ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/doc/man/man1/rpict.1
Revision: 1.3
Committed: Thu Jan 1 19:31:45 2004 UTC (20 years, 4 months ago) by greg
Branch: MAIN
CVS Tags: rad3R6, rad3R6P1
Changes since 1.2: +3 -3 lines
Log Message:
Renamed rview, lam, calc, and neat to rvu, rlam, icalc, and neaten

File Contents

# User Rev Content
1 greg 1.3 .\" RCSid "$Id: rpict.1,v 1.2 2003/12/09 15:59:07 greg Exp $"
2 greg 1.1 .TH RPICT 1 2/26/99 RADIANCE
3     .SH NAME
4     rpict - generate a RADIANCE picture
5     .SH SYNOPSIS
6     .B rpict
7     [
8     .B options
9     ]
10     [
11     .B $EVAR
12     ]
13     [
14     .B @file
15     ]
16     [
17     .B octree
18     ]
19     .br
20     .B "rpict [ options ] \-defaults"
21     .SH DESCRIPTION
22     .I Rpict
23     generates a picture from the RADIANCE scene given in
24     .I octree
25     and sends it to the standard output.
26     If no
27     .I octree
28     is given, the standard input is read.
29     (The octree may also be specified as the output of a command
30     enclosed in quotes and preceded by a `!'.)\0
31     Options specify the viewing parameters as well as
32     giving some control over the calculation.
33     Options may be given on the command line and/or read from the
34     environment and/or read from a file.
35     A command argument beginning with a dollar sign ('$') is immediately
36     replaced by the contents of the given environment variable.
37     A command argument beginning with an at sign ('@') is immediately
38     replaced by the contents of the given file.
39     .PP
40     In the second form shown above, the default values
41     for the options (modified by those options present)
42     are printed with a brief explanation.
43     .PP
44     Most options are followed by one or more arguments, which must be
45     separated from the option and each other by white space.
46     The exceptions to this rule are the
47     .I \-vt
48     option and the boolean options.
49     Normally, the appearance of a boolean option causes a feature to
50     be "toggled", that is switched from off to on or on to off
51     depending on its previous state.
52     Boolean options may also be set
53     explicitly by following them immediately with a '+' or '-', meaning
54     on or off, respectively.
55     Synonyms for '+' are any of the characters "yYtT1", and synonyms
56     for '-' are any of the characters "nNfF0".
57     All other characters will generate an error.
58     .TP 10n
59     .BI -vt t
60     Set view type to
61     .I t.
62     If
63     .I t
64     is 'v', a perspective view is selected.
65     If
66     .I t
67     is 'l', a parallel view is used.
68     A cylindrical panorma may be selected by setting
69     .I t
70     to the letter 'c'.
71     This view is like a standard perspective vertically, but projected
72     on a cylinder horizontally (like a soupcan's-eye view).
73     Two fisheye views are provided as well; 'h' yields a hemispherical fisheye
74     view and 'a' results in angular fisheye distortion.
75     A hemispherical fisheye is a projection of the hemisphere onto a circle.
76     The maximum view angle for this type is 180 degrees.
77     An angular fisheye view is defined such that distance from the center of
78     the image is proportional to the angle from the central view direction.
79     An angular fisheye can display a full 360 degrees.
80     Note that there is no space between the view type
81     option and its single letter argument.
82     .TP
83     .BI -vp " x y z"
84     Set the view point to
85     .I "x y z".
86     This is the focal point of a perspective view or the
87     center of a parallel projection.
88     .TP
89     .BI -vd " xd yd zd"
90     Set the view direction vector to
91     .I "xd yd zd".
92     .TP
93     .BI -vu " xd yd zd"
94     Set the view up vector (vertical direction) to
95     .I "xd yd zd".
96     .TP
97     .BI -vh \ val
98     Set the view horizontal size to
99     .I val.
100     For a perspective projection (including fisheye views),
101     .I val
102     is the horizontal field of view (in degrees).
103     For a parallel projection,
104     .I val
105     is the view width in world coordinates.
106     .TP
107     .BI -vv \ val
108     Set the view vertical size to
109     .I val.
110     .TP
111     .BI -vo \ val
112     Set the view fore clipping plane at a distance of
113     .I val
114     from the view point.
115     The plane will be perpendicular to the view direction for
116     perspective and parallel view types.
