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Comparing ray/doc/man/man1/rpict.1 (file contents):
Revision 1.5 by greg, Tue Jan 18 01:13:23 2005 UTC vs.
Revision 1.17 by greg, Tue Feb 18 12:13:38 2014 UTC

# Line 70 | Line 70 | A cylindrical panorma may be selected by setting
70   to the letter 'c'.
71   This view is like a standard perspective vertically, but projected
72   on a cylinder horizontally (like a soupcan's-eye view).
73 < Two fisheye views are provided as well; 'h' yields a hemispherical fisheye
74 < view and 'a' results in angular fisheye distortion.
73 > Three fisheye views are provided as well; 'h' yields a hemispherical fisheye
74 > view, 'a' results in angular fisheye distortion, and 's'
75 > results in a planisphere (stereographic) projection.
76   A hemispherical fisheye is a projection of the hemisphere onto a circle.
77   The maximum view angle for this type is 180 degrees.
78   An angular fisheye view is defined such that distance from the center of
79   the image is proportional to the angle from the central view direction.
80   An angular fisheye can display a full 360 degrees.
81 + A planisphere fisheye view maintains angular relationships between lines,
82 + and is commonly used for sun path analysis.
83 + This is more commonly known as a
84 + "stereographic projection," but we avoid the term here so as not to
85 + confuse it with a stereoscopic pair.
86 + A planisphere fisheye can display up to (but not including) 360 degrees,
87 + although distortion becomes extreme as this limit is approached.
88   Note that there is no space between the view type
89   option and its single letter argument.
90   .TP
# Line 152 | Line 160 | This is option is useful for generating skewed perspec
160   rendering an image a piece at a time.
161   A value of 1 means that the rendered image starts just to the right of
162   the normal view.
163 < A value of -1 would be to the left.
163 > A value of \-1 would be to the left.
164   Larger or fractional values are permitted as well.
165   .TP
166   .BI -vl \ val
# Line 263 | Line 271 | A warning about aiming failure will issued if
271   .I frac
272   is too large.
273   It is usually wise to turn off image sampling when using
274 < direct jitter by setting -ps to 1.
274 > direct jitter by setting \-ps to 1.
275   .TP
276   .BI -ds \ frac
277   Set the direct sampling ratio to
# Line 327 | Line 335 | This option may be desirable in conjunction with the
335   .I \-i
336   option so that light sources do not appear in the output.
337   .TP
338 < .BI -sj \ frac
339 < Set the specular sampling jitter to
340 < .I frac.
341 < This is the degree to which the highlights are sampled
342 < for rough specular materials.
343 < A value of one means that all highlights will be fully sampled
344 < using distributed ray tracing.
338 > .BI -ss \ samp
339 > Set the specular sampling to
340 > .I samp.
341 > For values less than 1, this is the degree to which the highlights
342 > are sampled for rough specular materials.
343 > A value greater than one causes multiple ray samples to be sent
344 > to reduce noise at a commmesurate cost.
345   A value of zero means that no jittering will take place, and all
346   reflections will appear sharp even when they should be diffuse.
347   This may be desirable when used in combination with image sampling
# Line 357 | Line 365 | accuracy and rendering time.
365   .TP
366   .BR -bv
367   Boolean switch for back face visibility.
368 < With this switch off, back faces of opaque objects will be invisible
369 < to all rays.
368 > With this switch off, back faces of all objects will be invisible
369 > to view rays.
370   This is dangerous unless the model was constructed such that
371 < all surface normals on opaque objects face outward.
371 > all surface normals face outward.
372   Although turning off back face visibility does not save much
373   computation time under most circumstances, it may be useful as a
374   tool for scene debugging, or for seeing through one-sided walls from
375   the outside.
368 This option has no effect on transparent or translucent materials.
376   .TP
377   .BI -av " red grn blu"
378   Set the ambient value to a radiance of
# Line 472 | Line 479 | header of the ambient file.
479   .I Getinfo(1)
480   may be used to print out this information.
481   .TP
482 < .BI -ae \ mat
482 > .BI -ae \ mod
483   Append
484 < .I mat
484 > .I mod
485   to the ambient exclude list,
486   so that it will not be considered during the indirect calculation.
