N is a positive integer. |
552 |
|
If |
553 |
|
.I N |
554 |
|
is zero or negative, then Russian roulette is used for ray |
556 |
|
.I -lw |
557 |
|
setting (below) must be positive. |
558 |
|
If N is a negative integer, then this sets the upper limit |
559 |
< |
of reflections past which Russian roulette will not be used. |
559 |
> |
of reflections past which Russian roulette will be used. |
560 |
|
In scenes with dielectrics and total internal reflection, |
561 |
|
a setting of 0 (no limit) may cause a stack overflow. |
562 |
|
.TP |
669 |
|
Greg Ward |
670 |
|
.SH "SEE ALSO" |
671 |
|
getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1), |
672 |
< |
pvalue(1), rpict(1), rtcontrib(1), rvu(1), vwrays(1), ximage(1) |
672 |
> |
pvalue(1), rpict(1), rcontrib(1), rvu(1), vwrays(1), ximage(1) |