335 |
|
.I \-i |
336 |
|
option so that light sources do not appear in the output. |
337 |
|
.TP |
338 |
< |
.BI -sj \ frac |
339 |
< |
Set the specular sampling jitter to |
340 |
< |
.I frac. |
341 |
< |
This is the degree to which the highlights are sampled |
342 |
< |
for rough specular materials. |
343 |
< |
A value of one means that all highlights will be fully sampled |
344 |
< |
using distributed ray tracing. |
338 |
> |
.BI -ss \ samp |
339 |
> |
Set the specular sampling to |
340 |
> |
.I samp. |
341 |
> |
For values less than 1, this is the degree to which the highlights |
342 |
> |
are sampled for rough specular materials. |
343 |
> |
A value greater than one causes multiple ray samples to be sent |
344 |
> |
to reduce noise at a commmesurate cost. |
345 |
|
A value of zero means that no jittering will take place, and all |
346 |
|
reflections will appear sharp even when they should be diffuse. |
347 |
|
This may be desirable when used in combination with image sampling |
365 |
|
.TP |
366 |
|
.BR -bv |
367 |
|
Boolean switch for back face visibility. |
368 |
< |
With this switch off, back faces of opaque objects will be invisible |
369 |
< |
to all rays. |
368 |
> |
With this switch off, back faces of all objects will be invisible |
369 |
> |
to view rays. |
370 |
|
This is dangerous unless the model was constructed such that |
371 |
< |
all surface normals on opaque objects face outward. |
371 |
> |
all surface normals face outward. |
372 |
|
Although turning off back face visibility does not save much |
373 |
|
computation time under most circumstances, it may be useful as a |
374 |
|
tool for scene debugging, or for seeing through one-sided walls from |
375 |
|
the outside. |
376 |
– |
This option has no effect on transparent or translucent materials. |
376 |
|
.TP |
377 |
|
.BI -av " red grn blu" |
378 |
|
Set the ambient value to a radiance of |
405 |
|
.BI -ab \ N |
406 |
|
Set the number of ambient bounces to |
407 |
|
.I N. |
408 |
< |
This is the maximum number of diffuse bounces |
409 |
< |
computed by the indirect calculation. |
410 |
< |
A value of zero implies no indirect calculation. |
408 |
> |
This is the maximum number of diffuse bounces computed by the indirect |
409 |
> |
calculation. A value of zero implies no indirect calculation. |
410 |
> |
.IP |
411 |
> |
In photon mapping mode (see |
412 |
> |
.I -ap |
413 |
> |
below), a positive value implies that global photon irradiance is |
414 |
> |
always computed via |
415 |
> |
.I one |
416 |
> |
ambient bounce. A negative value enables a preview mode that directly |
417 |
> |
visualises the irradiance from the global photon map without any ambient |
418 |
> |
bounces. |
419 |
|
.TP |
420 |
|
.BI -ar \ res |
421 |
|
Set the ambient resolution to |
524 |
|
except read modifiers to be included from |
525 |
|
.I file. |
526 |
|
.TP |
527 |
+ |
.BI -ap " file [bwidth1 [bwidth2]]" |
528 |
+ |
Enable photon mapping mode. Loads a photon map generated with |
529 |
+ |
.I mkpmap(1) |
530 |
+ |
from |
531 |
+ |
.I file, |
532 |
+ |
and evaluates the indirect irradiance depending on the photon type |
533 |
+ |
(automagically detected) using density estimates with a bandwidth of |
534 |
+ |
.I bwidth1 |
535 |
+ |
photons, or the default bandwidth if none is specified (a warning will be |
536 |
+ |
issued in this case). |
537 |
+ |
.IP |
538 |
+ |
Global photon irradiance is evaluated as part of the ambient calculation (see |
539 |
+ |
.I \-ab |
540 |
+ |
above), caustic photon irradiance is evaluated at primary rays, and |
541 |
+ |
indirect inscattering in |
542 |
+ |
.I mist |
543 |
+ |
is accounted for by volume photons. |
544 |
+ |
.IP |
545 |
+ |
Additionally specifying |
546 |
+ |
.I bwidth2 |
547 |
+ |
enables bias compensation for the density estimates with a |
548 |
+ |
minimum and maximum bandwidth of |
549 |
+ |
.I bwidth1 |
550 |
+ |
and |
551 |
+ |
.I bwidth2, |
552 |
+ |
respectively. |
553 |
+ |
.IP |
554 |
+ |
Global photon irradiance may be optionally precomputed by |
555 |
+ |
.I mkpmap(1), |
556 |
+ |
in which case the bandwidth, if specified, is ignored, as the nearest photon |
557 |
+ |
is invariably looked up. |
558 |
+ |
.IP |
559 |
+ |
Using direct photons replaces the direct calculation with density estimates |
560 |
+ |
for debugging and validation of photon emission. |
561 |
+ |
.TP |
562 |
+ |
.BI -am " frac" |
563 |
+ |
Coefficient for maximum search radius for photon map lookups. The search |
564 |
+ |
radius is automatically determined based on the average photon distance to the |
565 |
+ |
distribution's centre of gravity, and scaled by this coefficient. Increase this |
566 |
+ |
value if multiple warnings about short photon lookups are issued. |
567 |
+ |
.TP |
568 |
|
.BI -me " rext gext bext" |
569 |
|
Set the global medium extinction coefficient to the indicated color, |
570 |
|
in units of 1/distance (distance in world coordinates). |
614 |
|
.BR \-u |
615 |
|
Boolean switch to control uncorrelated random sampling. |
616 |
|
When "off", a low-discrepancy sequence is used, which reduces |
617 |
< |
variance but can result in a brushed appearance in specular highlights. |
617 |
> |
variance but can result in a dithered appearance in specular highlights. |
618 |
|
When "on", pure Monte Carlo sampling is used in all calculations. |
619 |
|
.TP |
620 |
|
.BI -lr \ N |
621 |
|
Limit reflections to a maximum of |
622 |
< |
.I N. |
622 |
> |
.I N, |
623 |
> |
if N is a positive integer. |
624 |
|
If |
625 |
|
.I N |
626 |
|
is zero, then Russian roulette is used for ray |
628 |
|
.I -lw |
629 |
|
setting (below) must be positive. |
630 |
|
If N is a negative integer, then this sets the upper limit |
631 |
< |
of reflections past which Russian roulette will not be used. |
631 |
> |
of reflections past which Russian roulette will be used. |
632 |
|
In scenes with dielectrics and total internal reflection, |
633 |
|
a setting of 0 (no limit) may cause a stack overflow. |
634 |
|
.TP |
845 |
|
The default is to print warnings, so the first appearance of |
846 |
|
this option turns them off. |
847 |
|
.SH EXAMPLE |
848 |
< |
rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.pic |
848 |
> |
rpict \-vp 10 5 3 \-vd 1 \-.5 0 scene.oct > scene.hdr |
849 |
|
.PP |
850 |
< |
rpict \-S 1 \-o frame%02d.pic scene.oct < keyframes.vf |
850 |
> |
rpict \-S 1 \-o frame%02d.hdr scene.oct < keyframes.vf |
851 |
> |
.PP |
852 |
> |
To render ambient illuminance in photon mapping mode from a global photon |
853 |
> |
map global.pm via one ambient bounce, and from a caustic photon map |
854 |
> |
caustic.pm: |
855 |
> |
.IP "" .2i |
856 |
> |
rpict -ab 1 -ap global.pm 50 -ap caustic.pm 50 -vf scene.vf scene.oct > |
857 |
> |
scene.hdr |
858 |
|
.SH ENVIRONMENT |
859 |
|
RAYPATH the directories to check for auxiliary files. |
860 |
|
.SH FILES |
874 |
|
.SH AUTHOR |
875 |
|
Greg Ward |
876 |
|
.SH "SEE ALSO" |
877 |
< |
getinfo(1), lookamb(1), oconv(1), pdfblur(1), pfilt(1), pinterp(1), pmblur(1), |
878 |
< |
printf(3), ra_rgbe(1), rad(1), rtrace(1), rvu(1) |
877 |
> |
getinfo(1), lookamb(1), mkpmap(1), oconv(1), pdfblur(1), pfilt(1), |
878 |
> |
pinterp(1), pmblur(1), printf(3), ra_rgbe(1), rad(1), rtrace(1), rvu(1) |
879 |
> |
|