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Revision: 1.31
Committed: Tue Apr 22 17:12:25 2025 UTC (8 weeks, 2 days ago) by greg
Branch: MAIN
Changes since 1.30: +12 -1 lines
Log Message:
feat(rpict,rtrace,rvu,rxpict,rxtrace,rxpiece): Added -e expr and -f file.cal options

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# Content
1 .\" RCSid "$Id: rpict.1,v 1.30 2023/11/15 19:21:54 greg Exp $"
2 .TH RPICT 1 2/26/99 RADIANCE
3 .SH NAME
4 rpict - generate a RADIANCE picture
5 .SH SYNOPSIS
6 .B rpict
7 [
8 .B options
9 ]
10 [
11 .B $EVAR
12 ]
13 [
14 .B @file
15 ]
16 [
17 .B octree
18 ]
19 .br
20 .B "rpict [ options ] \-defaults"
21 .br
22 .B "rpict \-features [feat1 ..]"
23 .SH DESCRIPTION
24 .I Rpict
25 generates a picture from the RADIANCE scene given in
26 .I octree
27 and sends it to the standard output.
28 If no
29 .I octree
30 is given, the standard input is read.
31 (The octree may also be specified as the output of a command
32 enclosed in quotes and preceded by a `!'.)\0
33 Options specify the viewing parameters as well as
34 giving some control over the calculation.
35 Options may be given on the command line and/or read from the
36 environment and/or read from a file.
37 A command argument beginning with a dollar sign ('$') is immediately
38 replaced by the contents of the given environment variable.
39 A command argument beginning with an at sign ('@') is immediately
40 replaced by the contents of the given file.
41 .PP
42 In the second form shown above, the default values
43 for the options (modified by those options present)
44 are printed with a brief explanation.
45 .PP
46 In the third form, a list of supported features is sent
47 to the standard output, one per line.
48 If additional arguments follow, they are checked for presence in
49 this list.
50 If a feature includes subfeatures, these may be checked as well by
51 specifying:
52 .nf
53
54 rpict -features FeatName=subfeat1,subfeat2
55
56 .fi
57 If any named feature or subfeature is missing, an error is
58 reported and the program returns an error status.
59 If all of the named features are present, a zero status is returned.
60 .PP
61 Most options are followed by one or more arguments, which must be
62 separated from the option and each other by white space.
63 The exceptions to this rule are the
64 .I \-vt
65 option and the boolean options.
66 Normally, the appearance of a boolean option causes a feature to
67 be "toggled", that is switched from off to on or on to off
68 depending on its previous state.
69 Boolean options may also be set
70 explicitly by following them immediately with a '+' or '-', meaning
71 on or off, respectively.
72 Synonyms for '+' are any of the characters "yYtT1", and synonyms
73 for '-' are any of the characters "nNfF0".
74 All other characters will generate an error.
75 .TP 10n
76 .BI -vt t
77 Set view type to
78 .I t.
79 If
80 .I t
81 is 'v', a perspective view is selected.
82 If
83 .I t
84 is 'l', a parallel view is used.
85 A cylindrical panorma may be selected by setting
86 .I t
87 to the letter 'c'.
88 This view is like a standard perspective vertically, but projected
89 on a cylinder horizontally (like a soupcan's-eye view).
90 Three fisheye views are provided as well; 'h' yields a hemispherical fisheye
91 view, 'a' results in angular fisheye distortion, and 's'
92 results in a planisphere (stereographic) projection.
93 A hemispherical fisheye is a projection of the hemisphere onto a circle.
94 The maximum view angle for this type is 180 degrees.
95 An angular fisheye view is defined such that distance from the center of
96 the image is proportional to the angle from the central view direction.
97 An angular fisheye can display a full 360 degrees.
98 A planisphere fisheye view maintains angular relationships between lines,
99 and is commonly used for sun path analysis.
100 This is more commonly known as a
101 "stereographic projection," but we avoid the term here so as not to
102 confuse it with a stereoscopic pair.
103 A planisphere fisheye can display up to (but not including) 360 degrees,
104 although distortion becomes extreme as this limit is approached.
105 Note that there is no space between the view type
106 option and its single letter argument.
