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.TH RCODE2BMP 1 7/25/2019 RADIANCE |
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.SH NAME |
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rcode2bmp - convert identifier, depth, and normal maps to BMP images |
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.SH SYNOPSIS |
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.B rcode2bmp |
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[ |
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.B "\-x xres \-y yres" |
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] |
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.B input1.typ |
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[ |
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.B "input2.typ .." |
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] |
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.SH DESCRIPTION |
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.I Ra_bmp |
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converts each input map to a suitable visualization as a BMP image. |
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Supported types include Radiance pictures, depth maps produced by |
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.I rcode_depth(1), |
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identifier maps from |
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.I rcode_ident(1), |
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and surface normal maps from |
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.I rcode_norm(1). |
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Each input file is identified by the FORMAT string it its header, |
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and if it belongs to one of the supported types, a new file with the |
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same name will be created with its suffix replaced by ".bmp". |
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If a previous BMP file exists with the same name, it will be overwritten. |
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.PP |
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Radiance pictures are tone-mapped as if calling: |
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.IP "" .2i |
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ra_bmp -e auto file.hdr file.bmp |
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.PP |
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If the |
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.I \-x |
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and |
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.I \-y |
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options are given, these will be used as the maximum output image dimensions, |
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and this holds for all input types. |
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.PP |
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Depth maps from |
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.I rcode_depth |
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are processed using |
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.I falsecolor(1) |
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with an appropriate scale and label. |
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.PP |
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Identifier maps from |
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.I rcode_ident |
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are assigned a random color for each identifier. |
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.PP |
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Surface normal maps are processed using an HSV (hue, saturation, value) |
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color space that assigns normal orientation |
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to a hue angle, and saturation runs from 0 when the normal is aligned to |
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the view origin, to maximum saturation at tangential edges. |
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Back-facing normals will be darker -- a normal in the direction opposite |
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to the viewer being pure black. |
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.SH AUTHOR |
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Greg Ward |
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.SH "SEE ALSO" |
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falsecolor(1), ra_bmp(1), rcode_depth(1), rcode_ident(1), rcode_norm(1), |
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rtpict(1) |