62 |
|
.sp |
63 |
|
.nf |
64 |
|
v radiance.hdr |
65 |
< |
r mirrored.hdr |
66 |
< |
x unmirrored.hdr |
67 |
< |
l effective.dpt |
68 |
< |
L firstsurface.dpt |
69 |
< |
R mirrored.dpt |
70 |
< |
X unmirrored.dpt |
65 |
> |
r r_refl.hdr |
66 |
> |
x r_unrefl.hdr |
67 |
> |
l d_effective.dpt |
68 |
> |
L d_firstsurf.dpt |
69 |
> |
R d_refl.dpt |
70 |
> |
X d_unrefl.dpt |
71 |
|
n perturbed.nrm |
72 |
|
N unperturbed.nrm |
73 |
|
s surface.idx |
84 |
|
.I rcode_depth(1), |
85 |
|
and the |
86 |
|
.I \-d |
87 |
< |
option should be used to assign the reference (median) depth and units. |
87 |
> |
option should be used to assign the reference (median) depth and world |
88 |
> |
units, which applies to the overall scene. |
89 |
|
Surface normals (from the 'n' and 'N' types) will be converted |
90 |
|
to a 32-bit representation by |
91 |
|
.I rcode_normal(1). |