107 .TP
108 .BI -vp " x y z"
109 Set the view point to
110 .I "x y z".
111 This is the focal point of a perspective view or the
112 center of a parallel projection.
113 .TP
114 .BI -vd " xd yd zd"
115 Set the view direction vector to
116 .I "xd yd zd".
117 The length of this vector indicates the focal distance as needed by the
118 .I \-pd
119 option, described below.
120 .TP
121 .BI -vu " xd yd zd"
122 Set the view up vector (vertical direction) to
123 .I "xd yd zd".
124 .TP
125 .BI -vh \ val
126 Set the view horizontal size to
127 .I val.
128 For a perspective projection (including fisheye views),
129 .I val
130 is the horizontal field of view (in degrees).
131 For a parallel projection,
132 .I val
133 is the view width in world coordinates.
134 .TP
135 .BI -vv \ val
136 Set the view vertical size to
137 .I val.
138 .TP
139 .BI -vo \ val
140 Set the view fore clipping plane at a distance of
141 .I val
142 from the view point.
143 The plane will be perpendicular to the view direction for
144 perspective and parallel view types.
145 For fisheye view types, the clipping plane is actually a clipping
146 sphere, centered on the view point with radius
147 .I val.
148 Objects in front of this imaginary surface will not be visible.
149 This may be useful for seeing through walls (to get a longer
150 perspective from an exterior view point) or for incremental
151 rendering.
152 A value of zero implies no foreground clipping.
153 A negative value produces some interesting effects, since it creates an
154 inverted image for objects behind the viewpoint.
155 This possibility is provided mostly for the purpose of rendering
156 stereographic holograms.
157 .TP
158 .BI -va \ val
159 Set the view aft clipping plane at a distance of
160 .I val
161 from the view point.
162 Like the view fore plane, it will be perpendicular to the view
163 direction for perspective and parallel view types.
164 For fisheye view types, the clipping plane is actually a clipping
165 sphere, centered on the view point with radius
166 .I val.
167 Objects behind this imaginary surface will not be visible.
168 A value of zero means no aft clipping, and is the only way to see
169 infinitely distant objects such as the sky.
170 .TP
171 .BI -vs \ val
172 Set the view shift to
173 .I val.
174 This is the amount the actual image will be shifted to the right of
175 the specified view.
176 This is option is useful for generating skewed perspectives or
177 rendering an image a piece at a time.
178 A value of 1 means that the rendered image starts just to the right of
179 the normal view.
180 A value of \-1 would be to the left.
181 Larger or fractional values are permitted as well.
182 .TP
183 .BI -vl \ val
184 Set the view lift to
185 .I val.
186 This is the amount the actual image will be lifted up from the
187 specified view, similar to the
188 .I \-vs
189 option.
190 .TP
191 .BI -vf \ file
192 Get view parameters from
193 .I file,
194 which may be a picture or a file created by rvu (with the "view" command).
195 .TP
196 .BI -x \ res
197 Set the maximum x resolution to
198 .I res.
199 .TP
200 .BI -y \ res
201 Set the maximum y resolution to
202 .I res.
203 .TP
204 .BI -pa \ rat
205 Set the pixel aspect ratio (height over width) to
206 .I rat.
207 Either the x or the y resolution will be reduced so that the pixels have
208 this ratio for the specified view.
209 If
210 .I rat
211 is zero, then the x and y resolutions will adhere to the given maxima.
212 .TP
213 .BI -ps \ size
214 Set the pixel sample spacing to the integer
215 .I size.
216 This specifies the sample spacing (in pixels) for adaptive subdivision
217 on the image plane.
218 .TP
219 .BI -pt \ frac
220 Set the pixel sample tolerance to
221 .I frac.
222 If two samples differ by more than this amount, a third
223 sample is taken between them.
224 .TP
225 .BI -pj \ frac
226 Set the pixel sample jitter to
227 .I frac.
228 Distributed ray-tracing performs anti-aliasing by randomly sampling
229 over pixels.
230 A value of one will randomly distribute samples over full
231 pixels, and is not really recommended due to the tendency of
232 samples to (nearly) coincide.
233 A value of zero samples pixel centers only.
234 A value around 0.5-0.8 is typical.
235 .TP
236 .BI -pm \ frac
237 Set the pixel motion blur to
238 .I frac.
