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root/radiance/ray/doc/man/man1/robjutil.1
Revision: 1.7
Committed: Thu Apr 15 23:51:04 2021 UTC (4 years, 1 month ago) by greg
Branch: MAIN
Changes since 1.6: +5 -13 lines
Log Message:
feat(genbox,robjutil): Added Radiance normal smoothing support to wfobj library

File Contents

# User Rev Content
1 greg 1.7 .\" RCSid "$Id: robjutil.1,v 1.6 2021/03/12 18:32:33 greg Exp $"
2 greg 1.1 .TH ROBJUTIL 1 3/31/20 RADIANCE
3     .SH NAME
4     robjutil - operate on Wavefront .OBJ file
5     .SH SYNOPSIS
6     .B robjutil
7     [
8     .B +/-r
9     ][
10     .B +/-v
11     ][
12     .B +/-t
13     ][
14     .B +/-n
15     ][
16     .B "+/-m mname"
17     ][
18     .B "+/-g gname"
19     ][
20     .B "-c epsilon"
21 greg 1.2 ][
22 greg 1.6 .B +T
23     ][
24 greg 1.2 .B "-x 'xf spec'"
25 greg 1.1 ]
26     [
27     .B input.obj ..
28     ]
29     .SH DESCRIPTION
30     .I Robjutil
31     reads and manipulates a Wavefront .OBJ file, removing degenerate and
32     duplicate faces.
33     If the
34     .I +r
35     option is specified, a Radiance scene description
36     will be produced on the standard output.
37     If
38     .I -r
39     is given, a modified .OBJ file will be sent to the standard output.
40 greg 1.7 This is the default, and is more useful for preserving
41     texture coordinates if directed to
42     .I obj2mesh(1).
43 greg 1.5 .PP
44 greg 1.1 The
45     .I +v
46     option turns on verbose progress reports.
47     .PP
48     The
49     .I \-t
50     option tells
51     .I robjutil
52     to remove texture coordinates from the input.
53     The
54     .I \-n
55     option will cause all surface normals to be removed.
56     .PP
57     The
58     .I "\-m mname"
59     option tells
60     .I robjutil
61     to remove all faces that use the material
62     .I mname.
63     Multiple
64     .I \-m
65     options may be given, each with a single (unique) material name.
66     Alternatively, the
67     .I "+m mname"
68     option may be used to specify a material one wishes to keep, discarding the rest.
69     Multiple
70     .I +m
71     options will keep all the named materials.
72     The
73     .I \-m
74     and
75     .I \+m
76     options are mutually exclusive.
77 greg 1.5 .PP
78 greg 1.1 Similarly, the
79     .I "\-g gname"
80     option says to remove all faces belonging to the group
81     .I gname,
82     and multiple
83     .I \-g
84     options may be given.
85     There is also a
86     .I +g
87     option to save just the named group(s).
88 greg 1.5 Object statements are treated the same as group statements in the input, so
89     .I +/-g
90     option can also be applied to object names.
91     Note that an object name will be overridden by a group name that follows
92     it in the input, and vice versa.
93 greg 1.1 .PP
94 greg 1.3 The
95 greg 1.1 .I "\-c epsilon"
96 greg 1.3 option tells
97     .I robjutil
98     to coalesce vertices that are within the given epsilon.
99 greg 1.1 This is useful to improve the connectivity of models that were produced
100     in a sloppy conversion process from independent polygons.
101     When producing a Radiance file via the
102     .I +r
103     option, there will be no savings in the output size, but there can be
104     a benefit in reducing the number of "cracks" in the resulting geometry,
105     at least for triangle mesh input.
106     .I Robjutil
107     does not attempt to break up non-planar polygons into triangles,
108     which is usually not a problem for .OBJ output, but may be for Radiance
109     scene descriptions (+r).
110 greg 1.2 .PP
111     The
112 greg 1.6 .I +T
113     option turns all faces with 4 or more sides into triangles.
114     .PP
115     The
116 greg 1.2 .I \-x
117     option may be used to specify a final transform to apply to all
118     coordinates in the file before output.
119     This specification must be contained in a single quoted word and
120     match the standard arguments used by
121     .I xform(1),
122     except that the
123     .I \-a
124     option is not supported for creating arrays of objects.
125 greg 1.3 Also, any scaling factors do not affect the epsilon value given for
126 greg 1.2 coalescing vertices, as this operation is applied prior to the transform,
127     even if
128     .I \-c
129     appears later in the command line.
130 greg 1.1 .SH EXAMPLES
131     To remove degenerate and duplicate faces from "orig.obj" and write to "final.rad":
132     .IP "" .2i
133     robjutil +r orig.obj > final.rad
134     .PP
135     To extract only the groups "cat" and "bell" from the file "kitty.obj" and
136     write to a Radiance triangle mesh using materials from "kitty.mat":
137     .IP "" .2i
138     robjutil +g cat +g bell kitty.obj | obj2mesh -a kitty.mat > kitty.rtm
139 greg 1.2 .PP
140     To rotate the scene 90 degrees about the Y-axis and scale by 10:
141     .IP "" .2i
142     robjutil -x "-ry 90 -s 10" orig.obj > transformed.obj
143 greg 1.4 .SH NOTES
144     The .OBJ output of
145     .I robjutil
146     uses relative indices, so files it produces may be concatenated
147     on the input of other tools such as
148     .I obj2rad
149     and
150     .I obj2mesh
151     by piping from
152     .I cat(1)
153     or similar.
154     This offers a convenient way to separate geometry from a single .OBJ
155     input, manipulate it in some way, then recombine during conversion.
156     .PP
157     Unlike
158     .I obj2rad
159     and
160     .I obj2mesh,
161     .I robjutil
162     with the
163     .I +r
164     option will not substitute the group name for a material id if no
165     .I usemtl
166     statements are found on the input.
167     Instead, it will assign each surface the material
168     .I DEFAULT_MATERIAL.
169     Since it is possible to use the
170     .I +/-g
171     option to select groups to include or exclude on output, it is
172     still possible to assign materials by group manually.
173 greg 1.1 .SH AUTHOR
174     Greg Ward
175     .SH "SEE ALSO"
176 greg 1.7 cat(1), genbox(1), gensurf(1), obj2mesh(1), obj2rad(1) oconv(1), xform(1)