| 42 |
|
.I obj2mesh(1) |
| 43 |
|
converters. |
| 44 |
|
The latter also preserves local texture coordinates for mapping materials. |
| 45 |
+ |
.PP |
| 46 |
|
The |
| 47 |
|
.I +v |
| 48 |
|
option turns on verbose progress reports. |
| 76 |
|
and |
| 77 |
|
.I \+m |
| 78 |
|
options are mutually exclusive. |
| 79 |
+ |
.PP |
| 80 |
|
Similarly, the |
| 81 |
|
.I "\-g gname" |
| 82 |
|
option says to remove all faces belonging to the group |
| 87 |
|
There is also a |
| 88 |
|
.I +g |
| 89 |
|
option to save just the named group(s). |
| 90 |
+ |
Object statements are treated the same as group statements in the input, so |
| 91 |
+ |
.I +/-g |
| 92 |
+ |
option can also be applied to object names. |
| 93 |
+ |
Note that an object name will be overridden by a group name that follows |
| 94 |
+ |
it in the input, and vice versa. |
| 95 |
|
.PP |
| 96 |
|
The |
| 97 |
|
.I "\-c epsilon" |