239 In an animated sequence, the exact view will be blurred between the previous
240 view and the next view as though a shutter were open this fraction of a
241 frame time.
242 (See the
243 .I \-S
244 option regarding animated sequences.)\0
245 The first view will be blurred according to the difference between the
246 initial view set on the command line and the first view taken from the
247 standard input.
248 It is not advisable to use this option in combination with the
249 .I pmblur(1)
250 program, since one takes the place of the other.
251 However, it may improve results with
252 .I pmblur
253 to use a very small fraction with the
254 .I \-pm
255 option, to avoid the ghosting effect of too few time samples.
256 .TP
257 .BI -pd \ dia
258 Set the pixel depth-of-field aperture to a diameter of
259 .I dia
260 (in world coordinates).
261 This will be used in conjunction with the view focal distance, indicated
262 by the length of the view direction vector given in the
263 .I \-vd
264 option.
265 It is not advisable to use this option in combination with the
266 .I pdfblur(1)
267 program, since one takes the place of the other.
268 However, it may improve results with
269 .I pdfblur
270 to use a very small fraction with the
271 .I \-pd
272 option, to avoid the ghosting effect of too few samples.
273 .TP
274 .BI -pc " xr yr xg yg xb yb xw yw"
275 Use the specified chromaticity pairs for output primaries and white
276 point rather than the standard RGB color space.
277 .TP
278 .BR \-pRGB
279 Output standard RGB values (the default).
280 .TP
281 .BR \-pXYZ
282 Output standard CIE XYZ tristimulus values rather than RGB.
283 .TP
284 .BI -f \ source
285 Load definitions from
286 .I source
287 and assign at global level.
288 .TP
289 .BI -e \ expr
290 Set additional definitions from
291 .I expr.
292 .TP
293 .BI -dj \ frac
294 Set the direct jittering to
295 .I frac.
296 A value of zero samples each source at specific sample points
297 (see the
298 .I \-ds
299 option below), giving a smoother but somewhat less accurate
300 rendering.
301 A positive value causes rays to be distributed over each
302 source sample according to its size, resulting in more accurate
303 penumbras.
304 This option should never be greater than 1, and may even
305 cause problems (such as speckle) when the value is smaller.
306 A warning about aiming failure will issued if
307 .I frac
308 is too large.
309 It is usually wise to turn off image sampling when using
310 direct jitter by setting \-ps to 1.
311 .TP
312 .BI -ds \ frac
313 Set the direct sampling ratio to
314 .I frac.
315 A light source will be subdivided until
316 the width of each sample area divided by the distance
317 to the illuminated point is below this ratio.
318 This assures accuracy in regions close to large area sources
319 at a slight computational expense.
320 A value of zero turns source subdivision off, sending at most one
321 shadow ray to each light source.
322 .TP
323 .BI -dt \ frac
324 Set the direct threshold to
325 .I frac.
326 Shadow testing will stop when the potential contribution of at least
327 the next and at most all remaining light source samples is less than
328 this fraction of the accumulated value.
329 (See the
330 .I \-dc
331 option below.)\0
332 The remaining light source contributions are approximated
333 statistically.
334 A value of zero means that all light source samples will be tested for shadow.
335 .TP
336 .BI \-dc \ frac
337 Set the direct certainty to
338 .I frac.
339 A value of one guarantees that the absolute accuracy of the direct calculation
340 will be equal to or better than that given in the
341 .I \-dt
342 specification.
343 A value of zero only insures that all shadow lines resulting in a contrast
344 change greater than the
345 .I \-dt
346 specification will be calculated.
347 .TP
348 .BI -dr \ N
349 Set the number of relays for virtual sources to
350 .I N.
351 A value of 0 means that virtual sources will be ignored.
352 A value of 1 means that sources will be made into first generation
353 virtual sources; a value of 2 means that first generation
354 virtual sources will also be made into second generation virtual
355 sources, and so on.
356 .TP
357 .BI -dp \ D
358 Set the virtual source presampling density to D.
359 This is the number of samples per steradian
360 that will be used to determine ahead of time whether or not
361 it is worth following shadow rays through all the reflections and/or
362 transmissions associated with a virtual source path.
