335 |
|
.I \-i |
336 |
|
option so that light sources do not appear in the output. |
337 |
|
.TP |
338 |
< |
.BI -sj \ frac |
339 |
< |
Set the specular sampling jitter to |
340 |
< |
.I frac. |
341 |
< |
This is the degree to which the highlights are sampled |
342 |
< |
for rough specular materials. |
343 |
< |
A value of one means that all highlights will be fully sampled |
344 |
< |
using distributed ray tracing. |
338 |
> |
.BI -ss \ samp |
339 |
> |
Set the specular sampling to |
340 |
> |
.I samp. |
341 |
> |
For values less than 1, this is the degree to which the highlights |
342 |
> |
are sampled for rough specular materials. |
343 |
> |
A value greater than one causes multiple ray samples to be sent |
344 |
> |
to reduce noise at a commmesurate cost. |
345 |
|
A value of zero means that no jittering will take place, and all |
346 |
|
reflections will appear sharp even when they should be diffuse. |
347 |
|
This may be desirable when used in combination with image sampling |
365 |
|
.TP |
366 |
|
.BR -bv |
367 |
|
Boolean switch for back face visibility. |
368 |
< |
With this switch off, back faces of opaque objects will be invisible |
369 |
< |
to all rays. |
368 |
> |
With this switch off, back faces of all objects will be invisible |
369 |
> |
to view rays. |
370 |
|
This is dangerous unless the model was constructed such that |
371 |
< |
all surface normals on opaque objects face outward. |
371 |
> |
all surface normals face outward. |
372 |
|
Although turning off back face visibility does not save much |
373 |
|
computation time under most circumstances, it may be useful as a |
374 |
|
tool for scene debugging, or for seeing through one-sided walls from |
375 |
|
the outside. |
376 |
– |
This option has no effect on transparent or translucent materials. |
376 |
|
.TP |
377 |
|
.BI -av " red grn blu" |
378 |
|
Set the ambient value to a radiance of |