| 374 |
|
.I pinterp |
| 375 |
|
used otherwise. |
| 376 |
|
(The default value for number of samples is 5.)\0 |
| 377 |
+ |
To simulate a particular camera's aperture, divide the focal length of |
| 378 |
+ |
the lens by the f-number, then convert to the corresponding |
| 379 |
+ |
world coordinate units. |
| 380 |
+ |
For example, if you wish to simulate a 50mm lens at f/2.0 in |
| 381 |
+ |
a scene modeled in meters, then you divide 50mm by 2.0 to get 25mm, |
| 382 |
+ |
which corresponds to an effective aperture of 0.025 meters. |
| 383 |
|
The default aperture is 0, meaning no depth-of-field blurring. |
| 384 |
|
This option does not currently work with the |
| 385 |
|
.I ANIMATE |