363 A value of 0 means that the full virtual source path will always
364 be tested for shadows if it is tested at all.
365 .TP
366 .BR \-dv
367 Boolean switch for light source visibility.
368 With this switch off, sources will be black when viewed directly
369 although they will still participate in the direct calculation.
370 This option may be desirable in conjunction with the
371 .I \-i
372 option so that light sources do not appear in the output.
373 .TP
374 .BI -ss \ samp
375 Set the specular sampling to
376 .I samp.
377 For values less than 1, this is the degree to which the highlights
378 are sampled for rough specular materials.
379 A value greater than one causes multiple ray samples to be sent
380 to reduce noise at a commmesurate cost.
381 A value of zero means that no jittering will take place, and all
382 reflections will appear sharp even when they should be diffuse.
383 This may be desirable when used in combination with image sampling
384 (see
385 .I \-ps
386 option above) to obtain faster renderings.
387 .TP
388 .BI -st \ frac
389 Set the specular sampling threshold to
390 .I frac.
391 This is the minimum fraction of reflection or transmission, under which
392 no specular sampling is performed.
393 A value of zero means that highlights will always be sampled by
394 tracing reflected or transmitted rays.
395 A value of one means that specular sampling is never used.
396 Highlights from light sources will always be correct, but
397 reflections from other surfaces will be approximated using an
398 ambient value.
399 A sampling threshold between zero and one offers a compromise between image
400 accuracy and rendering time.
401 .TP
402 .BR -bv
403 Boolean switch for back face visibility.
404 With this switch off, back faces of all objects will be invisible
405 to view rays.
406 This is dangerous unless the model was constructed such that
407 all surface normals face outward.
408 Although turning off back face visibility does not save much
409 computation time under most circumstances, it may be useful as a
410 tool for scene debugging, or for seeing through one-sided walls from
411 the outside.
412 .TP
413 .BI -av " red grn blu"
414 Set the ambient value to a radiance of
415 .I "red grn blu".
416 This is the final value used in place of an
417 indirect light calculation.
418 If the number of ambient bounces is one or greater and the ambient
419 value weight is non-zero (see
420 .I -aw
421 and
422 .I -ab
423 below), this value may be modified by the computed indirect values
424 to improve overall accuracy.
425 .TP
426 .BI -aw \ N
427 Set the relative weight of the ambient value given with the
428 .I -av
429 option to
430 .I N.
431 As new indirect irradiances are computed, they will modify the
432 default ambient value in a moving average, with the specified weight
433 assigned to the initial value given on the command and all other
434 weights set to 1.
435 If a value of 0 is given with this option, then the initial ambient
436 value is never modified.
437 This is the safest value for scenes with large differences in
438 indirect contributions, such as when both indoor and outdoor
439 (daylight) areas are visible.
440 .TP
441 .BI -ab \ N
442 Set the number of ambient bounces to
443 .I N.
444 This is the maximum number of diffuse bounces computed by the indirect
445 calculation. A value of zero implies no indirect calculation.
446 .IP
447 This value defaults to 1 in photon mapping mode (see
448 .I -ap
449 below), implying that global photon irradiance is always computed via
450 .I one
451 ambient bounce; this behaviour applies to any positive number of ambient
452 bounces, regardless of the actual value specified. A negative value enables
453 a preview mode that directly visualises the irradiance from the global
454 photon map without any ambient bounces.
455 .TP
456 .BI -ar \ res
457 Set the ambient resolution to
458 .I res.
459 This number will determine the maximum density of ambient values
460 used in interpolation.
461 Error will start to increase on surfaces spaced closer than
462 the scene size divided by the ambient resolution.
463 The maximum ambient value density is the scene size times the
464 ambient accuracy (see the
465 .I \-aa
466 option below) divided by the ambient resolution.
467 The scene size can be determined using
468 .I getinfo(1)
469 with the
470 .I \-d
471 option on the input octree.
472 A value of zero is interpreted as unlimited resolution.
473 .TP
474 .BI -aa \ acc
475 Set the ambient accuracy to
476 .I acc.
477 This value will approximately equal the error
478 from indirect irradiance interpolation.
