145 |
|
.I source |
146 |
|
primitive is supported as well, and multiple receivers (and multiple output |
147 |
|
matrices) may be identified by different modifier names. |
148 |
< |
(Make sure that surfaces using the same modifier are grouped together.)\0 |
148 |
> |
(Make sure that surfaces using the same modifier are grouped together, |
149 |
> |
and that the modifiers are unique and not used elsewhere in the |
150 |
> |
scene description.)\0 |
151 |
|
Though it may be counter-intuitive, receivers are often light sources, |
152 |
|
since samples end up there in a backwards ray-tracing system such as RADIANCE. |
153 |
|
When using local geometry, the overall aperture shape should be close to flat. |