487   This is a hack for speeding the indirect computation by
488   ignoring certain objects.
489   Any object having
490 < .I mat
490 > .I mod
491   as its modifier will get the default ambient
492   level rather than a calculated value.
493 < Any number of excluded materials may be given, but each
493 > Any number of excluded modifiers may be given, but each
494   must appear in a separate option.
495   .TP
496 < .BI -ai \ mat
496 > .BI -ai \ mod
497   Add
498 < .I mat
498 > .I mod
499   to the ambient include list,
500   so that it will be considered during the indirect calculation.
501   The program can use either an include list or an exclude
# Line 497 | Line 504 | list, but not both.
504   .BI -aE \ file
505   Same as
506   .I \-ae,
507 < except read materials to be excluded from
507 > except read modifiers to be excluded from
508   .I file.
509   The RAYPATH environment variable determines which directories are
510   searched for this file.
511 < The material names are separated by white space in the file.
511 > The modifier names are separated by white space in the file.
512   .TP
513   .BI -aI \ file
514   Same as
515   .I \-ai,
516 < except read materials to be included from
516 > except read modifiers to be included from
517   .I file.
518   .TP
519   .BI -me " rext gext bext"
# Line 555 | Line 562 | though the
562   .I \-dv
563   option (above) may be used to override this.
564   .TP
565 + .BR \-u
566 + Boolean switch to control uncorrelated random sampling.
567 + When "off", a low-discrepancy sequence is used, which reduces
568 + variance but can result in a dithered appearance in specular highlights.
569 + When "on", pure Monte Carlo sampling is used in all calculations.
570 + .TP
571   .BI -lr \ N
572   Limit reflections to a maximum of
573 < .I N.
573 > .I N,
574 > if N is a positive integer.
575 > If
576 > .I N
577 > is zero, then Russian roulette is used for ray
578 > termination, and the
579 > .I -lw
580 > setting (below) must be positive.
581 > If N is a negative integer, then this sets the upper limit
582 > of reflections past which Russian roulette will be used.
583 > In scenes with dielectrics and total internal reflection,
584 > a setting of 0 (no limit) may cause a stack overflow.
585   .TP
586   .BI -lw \ frac
587   Limit the weight of each ray to a minimum of
588   .I frac.
589 < During ray-tracing, a record is kept of the final contribution
590 < a ray would have to the image.
591 < If it is less then the specified minimum, the ray is not traced.
589 > During ray-tracing, a record is kept of the estimated contribution
590 > (weight) a ray would have in the image.
591 > If this weight is less than the specified minimum and the
592 > .I -lr
593 > setting (above) is positive, the ray is not traced.
594 > Otherwise, Russian roulette is used to
595 > continue rays with a probability equal to the ray weight
596 > divided by the given
597 > .I frac.
598   .TP
599   .BI -S \ seqstart
600   Instead of generating a single picture based only on the view
# Line 752 | Line 782 | Set the time between progress reports to
782   A progress report writes the number of rays traced, the percentage
783   completed, and the CPU usage to the standard error.
784   Reports are given either automatically after the specified interval,
785 < or when the process receives a continue (-CONT) signal (see
785 > or when the process receives a continue (\-CONT) signal (see
786   .I kill(1)).
787   A value of zero turns automatic reporting off.
788   .TP
# Line 766 | Line 796 | Boolean switch for warning messages.
796   The default is to print warnings, so the first appearance of
797   this option turns them off.
798   .SH EXAMPLE
799 < rpict -vp 10 5 3 -vd 1 -.5 0 scene.oct > scene.pic
799 > rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.hdr
800   .PP
801 < rpict -S 1 -o frame%02d.pic scene.oct < keyframes.vf
801 > rpict \-S 1 \-o frame%02d.hdr scene.oct < keyframes.vf
802   .SH ENVIRONMENT
803   RAYPATH         the directories to check for auxiliary files.
804   .SH FILES
805 < /usr/tmp/rtXXXXXX               common header information for picture sequence
805 > /tmp/rtXXXXXX           common header information for picture sequence
806   .br
807   rfXXXXXX                temporary name for recover file
808   .SH DIAGNOSTICS

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