42 |
|
.I obj2mesh(1) |
43 |
|
converters. |
44 |
|
The latter also preserves local texture coordinates for mapping materials. |
45 |
+ |
.PP |
46 |
|
The |
47 |
|
.I +v |
48 |
|
option turns on verbose progress reports. |
76 |
|
and |
77 |
|
.I \+m |
78 |
|
options are mutually exclusive. |
79 |
+ |
.PP |
80 |
|
Similarly, the |
81 |
|
.I "\-g gname" |
82 |
|
option says to remove all faces belonging to the group |
87 |
|
There is also a |
88 |
|
.I +g |
89 |
|
option to save just the named group(s). |
90 |
+ |
Object statements are treated the same as group statements in the input, so |
91 |
+ |
.I +/-g |
92 |
+ |
option can also be applied to object names. |
93 |
+ |
Note that an object name will be overridden by a group name that follows |
94 |
+ |
it in the input, and vice versa. |
95 |
|
.PP |
96 |
|
The |
97 |
|
.I "\-c epsilon" |