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Comparing ray/doc/man/man1/robjutil.1 (file contents):
Revision 1.7 by greg, Thu Apr 15 23:51:04 2021 UTC vs.
Revision 1.8 by greg, Tue Jan 31 16:29:19 2023 UTC

# Line 107 | Line 107 | at least for triangle mesh input.
107   does not attempt to break up non-planar polygons into triangles,
108   which is usually not a problem for .OBJ output, but may be for Radiance
109   scene descriptions (+r).
110 < .PP
111 < The
110 > To break all surfaces into triangles, include the
111   .I +T
112 < option turns all faces with 4 or more sides into triangles.
112 > option.
113   .PP
114   The
115   .I \-x

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