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] |
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.br |
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.B "rpict [ options ] \-defaults" |
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+ |
.br |
22 |
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.B "rpict \-features [feat1 ..]" |
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.SH DESCRIPTION |
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.I Rpict |
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generates a picture from the RADIANCE scene given in |
43 |
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for the options (modified by those options present) |
44 |
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are printed with a brief explanation. |
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.PP |
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+ |
In the third form, a list of supported features is sent |
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to the standard output, one per line. |
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If additional arguments follow, they are checked for presence in |
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this list. |
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If a feature includes subfeatures, these may be checked as well by |
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specifying: |
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+ |
.nf |
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|
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rpict -features FeatName=subfeat1,subfeat2 |
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|
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.fi |
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If any named feature or subfeature is missing, an error is |
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reported and the program returns an error status. |
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If all of the named features are present, a zero status is returned. |
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.PP |
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Most options are followed by one or more arguments, which must be |
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separated from the option and each other by white space. |
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The exceptions to this rule are the |
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Distributed ray-tracing performs anti-aliasing by randomly sampling |
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over pixels. |
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A value of one will randomly distribute samples over full |
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pixels. |
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pixels, and is not really recommended due to the tendency of |
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samples to (nearly) coincide. |
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A value of zero samples pixel centers only. |
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A value between zero and one is usually best |
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for low-resolution images. |
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A value around 0.5-0.8 is typical. |
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|
.TP |
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.BI -pm \ frac |
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Set the pixel motion blur to |
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.I \-pd |
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option, to avoid the ghosting effect of too few samples. |
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|
.TP |
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.BI -pc " xr yr xg yg xb yb xw yw" |
275 |
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Use the specified chromaticity pairs for output primaries and white |
276 |
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point rather than the standard RGB color space. |
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.TP |
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.BR \-pRGB |
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Output standard RGB values (the default). |
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.TP |
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+ |
.BR \-pXYZ |
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Output standard CIE XYZ tristimulus values rather than RGB. |
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.TP |
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|
.BI -dj \ frac |
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Set the direct jittering to |
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.I frac. |
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specification will be calculated. |
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|
.TP |
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.BI -dr \ N |
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Set the number of relays for secondary sources to |
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Set the number of relays for virtual sources to |
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.I N. |
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A value of 0 means that secondary sources will be ignored. |
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A value of 0 means that virtual sources will be ignored. |
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A value of 1 means that sources will be made into first generation |
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secondary sources; a value of 2 means that first generation |
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secondary sources will also be made into second generation secondary |
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virtual sources; a value of 2 means that first generation |
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virtual sources will also be made into second generation virtual |
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sources, and so on. |
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|
.TP |
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.BI -dp \ D |
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Set the secondary source presampling density to D. |
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> |
Set the virtual source presampling density to D. |
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This is the number of samples per steradian |
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that will be used to determine ahead of time whether or not |
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it is worth following shadow rays through all the reflections and/or |
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transmissions associated with a secondary source path. |
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A value of 0 means that the full secondary source path will always |
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transmissions associated with a virtual source path. |
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A value of 0 means that the full virtual source path will always |
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be tested for shadows if it is tested at all. |
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|
.TP |
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.BR \-dv |
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.I \-i |
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option so that light sources do not appear in the output. |
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|
.TP |
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.BI -sj \ frac |
366 |
< |
Set the specular sampling jitter to |
367 |
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.I frac. |
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This is the degree to which the highlights are sampled |
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for rough specular materials. |
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A value of one means that all highlights will be fully sampled |
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using distributed ray tracing. |
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> |
.BI -ss \ samp |
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Set the specular sampling to |
367 |
> |
.I samp. |
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For values less than 1, this is the degree to which the highlights |
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> |
are sampled for rough specular materials. |
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> |
A value greater than one causes multiple ray samples to be sent |
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to reduce noise at a commmesurate cost. |
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A value of zero means that no jittering will take place, and all |
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reflections will appear sharp even when they should be diffuse. |
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This may be desirable when used in combination with image sampling |
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|
.TP |
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.BR -bv |
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Boolean switch for back face visibility. |
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With this switch off, back faces of opaque objects will be invisible |
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to all rays. |
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With this switch off, back faces of all objects will be invisible |
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to view rays. |
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This is dangerous unless the model was constructed such that |
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all surface normals on opaque objects face outward. |
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> |
all surface normals face outward. |
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Although turning off back face visibility does not save much |
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computation time under most circumstances, it may be useful as a |
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tool for scene debugging, or for seeing through one-sided walls from |
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the outside. |
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This option has no effect on transparent or translucent materials. |
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|
.TP |
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|
.BI -av " red grn blu" |
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Set the ambient value to a radiance of |
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.BI -ab \ N |
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|
Set the number of ambient bounces to |
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.I N. |
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< |
This is the maximum number of diffuse bounces |
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< |
computed by the indirect calculation. |
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A value of zero implies no indirect calculation. |
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> |
This is the maximum number of diffuse bounces computed by the indirect |
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> |
calculation. A value of zero implies no indirect calculation. |
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> |
.IP |
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This value defaults to 1 in photon mapping mode (see |
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> |
.I -ap |
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> |
below), implying that global photon irradiance is always computed via |
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.I one |
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> |
ambient bounce; this behaviour applies to any positive number of ambient |
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> |
