19 |
|
][ |
20 |
|
.B "-c epsilon" |
21 |
|
][ |
22 |
+ |
.B +T |
23 |
+ |
][ |
24 |
|
.B "-x 'xf spec'" |
25 |
|
] |
26 |
|
[ |
44 |
|
.I obj2mesh(1) |
45 |
|
converters. |
46 |
|
The latter also preserves local texture coordinates for mapping materials. |
47 |
+ |
.PP |
48 |
|
The |
49 |
|
.I +v |
50 |
|
option turns on verbose progress reports. |
78 |
|
and |
79 |
|
.I \+m |
80 |
|
options are mutually exclusive. |
81 |
+ |
.PP |
82 |
|
Similarly, the |
83 |
|
.I "\-g gname" |
84 |
|
option says to remove all faces belonging to the group |
89 |
|
There is also a |
90 |
|
.I +g |
91 |
|
option to save just the named group(s). |
92 |
+ |
Object statements are treated the same as group statements in the input, so |
93 |
+ |
.I +/-g |
94 |
+ |
option can also be applied to object names. |
95 |
+ |
Note that an object name will be overridden by a group name that follows |
96 |
+ |
it in the input, and vice versa. |
97 |
|
.PP |
98 |
|
The |
99 |
|
.I "\-c epsilon" |
111 |
|
does not attempt to break up non-planar polygons into triangles, |
112 |
|
which is usually not a problem for .OBJ output, but may be for Radiance |
113 |
|
scene descriptions (+r). |
114 |
+ |
.PP |
115 |
+ |
The |
116 |
+ |
.I +T |
117 |
+ |
option turns all faces with 4 or more sides into triangles. |
118 |
|
.PP |
119 |
|
The |
120 |
|
.I \-x |