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Revision 1.1 by greg, Tue Mar 11 19:20:21 2003 UTC vs.
Revision 1.4 by greg, Tue Jan 18 20:19:56 2005 UTC

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1 < .\" RCSid "$Id"
1 > .\" RCSid "$Id$"
2   .TH RANIMATE 1 6/24/98 RADIANCE
3   .SH NAME
4   ranimate - compute a RADIANCE animation
# Line 352 | Line 352 | If this number is less than 2, then bluring is perform
352   only, resulting in greater noise than the combination of
353   .I rpict
354   and
355 < .I pinterp used otherwise.
355 > .I pinterp
356 > used otherwise.
357   (The default value for number of samples is 5.)\0
358 < The
359 < .I pmblur(1)
360 < command is used to generate the given number of additional views for
358 > The default fraction is 0, meaning no motion blurring.
359 > This option does not currently work with the
360 > .I ANIMATE
361 > variable, since pinterp only works for static environments.
362 > .TP
363 > .BR DBLUR
364 > This variable specifies the aperture diameter for depth-of-field blurring,
365 > in world units.
366 > A number of samples may be given as a second argument, which controls the
367 > number of additional frames computed and averaged together by
368 > .I pinterp.
369 > If this number is less than 2, then blurring is performed by
370 > .I rpict
371 > only, resulting in greater noise than the combination of
372 > .I rpict
373 > and
374   .I pinterp
375 < to average together.
376 < The default value is 0, meaning no motion blurring.
375 > used otherwise.
376 > (The default value for number of samples is 5.)\0
377 > To simulate a particular camera's aperture, divide the focal length of
378 > the lens by the f-number, then convert to the corresponding
379 > world coordinate units.
380 > For example, if you wish to simulate a 50mm lens at f/2.0 in
381 > a scene modeled in meters, then you divide 50mm by 2.0 to get 25mm,
382 > which corresponds to an effective aperture of 0.025 meters.
383 > The default aperture is 0, meaning no depth-of-field blurring.
384   This option does not currently work with the
385   .I ANIMATE
386   variable, since pinterp only works for static environments.

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