117     For fisheye view types, the clipping plane is actually a clipping
118     sphere, centered on the view point with radius
119     .I val.
120     Objects in front of this imaginary surface will not be visible.
121     This may be useful for seeing through walls (to get a longer
122     perspective from an exterior view point) or for incremental
123     rendering.
124     A value of zero implies no foreground clipping.
125     A negative value produces some interesting effects, since it creates an
126     inverted image for objects behind the viewpoint.
127     This possibility is provided mostly for the purpose of rendering
128     stereographic holograms.
129     .TP
130     .BI -va \ val
131     Set the view aft clipping plane at a distance of
132     .I val
133     from the view point.
134     Like the view fore plane, it will be perpendicular to the view
135     direction for perspective and parallel view types.
136     For fisheye view types, the clipping plane is actually a clipping
137     sphere, centered on the view point with radius
138     .I val.
139     Objects behind this imaginary surface will not be visible.
140     A value of zero means no aft clipping, and is the only way to see
141     infinitely distant objects such as the sky.
142     .TP
143     .BI -vs \ val
144     Set the view shift to
145     .I val.
146     This is the amount the actual image will be shifted to the right of
147     the specified view.
148     This is option is useful for generating skewed perspectives or
149     rendering an image a piece at a time.
150     A value of 1 means that the rendered image starts just to the right of
151     the normal view.
152     A value of -1 would be to the left.
153     Larger or fractional values are permitted as well.
154     .TP
155     .BI -vl \ val
156     Set the view lift to
157     .I val.
158     This is the amount the actual image will be lifted up from the
159     specified view, similar to the
160     .I \-vs
161     option.
162     .TP
163     .BI -vf \ file
164     Get view parameters from
165     .I file,
166 greg 1.3 which may be a picture or a file created by rvu (with the "view" command).
167 greg 1.1 .TP
168     .BI -x \ res
169     Set the maximum x resolution to
170     .I res.
171     .TP
172     .BI -y \ res
173     Set the maximum y resolution to
174     .I res.
175     .TP
176     .BI -pa \ rat
177     Set the pixel aspect ratio (height over width) to
178     .I rat.
179     Either the x or the y resolution will be reduced so that the pixels have
180     this ratio for the specified view.
181     If
182     .I rat
183     is zero, then the x and y resolutions will adhere to the given maxima.
184     .TP
185     .BI -ps \ size
186     Set the pixel sample spacing to the integer
187     .I size.
188     This specifies the sample spacing (in pixels) for adaptive subdivision
189     on the image plane.
190     .TP
191     .BI -pt \ frac
192     Set the pixel sample tolerance to
193     .I frac.
194     If two samples differ by more than this amount, a third
195     sample is taken between them.
196     .TP
197     .BI -pj \ frac
198     Set the pixel sample jitter to
199     .I frac.
200     Distributed ray-tracing performs anti-aliasing by randomly sampling
201     over pixels.
202     A value of one will randomly distribute samples over full
203     pixels.
204     A value of zero samples pixel centers only.
205     A value between zero and one is usually best
206     for low-resolution images.
207     .TP
208     .BI -pm \ frac
209     Set the pixel motion blur to
210     .I frac.
211     In an animated sequence, the exact view will be blurred between the previous
212     view and the next view as though a shutter were open this fraction of a
213     frame time.
214     (See the
215     .I \-S
216     option regarding animated sequences.)\0
217     The first view will be blurred according to the difference between the
218     initial view set on the command line and the first view taken from the
219     standard input.
220     It is not advisable to use this option in combination with the
221     .I pmblur(1)
222     program, since one takes the place of the other.
223     However, it may improve results with
224     .I pmblur
225     to use a very small fraction with the
226     .I \-pm
227     option, to avoid the ghosting effect of too few time samples.
228     .TP
229     .BI -dj \ frac
230     Set the direct jittering to
231     .I frac.
232     A value of zero samples each source at specific sample points
233     (see the
234     .I \-ds
235     option below), giving a smoother but somewhat less accurate
236     rendering.
237     A positive value causes rays to be distributed over each
238     source sample according to its size, resulting in more accurate
239     penumbras.
240     This option should never be greater than 1, and may even
241     cause problems (such as speckle) when the value is smaller.
242     A warning about aiming failure will issued if
243     .I frac
244     is too large.
245     It is usually wise to turn off image sampling when using
246     direct jitter by setting -ps to 1.
247     .TP
248     .BI -ds \ frac
249     Set the direct sampling ratio to
250     .I frac.
251     A light source will be subdivided until
252     the width of each sample area divided by the distance
253     to the illuminated point is below this ratio.
254     This assures accuracy in regions close to large area sources
255     at a slight computational expense.
256     A value of zero turns source subdivision off, sending at most one
257     shadow ray to each light source.
258     .TP
259     .BI -dt \ frac
260     Set the direct threshold to
261     .I frac.
262     Shadow testing will stop when the potential contribution of at least
263     the next and at most all remaining light source samples is less than
264     this fraction of the accumulated value.
265     (See the
266     .I \-dc
267     option below.)\0
268     The remaining light source contributions are approximated
269     statistically.
270     A value of zero means that all light source samples will be tested for shadow.
271     .TP
272     .BI \-dc \ frac
273     Set the direct certainty to
274     .I frac.
275     A value of one guarantees that the absolute accuracy of the direct calculation
276     will be equal to or better than that given in the
277     .I \-dt
278     specification.
279     A value of zero only insures that all shadow lines resulting in a contrast
280     change greater than the
281     .I \-dt
282     specification will be calculated.
283     .TP
284     .BI -dr \ N
285     Set the number of relays for secondary sources to
286     .I N.
287     A value of 0 means that secondary sources will be ignored.
288     A value of 1 means that sources will be made into first generation
289     secondary sources; a value of 2 means that first generation
290     secondary sources will also be made into second generation secondary
291     sources, and so on.
292     .TP
293     .BI -dp \ D
294     Set the secondary source presampling density to D.
295     This is the number of samples per steradian
296     that will be used to determine ahead of time whether or not
297     it is worth following shadow rays through all the reflections and/or
298     transmissions associated with a secondary source path.
299     A value of 0 means that the full secondary source path will always
300     be tested for shadows if it is tested at all.
301     .TP
302     .BR \-dv
303     Boolean switch for light source visibility.
304     With this switch off, sources will be black when viewed directly
305     although they will still participate in the direct calculation.
306     This option may be desirable in conjunction with the
307     .I \-i
308     option so that light sources do not appear in the output.
309     .TP
310     .BI -sj \ frac
311     Set the specular sampling jitter to
312     .I frac.
313     This is the degree to which the highlights are sampled
314     for rough specular materials.
315     A value of one means that all highlights will be fully sampled
316     using distributed ray tracing.
317     A value of zero means that no jittering will take place, and all
318     reflections will appear sharp even when they should be diffuse.
319     This may be desirable when used in combination with image sampling
320     (see
321     .I \-ps
322     option above) to obtain faster renderings.
323     .TP
324     .BI -st \ frac
325     Set the specular sampling threshold to
326     .I frac.
327     This is the minimum fraction of reflection or transmission, under which
328     no specular sampling is performed.
329     A value of zero means that highlights will always be sampled by
330     tracing reflected or transmitted rays.
331     A value of one means that specular sampling is never used.
332     Highlights from light sources will always be correct, but
333     reflections from other surfaces will be approximated using an
334     ambient value.
335     A sampling threshold between zero and one offers a compromise between image
336     accuracy and rendering time.
337     .TP
338     .BR -bv
339     Boolean switch for back face visibility.
340     With this switch off, back faces of opaque objects will be invisible
341     to all rays.
342     This is dangerous unless the model was constructed such that
343     all surface normals on opaque objects face outward.
344     Although turning off back face visibility does not save much
345     computation time under most circumstances, it may be useful as a
346     tool for scene debugging, or for seeing through one-sided walls from
347     the outside.
348     This option has no effect on transparent or translucent materials.
349     .TP
350     .BI -av " red grn blu"
351     Set the ambient value to a radiance of
352     .I "red grn blu".
353     This is the final value used in place of an
354     indirect light calculation.
355     If the number of ambient bounces is one or greater and the ambient
356     value weight is non-zero (see
357     .I -aw
358     and
359     .I -ab
360     below), this value may be modified by the computed indirect values
361     to improve overall accuracy.
362     .TP
363     .BI -aw \ N
364     Set the relative weight of the ambient value given with the
365     .I -av
366     option to
367     .I N.
368     As new indirect irradiances are computed, they will modify the
369     default ambient value in a moving average, with the specified weight
370     assigned to the initial value given on the command and all other
371     weights set to 1.
372     If a value of 0 is given with this option, then the initial ambient
373     value is never modified.
374     This is the safest value for scenes with large differences in
375     indirect contributions, such as when both indoor and outdoor
376     (daylight) areas are visible.
377     .TP
378     .BI -ab \ N
379     Set the number of ambient bounces to
380     .I N.
381     This is the maximum number of diffuse bounces
382     computed by the indirect calculation.
383     A value of zero implies no indirect calculation.
384     .TP
385     .BI -ar \ res
386     Set the ambient resolution to
387     .I res.
388     This number will determine the maximum density of ambient values
389     used in interpolation.
390     Error will start to increase on surfaces spaced closer than
391     the scene size divided by the ambient resolution.
392     The maximum ambient value density is the scene size times the
393     ambient accuracy (see the
394     .I \-aa
395     option below) divided by the ambient resolution.
396     The scene size can be determined using
397     .I getinfo(1)
398     with the
399     .I \-d
400     option on the input octree.
401     A value of zero is interpreted as unlimited resolution.
402     .TP
403     .BI -aa \ acc
404     Set the ambient accuracy to
405     .I acc.
406     This value will approximately equal the error
407     from indirect illuminance interpolation.
408     A value of zero implies no interpolation.
409     .TP
410     .BI -ad \ N
411     Set the number of ambient divisions to
412     .I N.
413     The error in the Monte Carlo calculation of indirect
414     illuminance will be inversely proportional to the square
415     root of this number.
416     A value of zero implies no indirect calculation.
417     .TP
418     .BI -as \ N
419     Set the number of ambient super-samples to
420     .I N.
421     Super-samples are applied only to the ambient divisions which
422     show a significant change.
423     .TP
424     .BI -af \ fname
425     Set the ambient file to
426     .I fname.
427     This is where indirect illuminance will be stored and retrieved.
428     Normally, indirect illuminance values are kept in memory and
429     lost when the program finishes or dies.
430     By using a file, different invocations can share illuminance
431     values, saving time in the computation.
432     Also, by creating an ambient file during a low resolution rendering,
433     better results can be obtained in a second high resolution pass.
434     The ambient file is in a machine-independent binary format
435     which may be examined with
436     .I lookamb(1).
437     .IP
438     The ambient file may also be used as a means of communication and
439     data sharing between simultaneously executing processes.
440     The same file may be used by multiple processes, possibly running on
441     different machines and accessing the file via the network (ie.
442     .I nfs(4)).
443     The network lock manager
444     .I lockd(8)
445     is used to insure that this information is used consistently.
446     .IP
447     If any calculation parameters are changed or the scene
448     is modified, the old ambient file should be removed so that
449     the calculation can start over from scratch.
450     For convenience, the original ambient parameters are listed in the
451     header of the ambient file.
452     .I Getinfo(1)
453     may be used to print out this information.
454     .TP
455     .BI -ae \ mat
456     Append
457     .I mat
458     to the ambient exclude list,
459     so that it will not be considered during the indirect calculation.
460     This is a hack for speeding the indirect computation by
461     ignoring certain objects.
462     Any object having
463     .I mat
464     as its modifier will get the default ambient
465     level rather than a calculated value.
466     Any number of excluded materials may be given, but each
467     must appear in a separate option.
468     .TP
469     .BI -ai \ mat
470     Add
471     .I mat
472     to the ambient include list,
473     so that it will be considered during the indirect calculation.
474     The program can use either an include list or an exclude
475     list, but not both.
476     .TP
477     .BI -aE \ file
478     Same as
479     .I \-ae,
480     except read materials to be excluded from
481     .I file.
482     The RAYPATH environment variable determines which directories are
483     searched for this file.
484     The material names are separated by white space in the file.
485     .TP
486     .BI -aI \ file
487     Same as
488     .I \-ai,
489     except read materials to be included from
490     .I file.
491     .TP
492     .BI -me " rext gext bext"
493     Set the global medium extinction coefficient to the indicated color,
494     in units of 1/distance (distance in world coordinates).
495     Light will be scattered or absorbed over distance according to
496     this value.
497     The ratio of scattering to total scattering plus absorption is set
498     by the albedo parameter, described below.