479 A value of zero implies no interpolation.
480 .TP
481 .BI -ad \ N
482 Set the number of ambient divisions to
483 .I N.
484 The error in the Monte Carlo calculation of indirect
485 irradiance will be inversely proportional to the square
486 root of this number.
487 A value of zero implies no indirect calculation.
488 .TP
489 .BI -as \ N
490 Set the number of ambient super-samples to
491 .I N.
492 Super-samples are applied only to the ambient divisions which
493 show a significant change.
494 .TP
495 .BI -af \ fname
496 Set the ambient file to
497 .I fname.
498 This is where indirect irradiance will be stored and retrieved.
499 Normally, indirect irradiance values are kept in memory and
500 lost when the program finishes or dies.
501 By using a file, different invocations can share irradiance
502 values, saving time in the computation.
503 Also, by creating an ambient file during a low-resolution rendering,
504 better results can be obtained in a second high-resolution pass.
505 (It is a good idea to keep all of the calculation parameters the same,
506 changing only the dimensions of the output picture.)\0
507 The ambient file is in a machine-independent binary format
508 which may be examined with
509 .I lookamb(1).
510 .IP
511 The ambient file may also be used as a means of communication and
512 data sharing between simultaneously executing processes.
513 The same file may be used by multiple processes, possibly running on
514 different machines and accessing the file via the network (ie.
515 .I nfs(4)).
516 The network lock manager
517 .I lockd(8)
518 is used to insure that this information is used consistently.
519 .IP
520 If any calculation parameters are changed or the scene
521 is modified, the old ambient file should be removed so that
522 the calculation can start over from scratch.
523 For convenience, the original ambient parameters are listed in the
524 header of the ambient file.
525 .I Getinfo(1)
526 may be used to print out this information.
527 .TP
528 .BI -ae \ mod
529 Append
530 .I mod
531 to the ambient exclude list,
532 so that it will not be considered during the indirect calculation.
533 This is a hack for speeding the indirect computation by
534 ignoring certain objects.
535 Any object having
536 .I mod
537 as its modifier will get the default ambient
538 level rather than a calculated value.
539 Any number of excluded modifiers may be given, but each
540 must appear in a separate option.
541 .TP
542 .BI -ai \ mod
543 Add
544 .I mod
545 to the ambient include list,
546 so that it will be considered during the indirect calculation.
547 The program can use either an include list or an exclude
548 list, but not both.
549 .TP
550 .BI -aE \ file
551 Same as
552 .I \-ae,
553 except read modifiers to be excluded from
554 .I file.
555 The RAYPATH environment variable determines which directories are
556 searched for this file.
557 The modifier names are separated by white space in the file.
558 .TP
559 .BI -aI \ file
560 Same as
561 .I \-ai,
562 except read modifiers to be included from
563 .I file.
564 .TP
565 .BI -ap " file [bwidth1 [bwidth2]]"
566 Enable photon mapping mode. Loads a photon map generated with
567 .I mkpmap(1)
568 from
569 .I file,
570 and evaluates the indirect irradiance depending on the photon type
571 (automagically detected) using density estimates with a bandwidth of
572 .I bwidth1
573 photons, or the default bandwidth if none is specified (a warning will be
574 issued in this case).
575 .IP
576 Global photon irradiance is evaluated as part of the ambient calculation (see
577 .I \-ab
578 above), caustic photon irradiance is evaluated at primary rays, and
579 indirect inscattering in
580 .I mist
581 is accounted for by volume photons. Contribution photons are treated as
582 global photons by
583 .I rpict.
584 .IP
585 Additionally specifying
586 .I bwidth2
587 enables bias compensation for the density estimates with a
588 minimum and maximum bandwidth of
589 .I bwidth1
590 and
591 .I bwidth2,
592 respectively.
593 .IP
594 Global photon irradiance may be optionally precomputed by
595 .I mkpmap(1),
596 in which case the bandwidth, if specified, is ignored, as the nearest photon
597 is invariably looked up.
598 .IP
599 Using direct photons replaces the direct calculation with density estimates
600 for debugging and validation of photon emission.
