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Comparing ray/doc/man/man1/rpict.1 (file contents):
Revision 1.25 by rschregle, Sun Jun 9 17:48:13 2019 UTC vs.
Revision 1.28 by greg, Wed Oct 19 21:25:20 2022 UTC

# Line 18 | Line 18 | rpict - generate a RADIANCE picture
18   ]
19   .br
20   .B "rpict [ options ] \-defaults"
21 + .br
22 + .B "rpict \-features [feat1 ..]"
23   .SH DESCRIPTION
24   .I Rpict
25   generates a picture from the RADIANCE scene given in
# Line 41 | Line 43 | In the second form shown above, the default values
43   for the options (modified by those options present)
44   are printed with a brief explanation.
45   .PP
46 + In the third form, a list of supported features is sent
47 + to the standard output, one per line.
48 + If additional arguments follow, they are checked for presence in
49 + this list.
50 + If a feature includes subfeatures, these may be checked as well by
51 + specifying:
52 + .nf
53 +
54 +        rpict -features FeatName=subfeat1,subfeat2
55 +
56 + .fi
57 + If any named feature or subfeature is missing, an error is
58 + reported and the program returns an error status.
59 + If all of the named features are present, a zero status is returned.
60 + .PP
61   Most options are followed by one or more arguments, which must be
62   separated from the option and each other by white space.
63   The exceptions to this rule are the
# Line 211 | Line 228 | Set the pixel sample jitter to
228   Distributed ray-tracing performs anti-aliasing by randomly sampling
229   over pixels.
230   A value of one will randomly distribute samples over full
231 < pixels.
231 > pixels, and is not really recommended due to the tendency of
232 > samples to (nearly) coincide.
233   A value of zero samples pixel centers only.
234 < A value between zero and one is usually best
217 < for low-resolution images.
234 > A value around 0.5-0.8 is typical.
235   .TP
236   .BI -pm \ frac
237   Set the pixel motion blur to
# Line 310 | Line 327 | change greater than the
327   specification will be calculated.
328   .TP
329   .BI -dr \ N
330 < Set the number of relays for secondary sources to
330 > Set the number of relays for virtual sources to
331   .I N.
332 < A value of 0 means that secondary sources will be ignored.
332 > A value of 0 means that virtual sources will be ignored.
333   A value of 1 means that sources will be made into first generation
334 < secondary sources; a value of 2 means that first generation
335 < secondary sources will also be made into second generation secondary
334 > virtual sources; a value of 2 means that first generation
335 > virtual sources will also be made into second generation virtual
336   sources, and so on.
337   .TP
338   .BI -dp \ D
339 < Set the secondary source presampling density to D.
339 > Set the virtual source presampling density to D.
340   This is the number of samples per steradian
341   that will be used to determine ahead of time whether or not
342   it is worth following shadow rays through all the reflections and/or
343 < transmissions associated with a secondary source path.
344 < A value of 0 means that the full secondary source path will always
343 > transmissions associated with a virtual source path.
344 > A value of 0 means that the full virtual source path will always
345   be tested for shadows if it is tested at all.
346   .TP
347   .BR \-dv
# Line 439 | Line 456 | A value of zero is interpreted as unlimited resolution
456   Set the ambient accuracy to
457   .I acc.
458   This value will approximately equal the error
459 < from indirect illuminance interpolation.
459 > from indirect irradiance interpolation.
460   A value of zero implies no interpolation.
461   .TP
462   .BI -ad \ N
463   Set the number of ambient divisions to
464   .I N.
465   The error in the Monte Carlo calculation of indirect
466 < illuminance will be inversely proportional to the square
466 > irradiance will be inversely proportional to the square
467   root of this number.
468   A value of zero implies no indirect calculation.
469   .TP
# Line 459 | Line 476 | show a significant change.
476   .BI -af \ fname
477   Set the ambient file to
478   .I fname.
479 < This is where indirect illuminance will be stored and retrieved.
480 < Normally, indirect illuminance values are kept in memory and
479 > This is where indirect irradiance will be stored and retrieved.
480 > Normally, indirect irradiance values are kept in memory and
481   lost when the program finishes or dies.
482 < By using a file, different invocations can share illuminance
482 > By using a file, different invocations can share irradiance
483   values, saving time in the computation.
484 < Also, by creating an ambient file during a low resolution rendering,
485 < better results can be obtained in a second high resolution pass.
484 > Also, by creating an ambient file during a low-resolution rendering,
485 > better results can be obtained in a second high-resolution pass.
486 > (It is a good idea to keep all of the calculation parameters the same,
487 > changing only the dimensions of the output picture.)\0
488   The ambient file is in a machine-independent binary format
489   which may be examined with
490   .I lookamb(1).
# Line 884 | Line 903 | rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.hdr
903   .PP
904   rpict \-S 1 \-o frame%02d.hdr scene.oct < keyframes.vf
905   .PP
906 < To render ambient illuminance in photon mapping mode from a global photon
906 > To render ambient irradiance in photon mapping mode from a global photon
907   map global.pm via one ambient bounce, and from a caustic photon map
908   caustic.pm:
909   .IP "" .2i

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