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Comparing ray/doc/man/man1/rpict.1 (file contents):
Revision 1.21 by rschregle, Wed May 18 12:45:55 2016 UTC vs.
Revision 1.27 by greg, Wed Oct 19 18:23:14 2022 UTC

# Line 211 | Line 211 | Set the pixel sample jitter to
211   Distributed ray-tracing performs anti-aliasing by randomly sampling
212   over pixels.
213   A value of one will randomly distribute samples over full
214 < pixels.
214 > pixels, and is not really recommended due to the tendency of
215 > samples to (nearly) coincide.
216   A value of zero samples pixel centers only.
217 < A value between zero and one is usually best
217 < for low-resolution images.
217 > A value around 0.5-0.8 is typical.
218   .TP
219   .BI -pm \ frac
220   Set the pixel motion blur to
# Line 310 | Line 310 | change greater than the
310   specification will be calculated.
311   .TP
312   .BI -dr \ N
313 < Set the number of relays for secondary sources to
313 > Set the number of relays for virtual sources to
314   .I N.
315 < A value of 0 means that secondary sources will be ignored.
315 > A value of 0 means that virtual sources will be ignored.
316   A value of 1 means that sources will be made into first generation
317 < secondary sources; a value of 2 means that first generation
318 < secondary sources will also be made into second generation secondary
317 > virtual sources; a value of 2 means that first generation
318 > virtual sources will also be made into second generation virtual
319   sources, and so on.
320   .TP
321   .BI -dp \ D
322 < Set the secondary source presampling density to D.
322 > Set the virtual source presampling density to D.
323   This is the number of samples per steradian
324   that will be used to determine ahead of time whether or not
325   it is worth following shadow rays through all the reflections and/or
326 < transmissions associated with a secondary source path.
327 < A value of 0 means that the full secondary source path will always
326 > transmissions associated with a virtual source path.
327 > A value of 0 means that the full virtual source path will always
328   be tested for shadows if it is tested at all.
329   .TP
330   .BR \-dv
# Line 439 | Line 439 | A value of zero is interpreted as unlimited resolution
439   Set the ambient accuracy to
440   .I acc.
441   This value will approximately equal the error
442 < from indirect illuminance interpolation.
442 > from indirect irradiance interpolation.
443   A value of zero implies no interpolation.
444   .TP
445   .BI -ad \ N
446   Set the number of ambient divisions to
447   .I N.
448   The error in the Monte Carlo calculation of indirect
449 < illuminance will be inversely proportional to the square
449 > irradiance will be inversely proportional to the square
450   root of this number.
451   A value of zero implies no indirect calculation.
452   .TP
# Line 459 | Line 459 | show a significant change.
459   .BI -af \ fname
460   Set the ambient file to
461   .I fname.
462 < This is where indirect illuminance will be stored and retrieved.
463 < Normally, indirect illuminance values are kept in memory and
462 > This is where indirect irradiance will be stored and retrieved.
463 > Normally, indirect irradiance values are kept in memory and
464   lost when the program finishes or dies.
465 < By using a file, different invocations can share illuminance
465 > By using a file, different invocations can share irradiance
466   values, saving time in the computation.
467 < Also, by creating an ambient file during a low resolution rendering,
468 < better results can be obtained in a second high resolution pass.
467 > Also, by creating an ambient file during a low-resolution rendering,
468 > better results can be obtained in a second high-resolution pass.
469 > (It is a good idea to keep all of the calculation parameters the same,
470 > changing only the dimensions of the output picture.)\0
471   The ambient file is in a machine-independent binary format
472   which may be examined with
473   .I lookamb(1).
# Line 540 | Line 542 | Global photon irradiance is evaluated as part of the a
542   above), caustic photon irradiance is evaluated at primary rays, and
543   indirect inscattering in
544   .I mist
545 < is accounted for by volume photons.
545 > is accounted for by volume photons. Contribution photons are treated as
546 > global photons by
547 > .I rpict.
548   .IP
549   Additionally specifying
550   .I bwidth2
# Line 557 | Line 561 | in which case the bandwidth, if specified, is ignored,
561   is invariably looked up.
562   .IP
563   Using direct photons replaces the direct calculation with density estimates
564 < for debugging and validation of photon emission.      
564 > for debugging and validation of photon emission.
565   .TP
566   .BI -am " frac"
567   Maximum search radius for photon map lookups.  Without this option, an
# Line 593 | Line 597 | mapping, taking into account the pagesize specified by
597   .I \-ac.
598   Note that this is approximate as the number of cache pages is rounded to
599   the nearest prime. This allows adapting the cache to the available physical
600 < memory. In conjunction with the
601 < .I \-n
602 < option, this is the cache size
603 < .I per parallel process.
600 < Cache performance is less sensitive to this parameter,
601 < and reasonable performance can obtained with as few as 10k photons. The
602 < default is 1M. This option recognises multiplier suffixes (k = 1e3, M =
603 < 1e6), both in upper and lower case.
600 > memory. Cache performance is less sensitive to this parameter, and reasonable
601 > performance can obtained with as few as 10k photons. The default is 1M. This
602 > option recognises multiplier suffixes (k = 1e3, M = 1e6), both in upper and
603 > lower case.
604   .TP
605   .BI -me " rext gext bext"
606   Set the global medium extinction coefficient to the indicated color,
# Line 664 | Line 664 | is zero, then Russian roulette is used for ray
664   termination, and the
665   .I -lw
666   setting (below) must be positive.
667 < If N is a negative integer, then this sets the upper limit
668 < of reflections past which Russian roulette will be used.
667 > If N is a negative integer, then this limits the maximum
668 > number of reflections even with Russian roulette.
669   In scenes with dielectrics and total internal reflection,
670   a setting of 0 (no limit) may cause a stack overflow.
671   .TP
# Line 886 | Line 886 | rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.hdr
886   .PP
887   rpict \-S 1 \-o frame%02d.hdr scene.oct < keyframes.vf
888   .PP
889 < To render ambient illuminance in photon mapping mode from a global photon
889 > To render ambient irradiance in photon mapping mode from a global photon
890   map global.pm via one ambient bounce, and from a caustic photon map
891   caustic.pm:
892   .IP "" .2i
# Line 912 | Line 912 | option.
912   Greg Ward
913   .SH "SEE ALSO"
914   getinfo(1), lookamb(1), mkpmap(1), oconv(1), pdfblur(1), pfilt(1),
915 < pinterp(1), pmblur(1), printf(3), ra_rgbe(1), rad(1), rtrace(1), rvu(1)
915 > pinterp(1), pmblur(1), printf(3), ra_rgbe(1), rad(1), rpiece(1), rtpict(1), rtrace(1), rvu(1)

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