601 .TP
602 .BI -am " frac"
603 Maximum search radius for photon map lookups. Without this option, an
604 initial maximum search radius is estimated for each photon map from the
605 average photon distance to the distribution's centre of gravity. It is then
606 adapted to the photon density in subsequent lookups. This option imposes a
607 global fixed maximum search radius for
608 .I all
609 photon maps, thus defeating the automatic adaptation. It is useful when
610 multiple warnings about short photon lookups are issued. Note that this
611 option does not conflict with the bandwidth specified with the
612 .I \-ap
613 option; the number of photons found will not exceed the latter, but may be
614 lower if the maximum search radius contains fewer photons, thus resulting in
615 short lookups. Setting this radius too large, on the other hand, may
616 degrade performance.
617 .TP
618 .BI -ac " pagesize"
619 Set the photon cache page size when using out-of-core photon mapping. The
620 photon cache reduces disk I/O incurred by on-demand loading (paging) of
621 photons, and thus increases performance. This
622 is expressed as a (float) multiple of the density estimate bandwidth
623 specified with
624 .I \-ap
625 under the assumption that photon lookups are local to a cache page. Cache
626 performance is sensitive to this parameter: larger pagesizes will reduce the
627 paging frequency at the expense of higher latency when paging does occur.
628 Sensible values are in the range 4 (default) to 16.
629 .TP
630 .BI -aC " cachesize"
631 Set the total number of photons cached when using out-of-core photon
632 mapping, taking into account the pagesize specified by
633 .I \-ac.
634 Note that this is approximate as the number of cache pages is rounded to
635 the nearest prime. This allows adapting the cache to the available physical
636 memory. Cache performance is less sensitive to this parameter, and reasonable
637 performance can obtained with as few as 10k photons. The default is 1M. This
638 option recognises multiplier suffixes (k = 1e3, M = 1e6), both in upper and
639 lower case.
640 .TP
641 .BI -me " rext gext bext"
642 Set the global medium extinction coefficient to the indicated color,
643 in units of 1/distance (distance in world coordinates).
644 Light will be scattered or absorbed over distance according to
645 this value.
646 The ratio of scattering to total scattering plus absorption is set
647 by the albedo parameter, described below.
648 .TP
649 .BI -ma " ralb galb balb"
650 Set the global medium albedo to the given value between 0\00\00
651 and 1\01\01.
652 A zero value means that all light not transmitted by the medium
653 is absorbed.
654 A unitary value means that all light not transmitted by the medium
655 is scattered in some new direction.
656 The isotropy of scattering is determined by the Heyney-Greenstein
657 parameter, described below.
658 .TP
659 .BI \-mg \ gecc
660 Set the medium Heyney-Greenstein eccentricity parameter to
661 .I gecc.
662 This parameter determines how strongly scattering favors the forward
663 direction.
664 A value of 0 indicates perfectly isotropic scattering.
665 As this parameter approaches 1, scattering tends to prefer the
666 forward direction.
667 .TP
668 .BI \-ms \ sampdist
669 Set the medium sampling distance to
670 .I sampdist,
671 in world coordinate units.
672 During source scattering, this will be the average distance between
673 adjacent samples.
674 A value of 0 means that only one sample will be taken per light
675 source within a given scattering volume.
676 .TP
677 .BR \-i
678 Boolean switch to compute irradiance rather than radiance values.
679 This only affects the final result, substituting a Lambertian
680 surface and multiplying the radiance by pi.
681 Glass and other transparent surfaces are ignored during this stage.
682 Light sources still appear with their original radiance values,
683 though the
684 .I \-dv
685 option (above) may be used to override this.
686 .TP
687 .BR \-u
688 Boolean switch to control uncorrelated random sampling.
689 When "off", a low-discrepancy sequence is used, which reduces
690 variance but can result in a dithered appearance in specular highlights.
691 When "on", pure Monte Carlo sampling is used in all calculations.
692 .TP
693 .BI -lr \ N
694 Limit reflections to a maximum of
695 .I N,
696 if N is a positive integer.
697 If
698 .I N
699 is zero, then Russian roulette is used for ray
700 termination, and the
701 .I -lw
702 setting (below) must be positive.
703 If N is a negative integer, then this limits the maximum
704 number of reflections even with Russian roulette.
705 In scenes with dielectrics and total internal reflection,
706 a setting of 0 (no limit) may cause a stack overflow.
