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root/radiance/ray/doc/man/man1/rcode2bmp.1
Revision: 1.2
Committed: Fri Jan 5 18:23:53 2024 UTC (15 months, 3 weeks ago) by greg
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +3 -2 lines
Log Message:
feat(rcode2bmp): Added support for hyperspectral images

File Contents

# User Rev Content
1 greg 1.1 .TH RCODE2BMP 1 7/25/2019 RADIANCE
2     .SH NAME
3     rcode2bmp - convert identifier, depth, and normal maps to BMP images
4     .SH SYNOPSIS
5     .B rcode2bmp
6     [
7     .B "\-x xres \-y yres"
8     ]
9     .B input1.typ
10     [
11     .B "input2.typ .."
12     ]
13     .SH DESCRIPTION
14     .I Ra_bmp
15     converts each input map to a suitable visualization as a BMP image.
16 greg 1.2 Supported types include Radiance pictures and hyperspectral images,
17     depth maps produced by
18 greg 1.1 .I rcode_depth(1),
19     identifier maps from
20     .I rcode_ident(1),
21     and surface normal maps from
22     .I rcode_norm(1).
23     Each input file is identified by the FORMAT string it its header,
24     and if it belongs to one of the supported types, a new file with the
25     same name will be created with its suffix replaced by ".bmp".
26     If a previous BMP file exists with the same name, it will be overwritten.
27     .PP
28     Radiance pictures are tone-mapped as if calling:
29     .IP "" .2i
30     ra_bmp -e auto file.hdr file.bmp
31     .PP
32     If the
33     .I \-x
34     and
35     .I \-y
36     options are given, these will be used as the maximum output image dimensions,
37     and this holds for all input types.
38     .PP
39     Depth maps from
40     .I rcode_depth
41     are processed using
42     .I falsecolor(1)
43     with an appropriate scale and label.
44     .PP
45     Identifier maps from
46     .I rcode_ident
47     are assigned a random color for each identifier.
48     .PP
49     Surface normal maps are processed using an HSV (hue, saturation, value)
50     color space that assigns normal orientation
51     to a hue angle, and saturation runs from 0 when the normal is aligned to
52     the view origin, to maximum saturation at tangential edges.
53     Back-facing normals will be darker -- a normal in the direction opposite
54     to the viewer being pure black.
55     .SH AUTHOR
56     Greg Ward
57     .SH "SEE ALSO"
58     falsecolor(1), ra_bmp(1), rcode_depth(1), rcode_ident(1), rcode_norm(1),
59 greg 1.2 rcomb(1), rtpict(1)