--- ray/doc/man/man1/robjutil.1 2020/04/03 02:32:58 1.4 +++ ray/doc/man/man1/robjutil.1 2021/03/12 18:32:33 1.6 @@ -1,4 +1,4 @@ -.\" RCSid "$Id: robjutil.1,v 1.4 2020/04/03 02:32:58 greg Exp $" +.\" RCSid "$Id: robjutil.1,v 1.6 2021/03/12 18:32:33 greg Exp $" .TH ROBJUTIL 1 3/31/20 RADIANCE .SH NAME robjutil - operate on Wavefront .OBJ file @@ -19,6 +19,8 @@ robjutil - operate on Wavefront .OBJ file ][ .B "-c epsilon" ][ +.B +T +][ .B "-x 'xf spec'" ] [ @@ -42,6 +44,7 @@ and .I obj2mesh(1) converters. The latter also preserves local texture coordinates for mapping materials. +.PP The .I +v option turns on verbose progress reports. @@ -75,6 +78,7 @@ The and .I \+m options are mutually exclusive. +.PP Similarly, the .I "\-g gname" option says to remove all faces belonging to the group @@ -85,6 +89,11 @@ options may be given. There is also a .I +g option to save just the named group(s). +Object statements are treated the same as group statements in the input, so +.I +/-g +option can also be applied to object names. +Note that an object name will be overridden by a group name that follows +it in the input, and vice versa. .PP The .I "\-c epsilon" @@ -102,6 +111,10 @@ at least for triangle mesh input. does not attempt to break up non-planar polygons into triangles, which is usually not a problem for .OBJ output, but may be for Radiance scene descriptions (+r). +.PP +The +.I +T +option turns all faces with 4 or more sides into triangles. .PP The .I \-x