707 .TP
708 .BI -lw \ frac
709 Limit the weight of each ray to a minimum of
710 .I frac.
711 During ray-tracing, a record is kept of the estimated contribution
712 (weight) a ray would have in the image.
713 If this weight is less than the specified minimum and the
714 .I -lr
715 setting (above) is positive, the ray is not traced.
716 Otherwise, Russian roulette is used to
717 continue rays with a probability equal to the ray weight
718 divided by the given
719 .I frac.
720 .TP
721 .BI -cs \ Ns
722 Use
723 .I Ns
724 bands for spectral sampling rather than the default RGB calculation space.
725 The maximum setting is controlled by the compiler macro MAXCSAMP, and
726 defaults to 24.
727 Larger values for Ns will be reduced to MAXCSAMP.
728 .TP
729 .BI -cw " nmA nmB"
730 Set extrema to the given wavelengths for spectral sampling.
731 The default is 380 and 780 nanometers.
732 The order specified does not matter.
733 .TP
734 .BI -S \ seqstart
735 Instead of generating a single picture based only on the view
736 parameters given on the command line, this option causes
737 .I rpict
738 to read view options from the standard input and for each line
739 containing a valid view specification, generate a corresponding
740 picture.
741 This option is most useful for generating animated sequences, though
742 it may also be used to control rpict from a remote process for
743 network-distributed rendering.
744 .I Seqstart
745 is a positive integer that will be associated with the first output
746 frame, and incremented for successive output frames.
747 By default, each frame is concatenated to the output stream, but it
748 is possible to change this action using the
749 .I \-o
750 option (described below).
751 Multiple frames may be later extracted from the output using
752 .I ra_rgbe(1).
753 .IP
754 Note that the octree may not be read from the standard input when
755 using this option.
756 .TP
757 .BI -o \ fspec
758 Send the picture(s) to the file(s) given by
759 .I fspec
760 instead of the standard output.
761 If this option is used in combination with
762 .I \-S
763 and
764 .I fspec
765 contains an integer field for
766 .I printf(3)
767 (eg. "%03d") then the actual output file name will include
768 the current frame number.
769 .I Rpict
770 will not allow a picture file to be clobbered (overwritten)
771 with this option.
772 If an image in a sequence already exists
773 .I (\-S
774 option),
775 .I rpict
776 will skip until it reaches an image that doesn't, or the end of
777 the sequence.
778 This is useful for running rpict on multiple machines or processors
779 to render the same sequence, as each process will skip to the next
780 frame that needs rendering.
781 .TP
782 .BI -r \ fn
783 Recover pixel information from the file
784 .I fn.
785 If the program gets killed during picture generation, the information
786 may be recovered using this option.
787 The view parameters and picture dimensions are also recovered from
788 .I fn
789 if possible.
790 The other options should be identical to those which created
791 .I fn,
792 or an inconsistent picture may result.
793 If
794 .I fn
795 is identical to the file specification given with the
796 .I \-o
797 option,
798 .I rpict
799 will rename the file prior to copying its contents.
800 This insures that the old file is not overwritten accidentally.
801 (See also the
802 .I \-ro
803 option, below.)\0
804 .IP
805 If
806 .I fn
807 is an integer and the recover option is used in combination with the
808 .I \-S
809 option, then
810 .I rpict
811 skips a number of view specifications on its input equal to the
812 difference between
813 .I fn
814 and
815 .I seqstart.
816 .I Rpict
817 then performs a recovery operation on the file constructed from the
818 frame number
819 .I fn
820 and the output file specification given with the
821 .I \-o
822 option.
823 This provides a convenient mechanism for recovering in the middle of
824 an aborted picture sequence.
825 .IP
826 The recovered file
827 will be removed if the operation is successful.
828 If the recover operation fails (due to lack of disk space)
829 and the output file and recover file specifications
830 are the same, then the original information may be left in a
831 renamed temporary file.
832 (See FILES section, below.)\0
833 .TP
834 .BI -ro \ fspec
835 This option causes pixel information to be recovered from and
836 subsequently returned to the picture file
837 .I fspec.
838 The effect is the same as specifying identical recover and output
839 file names with the
840 .I \-r
841 and
842 .I \-o
843 options.