499     .TP
500     .BI -ma " ralb galb balb"
501     Set the global medium albedo to the given value between 0\00\00
502     and 1\01\01.
503     A zero value means that all light not transmitted by the medium
504     is absorbed.
505     A unitary value means that all light not transmitted by the medium
506     is scattered in some new direction.
507     The isotropy of scattering is determined by the Heyney-Greenstein
508     parameter, described below.
509     .TP
510     .BI \-mg \ gecc
511     Set the medium Heyney-Greenstein eccentricity parameter to
512     .I gecc.
513     This parameter determines how strongly scattering favors the forward
514     direction.
515     A value of 0 indicates perfectly isotropic scattering.
516     As this parameter approaches 1, scattering tends to prefer the
517     forward direction.
518     .TP
519     .BI \-ms \ sampdist
520     Set the medium sampling distance to
521     .I sampdist,
522     in world coordinate units.
523     During source scattering, this will be the average distance between
524     adjacent samples.
525     A value of 0 means that only one sample will be taken per light
526     source within a given scattering volume.
527     .TP
528     .BR \-i
529     Boolean switch to compute irradiance rather than radiance values.
530     This only affects the final result, substituting a Lambertian
531     surface and multiplying the radiance by pi.
532     Glass and other transparent surfaces are ignored during this stage.
533     Light sources still appear with their original radiance values,
534     though the
535     .I \-dv
536     option (above) may be used to override this.
537     .TP
538     .BI -lr \ N
539     Limit reflections to a maximum of
540     .I N.
541     .TP
542     .BI -lw \ frac
543     Limit the weight of each ray to a minimum of
544     .I frac.
545     During ray-tracing, a record is kept of the final contribution
546     a ray would have to the image.
547     If it is less then the specified minimum, the ray is not traced.
548     .TP
549     .BI -S \ seqstart
550     Instead of generating a single picture based only on the view
551     parameters given on the command line, this option causes
552     .I rpict
553     to read view options from the standard input and for each line
554     containing a valid view specification, generate a corresponding
555     picture.
556     This option is most useful for generating animated sequences, though
557     it may also be used to control rpict from a remote process for
558     network-distributed rendering.
559     .I Seqstart
560     is a positive integer that will be associated with the first output
561     frame, and incremented for successive output frames.
562     By default, each frame is concatenated to the output stream, but it
563     is possible to change this action using the
564     .I \-o
565     option (described below).
566     Multiple frames may be later extracted from the output using
567     .I ra_rgbe(1).
568     .IP
569     Note that the octree may not be read from the standard input when
570     using this option.
571     .TP
572     .BI -o \ fspec
573     Send the picture(s) to the file(s) given by
574     .I fspec
575     instead of the standard output.
576     If this option is used in combination with
577     .I \-S
578     and
579     .I fspec
580     contains an integer field for
581     .I printf(3)
582     (eg. "%03d") then the actual output file name will include
583     the current frame number.
584     .I Rpict
585     will not allow a picture file to be clobbered (overwritten)
586     with this option.
587     If an image in a sequence already exists
588     .I (\-S
589     option),
590     .I rpict
591     will skip until it reaches an image that doesn't, or the end of
592     the sequence.
593     This is useful for running rpict on multiple machines or processors
594     to render the same sequence, as each process will skip to the next
595     frame that needs rendering.
596     .TP
597     .BI -r \ fn
598     Recover pixel information from the file
599     .I fn.
600     If the program gets killed during picture generation, the information
601     may be recovered using this option.
602     The view parameters and picture dimensions are also recovered from
603     .I fn
604     if possible.
605     The other options should be identical to those which created
606     .I fn,
607     or an inconsistent picture may result.
608     If
609     .I fn
610     is identical to the file specification given with the
611     .I \-o
612     option,
613     .I rpict
614     will rename the file prior to copying its contents.
615     This insures that the old file is not overwritten accidentally.
616     (See also the
617     .I \-ro
618     option, below.)\0
619     .IP
620     If
621     .I fn
622     is an integer and the recover option is used in combination with the
623     .I \-S
624     option, then
625     .I rpict
626     skips a number of view specifications on its input equal to the
627     difference between
628     .I fn
629     and
630     .I seqstart.
631     .I Rpict
632     then performs a recovery operation on the file constructed from the
633     frame number
634     .I fn
635     and the output file specification given with the
636     .I \-o
637     option.
638     This provides a convenient mechanism for recovering in the middle of
639     an aborted picture sequence.
640     .IP
641     The recovered file
642     will be removed if the operation is successful.
643     If the recover operation fails (due to lack of disk space)
644     and the output file and recover file specifications
645     are the same, then the original information may be left in a
646     renamed temporary file.
647     (See FILES section, below.)\0
648     .TP
649     .BI -ro \ fspec
650     This option causes pixel information to be recovered from and
651     subsequently returned to the picture file
652     .I fspec.
653     The effect is the same as specifying identical recover and output
654     file names with the
655     .I \-r
656     and
657     .I \-o
658     options.
659     .TP
660     .BI -z \ fspec
661     Write pixel distances out to the file
662     .I fspec.
663     The values are written as short floats, one per pixel in scanline order,
664     as required by
665     .I pinterp(1).
666     Similar to the
667     .I \-o
668     option, the actual file name will be constructed using
669     .I printf
670     and the frame number from the
671     .I \-S
672     option.
673     If used with the
674     .I \-r
675     option,
676     .I \-z
677     also recovers information from an aborted rendering.
678     .TP
679     .BI \-P \ pfile
680     Execute in a persistent mode, using
681     .I pfile
682     as the control file.
683     This option must be used together with
684     .I \-S,
685     and is incompatible with the recover option
686     .I (\-r).
687     Persistent execution means that after reaching end-of-file on
688     its input,
689     .I rpict
690     will fork a child process that will wait for another
691     .I rpict
692     command with the same
693     .I \-P
694     option to attach to it.
695     (Note that since the rest of the command line options will be those
696     of the original invocation, it is not necessary to give any arguments
697     besides
698     .I \-P
699     for subsequent calls.)
700     Killing the process is achieved with the
701     .I kill(1)
702     command.
703     (The process ID in the first line of
704     .I pfile
705     may be used to identify the waiting
706     .I rpict
707     process.)
708     This option may be less useful than the
709     .I \-PP
710     variation, explained below.
711     .TP
712     .BI \-PP \ pfile
713     Execute in continuous-forking persistent mode, using
714     .I pfile
715     as the control file.
716     The difference between this option and the
717     .I \-P
718     option described above is the creation of multiple duplicate
719     processes to handle any number of attaches.
720     This provides a simple and reliable mechanism of memory sharing
721     on most multiprocessing platforms, since the
722     .I fork(2)
723     system call will share memory on a copy-on-write basis.
724     This option may be used with
725     .I rpiece(1)
726     to efficiently render a single image using multiple processors
727     on the same host.
728     .TP
729     .BI -t \ sec
730     Set the time between progress reports to
731     .I sec.
732     A progress report writes the number of rays traced, the percentage
733     completed, and the CPU usage to the standard error.
734     Reports are given either automatically after the specified interval,
735     or when the process receives a continue (-CONT) signal (see
736     .I kill(1)).
737     A value of zero turns automatic reporting off.
738     .TP
739     .BI -e \ efile
740     Send error messages and progress reports to
741     .I efile
742     instead of the standard error.
743     .TP
744     .BR \-w
745     Boolean switch for warning messages.
746     The default is to print warnings, so the first appearance of
747     this option turns them off.
748     .SH EXAMPLE
749     rpict -vp 10 5 3 -vd 1 -.5 0 scene.oct > scene.pic
750     .PP
751     rpict -S 1 -o frame%02d.pic scene.oct < keyframes.vf
752     .SH ENVIRONMENT
753     RAYPATH the directories to check for auxiliary files.
754     .SH FILES
755     /usr/tmp/rtXXXXXX common header information for picture sequence
756     .br
757     rfXXXXXX temporary name for recover file
758     .SH DIAGNOSTICS
759     If the program terminates from an input related error, the exit status
760     will be 1.
761     A system related error results in an exit status of 2.
762     If the program receives a signal that is caught, it will exit with a status
763     of 3.
764     In each case, an error message will be printed to the standard error, or
765     to the file designated by the
766     .I \-e
767     option.
768     .SH AUTHOR
769     Greg Ward
770     .SH "SEE ALSO"
771     getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1), pmblur(1),
772 greg 1.3 printf(3), ra_rgbe(1), rad(1), rtrace(1), rvu(1)