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Comparing ray/doc/man/man1/robjutil.1 (file contents):
Revision 1.5 by greg, Fri Apr 3 02:45:13 2020 UTC vs.
Revision 1.7 by greg, Thu Apr 15 23:51:04 2021 UTC

# Line 19 | Line 19 | robjutil - operate on Wavefront .OBJ file
19   ][
20   .B "-c epsilon"
21   ][
22 + .B +T
23 + ][
24   .B "-x 'xf spec'"
25   ]
26   [
# Line 35 | Line 37 | will be produced on the standard output.
37   If
38   .I -r
39   is given, a modified .OBJ file will be sent to the standard output.
40 < This is the default, and is
41 < typically more useful, since surface normals are better handled by the
42 < .I obj2rad(1)
41 < and
42 < .I obj2mesh(1)
43 < converters.
44 < The latter also preserves local texture coordinates for mapping materials.
40 > This is the default, and is more useful for preserving
41 > texture coordinates if directed to
42 > .I obj2mesh(1).
43   .PP
44   The
45   .I +v
# Line 111 | Line 109 | which is usually not a problem for .OBJ output, but ma
109   scene descriptions (+r).
110   .PP
111   The
112 + .I +T
113 + option turns all faces with 4 or more sides into triangles.
114 + .PP
115 + The
116   .I \-x
117   option may be used to specify a final transform to apply to all
118   coordinates in the file before output.
# Line 130 | Line 132 | To remove degenerate and duplicate faces from "orig.ob
132   .IP "" .2i
133   robjutil +r orig.obj > final.rad
134   .PP
133 To convert the same file, preserving surface normal interpolation:
134 .IP "" .2i
135 robjutil orig.obj | obj2rad > withnormals.rad
136 .PP
135   To extract only the groups "cat" and "bell" from the file "kitty.obj" and
136   write to a Radiance triangle mesh using materials from "kitty.mat":
137   .IP "" .2i
# Line 175 | Line 173 | still possible to assign materials by group manually.
173   .SH AUTHOR
174   Greg Ward
175   .SH "SEE ALSO"
176 < cat(1), obj2mesh(1), obj2rad(1) oconv(1), xform(1)
176 > cat(1), genbox(1), gensurf(1), obj2mesh(1), obj2rad(1) oconv(1), xform(1)

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