| # | Line 19 | Line 19 | robjutil - operate on Wavefront .OBJ file | |
|---|---|---|
| 19 | ][ | |
| 20 | .B "-c epsilon" | |
| 21 | ][ | |
| 22 | + | .B +T |
| 23 | + | ][ |
| 24 | .B "-x 'xf spec'" | |
| 25 | ] | |
| 26 | [ | |
| # | Line 109 | Line 111 | at least for triangle mesh input. | |
| 111 | does not attempt to break up non-planar polygons into triangles, | |
| 112 | which is usually not a problem for .OBJ output, but may be for Radiance | |
| 113 | scene descriptions (+r). | |
| 114 | + | .PP |
| 115 | + | The |
| 116 | + | .I +T |
| 117 | + | option turns all faces with 4 or more sides into triangles. |
| 118 | .PP | |
| 119 | The | |
| 120 | .I \-x | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |