| 19 |
|
][ |
| 20 |
|
.B "-c epsilon" |
| 21 |
|
][ |
| 22 |
+ |
.B +T |
| 23 |
+ |
][ |
| 24 |
|
.B "-x 'xf spec'" |
| 25 |
|
] |
| 26 |
|
[ |
| 44 |
|
.I obj2mesh(1) |
| 45 |
|
converters. |
| 46 |
|
The latter also preserves local texture coordinates for mapping materials. |
| 47 |
+ |
.PP |
| 48 |
|
The |
| 49 |
|
.I +v |
| 50 |
|
option turns on verbose progress reports. |
| 78 |
|
and |
| 79 |
|
.I \+m |
| 80 |
|
options are mutually exclusive. |
| 81 |
+ |
.PP |
| 82 |
|
Similarly, the |
| 83 |
|
.I "\-g gname" |
| 84 |
|
option says to remove all faces belonging to the group |
| 89 |
|
There is also a |
| 90 |
|
.I +g |
| 91 |
|
option to save just the named group(s). |
| 92 |
+ |
Object statements are treated the same as group statements in the input, so |
| 93 |
+ |
.I +/-g |
| 94 |
+ |
option can also be applied to object names. |
| 95 |
+ |
Note that an object name will be overridden by a group name that follows |
| 96 |
+ |
it in the input, and vice versa. |
| 97 |
|
.PP |
| 98 |
|
The |
| 99 |
|
.I "\-c epsilon" |
| 111 |
|
does not attempt to break up non-planar polygons into triangles, |
| 112 |
|
which is usually not a problem for .OBJ output, but may be for Radiance |
| 113 |
|
scene descriptions (+r). |
| 114 |
+ |
.PP |
| 115 |
+ |
The |
| 116 |
+ |
.I +T |
| 117 |
+ |
option turns all faces with 4 or more sides into triangles. |
| 118 |
|
.PP |
| 119 |
|
The |
| 120 |
|
.I \-x |