bounces, regardless of the actual value specified. A negative value enables |
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> |
a preview mode that directly visualises the irradiance from the global |
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> |
photon map without any ambient bounces. |
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|
.TP |
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|
.BI -ar \ res |
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Set the ambient resolution to |
466 |
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Set the ambient accuracy to |
467 |
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.I acc. |
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This value will approximately equal the error |
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from indirect illuminance interpolation. |
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> |
from indirect irradiance interpolation. |
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A value of zero implies no interpolation. |
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|
.TP |
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|
.BI -ad \ N |
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|
Set the number of ambient divisions to |
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|
.I N. |
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|
The error in the Monte Carlo calculation of indirect |
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< |
illuminance will be inversely proportional to the square |
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> |
irradiance will be inversely proportional to the square |
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|
root of this number. |
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A value of zero implies no indirect calculation. |
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|
.TP |
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|
.BI -af \ fname |
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Set the ambient file to |
488 |
|
.I fname. |
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This is where indirect illuminance will be stored and retrieved. |
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Normally, indirect illuminance values are kept in memory and |
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This is where indirect irradiance will be stored and retrieved. |
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> |
Normally, indirect irradiance values are kept in memory and |
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lost when the program finishes or dies. |
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By using a file, different invocations can share illuminance |
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By using a file, different invocations can share irradiance |
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|
values, saving time in the computation. |
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Also, by creating an ambient file during a low resolution rendering, |
495 |
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better results can be obtained in a second high resolution pass. |
494 |
> |
Also, by creating an ambient file during a low-resolution rendering, |
495 |
> |
better results can be obtained in a second high-resolution pass. |
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> |
(It is a good idea to keep all of the calculation parameters the same, |
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> |
changing only the dimensions of the output picture.)\0 |
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The ambient file is in a machine-independent binary format |
499 |
|
which may be examined with |
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|
.I lookamb(1). |
553 |
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except read modifiers to be included from |
554 |
|
.I file. |
555 |
|
.TP |
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+ |
.BI -ap " file [bwidth1 [bwidth2]]" |
557 |
+ |
Enable photon mapping mode. Loads a photon map generated with |
558 |
+ |
.I mkpmap(1) |
559 |
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from |
560 |
+ |
.I file, |
561 |
+ |
and evaluates the indirect irradiance depending on the photon type |
562 |
+ |
(automagically detected) using density estimates with a bandwidth of |
563 |
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.I bwidth1 |
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+ |
photons, or the default bandwidth if none is specified (a warning will be |
565 |
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issued in this case). |
566 |
+ |
.IP |
567 |
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Global photon irradiance is evaluated as part of the ambient calculation (see |
568 |
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.I \-ab |
569 |
+ |
above), caustic photon irradiance is evaluated at primary rays, and |
570 |
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indirect inscattering in |
571 |
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.I mist |
572 |
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is accounted for by volume photons. Contribution photons are treated as |
573 |
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global photons by |
574 |
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.I rpict. |
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.IP |
576 |
+ |
Additionally specifying |
577 |
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.I bwidth2 |
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enables bias compensation for the density estimates with a |
579 |
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minimum and maximum bandwidth of |
580 |
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.I bwidth1 |
581 |
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and |
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.I bwidth2, |
583 |
+ |
respectively. |
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+ |
.IP |
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Global photon irradiance may be optionally precomputed by |
586 |
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.I mkpmap(1), |