844 .TP
845 .BI -z \ fspec
846 Write pixel distances out to the file
847 .I fspec.
848 The values are written as short floats, one per pixel in scanline order,
849 as required by
850 .I pinterp(1).
851 Similar to the
852 .I \-o
853 option, the actual file name will be constructed using
854 .I printf
855 and the frame number from the
856 .I \-S
857 option.
858 If used with the
859 .I \-r
860 option,
861 .I \-z
862 also recovers information from an aborted rendering.
863 .TP
864 .BI \-P \ pfile
865 Execute in a persistent mode, using
866 .I pfile
867 as the control file.
868 This option must be used together with
869 .I \-S,
870 and is incompatible with the recover option
871 .I (\-r).
872 Persistent execution means that after reaching end-of-file on
873 its input,
874 .I rpict
875 will fork a child process that will wait for another
876 .I rpict
877 command with the same
878 .I \-P
879 option to attach to it.
880 (Note that since the rest of the command line options will be those
881 of the original invocation, it is not necessary to give any arguments
882 besides
883 .I \-P
884 for subsequent calls.)
885 Killing the process is achieved with the
886 .I kill(1)
887 command.
888 (The process ID in the first line of
889 .I pfile
890 may be used to identify the waiting
891 .I rpict
892 process.)
893 This option may be less useful than the
894 .I \-PP
895 variation, explained below.
896 .TP
897 .BI \-PP \ pfile
898 Execute in continuous-forking persistent mode, using
899 .I pfile
900 as the control file.
901 The difference between this option and the
902 .I \-P
903 option described above is the creation of multiple duplicate
904 processes to handle any number of attaches.
905 This provides a simple and reliable mechanism of memory sharing
906 on most multiprocessing platforms, since the
907 .I fork(2)
908 system call will share memory on a copy-on-write basis.
909 This option may be used with
910 .I rpiece(1)
911 to efficiently render a single image using multiple processors
912 on the same host.
913 .TP
914 .BI -t \ sec
915 Set the time between progress reports to
916 .I sec.
917 A progress report writes the number of rays traced, the percentage
918 completed, and the CPU usage to the standard error.
919 Reports are given either automatically after the specified interval,
920 or when the process receives a continue (\-CONT) signal (see
921 .I kill(1)).
922 A value of zero turns automatic reporting off.
923 .TP
924 .BI -e \ efile
925 Send error messages and progress reports to
926 .I efile
927 instead of the standard error.
928 (Note this option overlaps with "-e expr" above, so file paths
929 with '=' or ':' in them are not allowed on this option.)
930 .TP
931 .BR \-w
932 Boolean switch for warning messages.
933 The default is to print warnings, so the first appearance of
934 this option turns them off.
935 .SH EXAMPLE
936 rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.hdr
937 .PP
938 rpict \-S 1 \-o frame%02d.hdr scene.oct < keyframes.vf
939 .PP
940 To render ambient irradiance in photon mapping mode from a global photon
941 map global.pm via one ambient bounce, and from a caustic photon map
942 caustic.pm:
943 .IP "" .2i
944 rpict -ab 1 -ap global.pm 50 -ap caustic.pm 50 -vf scene.vf scene.oct >
945 scene.hdr
946 .SH ENVIRONMENT
947 RAYPATH the directories to check for auxiliary files.
948 .SH FILES
949 /tmp/rtXXXXXX common header information for picture sequence
950 .br
951 rfXXXXXX temporary name for recover file
952 .SH DIAGNOSTICS
953 If the program terminates from an input related error, the exit status
954 will be 1.
955 A system related error results in an exit status of 2.
956 If the program receives a signal that is caught, it will exit with a status
957 of 3.
958 In each case, an error message will be printed to the standard error, or
959 to the file designated by the
960 .I \-e
961 option.
962 .SH AUTHOR
963 Greg Ward
964 .SH "SEE ALSO"
965 getinfo(1), lookamb(1), mkpmap(1), oconv(1), pdfblur(1), pfilt(1),
966 pinterp(1), pmblur(1), printf(3), ra_rgbe(1), rad(1), rpiece(1), rtpict(1), rtrace(1), rvu(1)