| # | Line 107 | Line 107 | at least for triangle mesh input. | |
|---|---|---|
| 107 | does not attempt to break up non-planar polygons into triangles, | |
| 108 | which is usually not a problem for .OBJ output, but may be for Radiance | |
| 109 | scene descriptions (+r). | |
| 110 | < | .PP |
| 111 | < | The |
| 110 | > | To break all surfaces into triangles, include the |
| 111 | .I +T | |
| 112 | < | option turns all faces with 4 or more sides into triangles. |
| 112 | > | option. |
| 113 | .PP | |
| 114 | The | |
| 115 | .I \-x | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |