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Comparing ray/doc/man/man1/robjutil.1 (file contents):
Revision 1.6 by greg, Fri Mar 12 18:32:33 2021 UTC vs.
Revision 1.8 by greg, Tue Jan 31 16:29:19 2023 UTC

# Line 37 | Line 37 | will be produced on the standard output.
37   If
38   .I -r
39   is given, a modified .OBJ file will be sent to the standard output.
40 < This is the default, and is
41 < typically more useful, since surface normals are better handled by the
42 < .I obj2rad(1)
43 < and
44 < .I obj2mesh(1)
45 < converters.
46 < The latter also preserves local texture coordinates for mapping materials.
40 > This is the default, and is more useful for preserving
41 > texture coordinates if directed to
42 > .I obj2mesh(1).
43   .PP
44   The
45   .I +v
# Line 111 | Line 107 | at least for triangle mesh input.
107   does not attempt to break up non-planar polygons into triangles,
108   which is usually not a problem for .OBJ output, but may be for Radiance
109   scene descriptions (+r).
110 < .PP
115 < The
110 > To break all surfaces into triangles, include the
111   .I +T
112 < option turns all faces with 4 or more sides into triangles.
112 > option.
113   .PP
114   The
115   .I \-x
# Line 136 | Line 131 | To remove degenerate and duplicate faces from "orig.ob
131   .IP "" .2i
132   robjutil +r orig.obj > final.rad
133   .PP
139 To convert the same file, preserving surface normal interpolation:
140 .IP "" .2i
141 robjutil orig.obj | obj2rad > withnormals.rad
142 .PP
134   To extract only the groups "cat" and "bell" from the file "kitty.obj" and
135   write to a Radiance triangle mesh using materials from "kitty.mat":
136   .IP "" .2i
# Line 181 | Line 172 | still possible to assign materials by group manually.
172   .SH AUTHOR
173   Greg Ward
174   .SH "SEE ALSO"
175 < cat(1), obj2mesh(1), obj2rad(1) oconv(1), xform(1)
175 > cat(1), genbox(1), gensurf(1), obj2mesh(1), obj2rad(1) oconv(1), xform(1)

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