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Comparing ray/doc/man/man1/rpict.1 (file contents):
Revision 1.26 by greg, Tue May 19 16:00:58 2020 UTC vs.
Revision 1.27 by greg, Wed Oct 19 18:23:14 2022 UTC

# Line 310 | Line 310 | change greater than the
310   specification will be calculated.
311   .TP
312   .BI -dr \ N
313 < Set the number of relays for secondary sources to
313 > Set the number of relays for virtual sources to
314   .I N.
315 < A value of 0 means that secondary sources will be ignored.
315 > A value of 0 means that virtual sources will be ignored.
316   A value of 1 means that sources will be made into first generation
317 < secondary sources; a value of 2 means that first generation
318 < secondary sources will also be made into second generation secondary
317 > virtual sources; a value of 2 means that first generation
318 > virtual sources will also be made into second generation virtual
319   sources, and so on.
320   .TP
321   .BI -dp \ D
322 < Set the secondary source presampling density to D.
322 > Set the virtual source presampling density to D.
323   This is the number of samples per steradian
324   that will be used to determine ahead of time whether or not
325   it is worth following shadow rays through all the reflections and/or
326 < transmissions associated with a secondary source path.
327 < A value of 0 means that the full secondary source path will always
326 > transmissions associated with a virtual source path.
327 > A value of 0 means that the full virtual source path will always
328   be tested for shadows if it is tested at all.
329   .TP
330   .BR \-dv
# Line 439 | Line 439 | A value of zero is interpreted as unlimited resolution
439   Set the ambient accuracy to
440   .I acc.
441   This value will approximately equal the error
442 < from indirect illuminance interpolation.
442 > from indirect irradiance interpolation.
443   A value of zero implies no interpolation.
444   .TP
445   .BI -ad \ N
446   Set the number of ambient divisions to
447   .I N.
448   The error in the Monte Carlo calculation of indirect
449 < illuminance will be inversely proportional to the square
449 > irradiance will be inversely proportional to the square
450   root of this number.
451   A value of zero implies no indirect calculation.
452   .TP
# Line 459 | Line 459 | show a significant change.
459   .BI -af \ fname
460   Set the ambient file to
461   .I fname.
462 < This is where indirect illuminance will be stored and retrieved.
463 < Normally, indirect illuminance values are kept in memory and
462 > This is where indirect irradiance will be stored and retrieved.
463 > Normally, indirect irradiance values are kept in memory and
464   lost when the program finishes or dies.
465 < By using a file, different invocations can share illuminance
465 > By using a file, different invocations can share irradiance
466   values, saving time in the computation.
467   Also, by creating an ambient file during a low-resolution rendering,
468   better results can be obtained in a second high-resolution pass.
# Line 886 | Line 886 | rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.hdr
886   .PP
887   rpict \-S 1 \-o frame%02d.hdr scene.oct < keyframes.vf
888   .PP
889 < To render ambient illuminance in photon mapping mode from a global photon
889 > To render ambient irradiance in photon mapping mode from a global photon
890   map global.pm via one ambient bounce, and from a caustic photon map
891   caustic.pm:
892   .IP "" .2i

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