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Revision 1.13 by greg, Mon Nov 10 19:08:17 2008 UTC vs.
Revision 1.16 by greg, Sat Jan 25 18:27:39 2014 UTC

# Line 335 | Line 335 | This option may be desirable in conjunction with the
335   .I \-i
336   option so that light sources do not appear in the output.
337   .TP
338 < .BI -sj \ frac
339 < Set the specular sampling jitter to
340 < .I frac.
341 < This is the degree to which the highlights are sampled
342 < for rough specular materials.
343 < A value of one means that all highlights will be fully sampled
344 < using distributed ray tracing.
338 > .BI -ss \ samp
339 > Set the specular sampling to
340 > .I samp.
341 > For values less than 1, this is the degree to which the highlights
342 > are sampled for rough specular materials.
343 > A value greater than one causes multiple ray samples to be sent
344 > to reduce noise at a commmesurate cost.
345   A value of zero means that no jittering will take place, and all
346   reflections will appear sharp even when they should be diffuse.
347   This may be desirable when used in combination with image sampling
# Line 365 | Line 365 | accuracy and rendering time.
365   .TP
366   .BR -bv
367   Boolean switch for back face visibility.
368 < With this switch off, back faces of opaque objects will be invisible
369 < to all rays.
368 > With this switch off, back faces of all objects will be invisible
369 > to view rays.
370   This is dangerous unless the model was constructed such that
371 < all surface normals on opaque objects face outward.
371 > all surface normals face outward.
372   Although turning off back face visibility does not save much
373   computation time under most circumstances, it may be useful as a
374   tool for scene debugging, or for seeing through one-sided walls from
375   the outside.
376 This option has no effect on transparent or translucent materials.
376   .TP
377   .BI -av " red grn blu"
378   Set the ambient value to a radiance of
# Line 571 | Line 570 | When "on", pure Monte Carlo sampling is used in all ca
570   .TP
571   .BI -lr \ N
572   Limit reflections to a maximum of
573 < .I N.
573 > .I N,
574 > if N is a positive integer.
575   If
576   .I N
577   is zero, then Russian roulette is used for ray
# Line 579 | Line 579 | termination, and the
579   .I -lw
580   setting (below) must be positive.
581   If N is a negative integer, then this sets the upper limit
582 < of reflections past which Russian roulette will not be used.
582 > of reflections past which Russian roulette will be used.
583   In scenes with dielectrics and total internal reflection,
584   a setting of 0 (no limit) may cause a stack overflow.
585   .TP

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