587 |
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in which case the bandwidth, if specified, is ignored, as the nearest photon |
588 |
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is invariably looked up. |
589 |
+ |
.IP |
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+ |
Using direct photons replaces the direct calculation with density estimates |
591 |
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for debugging and validation of photon emission. |
592 |
+ |
.TP |
593 |
+ |
.BI -am " frac" |
594 |
+ |
Maximum search radius for photon map lookups. Without this option, an |
595 |
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initial maximum search radius is estimated for each photon map from the |
596 |
+ |
average photon distance to the distribution's centre of gravity. It is then |
597 |
+ |
adapted to the photon density in subsequent lookups. This option imposes a |
598 |
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global fixed maximum search radius for |
599 |
+ |
.I all |
600 |
+ |
photon maps, thus defeating the automatic adaptation. It is useful when |
601 |
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multiple warnings about short photon lookups are issued. Note that this |
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option does not conflict with the bandwidth specified with the |
603 |
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.I \-ap |
604 |
+ |
option; the number of photons found will not exceed the latter, but may be |
605 |
+ |
lower if the maximum search radius contains fewer photons, thus resulting in |
606 |
+ |
short lookups. Setting this radius too large, on the other hand, may |
607 |
+ |
degrade performance. |
608 |
+ |
.TP |
609 |
+ |
.BI -ac " pagesize" |
610 |
+ |
Set the photon cache page size when using out-of-core photon mapping. The |
611 |
+ |
photon cache reduces disk I/O incurred by on-demand loading (paging) of |
612 |
+ |
photons, and thus increases performance. This |
613 |
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is expressed as a (float) multiple of the density estimate bandwidth |
614 |
+ |
specified with |
615 |
+ |
.I \-ap |
616 |
+ |
under the assumption that photon lookups are local to a cache page. Cache |
617 |
+ |
performance is sensitive to this parameter: larger pagesizes will reduce the |
618 |
+ |
paging frequency at the expense of higher latency when paging does occur. |
619 |
+ |
Sensible values are in the range 4 (default) to 16. |
620 |
+ |
.TP |
621 |
+ |
.BI -aC " cachesize" |
622 |
+ |
Set the total number of photons cached when using out-of-core photon |
623 |
+ |
mapping, taking into account the pagesize specified by |
624 |
+ |
.I \-ac. |
625 |
+ |
Note that this is approximate as the number of cache pages is rounded to |
626 |
+ |
the nearest prime. This allows adapting the cache to the available physical |
627 |
+ |
memory. Cache performance is less sensitive to this parameter, and reasonable |
628 |
+ |
performance can obtained with as few as 10k photons. The default is 1M. This |
629 |
+ |
option recognises multiplier suffixes (k = 1e3, M = 1e6), both in upper and |
630 |
+ |
lower case. |
631 |
+ |
.TP |
632 |
|
.BI -me " rext gext bext" |
633 |
|
Set the global medium extinction coefficient to the indicated color, |
634 |
|
in units of 1/distance (distance in world coordinates). |
678 |
|
.BR \-u |
679 |
|
Boolean switch to control uncorrelated random sampling. |
680 |
|
When "off", a low-discrepancy sequence is used, which reduces |
681 |
< |
variance but can result in a brushed appearance in specular highlights. |
681 |
> |
variance but can result in a dithered appearance in specular highlights. |
682 |
|
When "on", pure Monte Carlo sampling is used in all calculations. |
683 |
|
.TP |
684 |
|
.BI -lr \ N |
685 |
|
Limit reflections to a maximum of |
686 |
< |
.I N. |
686 |
> |
.I N, |
687 |
> |
if N is a positive integer. |
688 |
|
If |
689 |
|
.I N |
690 |
|
is zero, then Russian roulette is used for ray |
691 |
|
termination, and the |
692 |
|
.I -lw |
693 |
|
setting (below) must be positive. |
694 |
< |
If N is a negative integer, then this sets the upper limit |
695 |
< |
of reflections past which Russian roulette will not be used. |
694 |
> |
If N is a negative integer, then this limits the maximum |
695 |
> |
number of reflections even with Russian roulette. |
696 |
|
In scenes with dielectrics and total internal reflection, |
697 |
|
a setting of 0 (no limit) may cause a stack overflow. |
698 |
|
.TP |
709 |
|
divided by the given |
710 |
|
.I frac. |
711 |
|
.TP |
712 |
+ |
.BI -cs \ Ns |
713 |
+ |
Use |
714 |
+ |
.I Ns |
715 |
+ |
bands for spectral sampling rather than the default RGB calculation space. |
716 |
+ |
The maximum setting is controlled by the compiler macro MAXCSAMP, and |
717 |
+ |
defaults to 24. |
718 |
+ |
Larger values for Ns will be reduced to MAXCSAMP. |
719 |
+ |
.TP |
720 |
+ |
.BI -cw " nmA nmB" |
721 |
+ |
Set extrema to the given wavelengths for spectral sampling. |
722 |
+ |
The default is 380 and 780 nanometers. |
723 |
+ |
The order specified does not matter. |
724 |
+ |
.TP |
725 |
|
.BI -S \ seqstart |
726 |
|
Instead of generating a single picture based only on the view |
727 |
|
parameters given on the command line, this option causes |
925 |
|
rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.hdr |
926 |
|
.PP |
927 |
|
rpict \-S 1 \-o frame%02d.hdr scene.oct < keyframes.vf |
928 |
+ |
.PP |
929 |
+ |
To render ambient irradiance in photon mapping mode from a global photon |
930 |
+ |
map global.pm via one ambient bounce, and from a caustic photon map |
931 |
+ |
caustic.pm: |
932 |
+ |
.IP "" .2i |
933 |
+ |
rpict -ab 1 -ap global.pm 50 -ap caustic.pm 50 -vf scene.vf scene.oct > |
934 |
+ |
scene.hdr |
935 |
|
.SH ENVIRONMENT |
936 |
|
RAYPATH the directories to check for auxiliary files. |
937 |
|
.SH FILES |
951 |
|
.SH AUTHOR |
952 |
|
Greg Ward |
953 |
|
.SH "SEE ALSO" |
954 |
< |
getinfo(1), lookamb(1), oconv(1), pdfblur(1), pfilt(1), pinterp(1), pmblur(1), |
955 |
< |
printf(3), ra_rgbe(1), rad(1), rtrace(1), rvu(1) |
954 |
> |
getinfo(1), lookamb(1), mkpmap(1), oconv(1), pdfblur(1), pfilt(1), |
955 |
> |
pinterp(1), pmblur(1), printf(3), ra_rgbe(1), rad(1), rpiece(1), rtpict(1), rtrace(1), rvu(1) |