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Revision 1.9 by rschregle, Fri Aug 7 01:26:20 2020 UTC

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2   .TH PMAPDUMP 1 "$Date$ $Revision$" RADIANCE
3  
4   .SH NAME
5 < pmapdump - generate RADIANCE scene description of photon map distribution
5 > pmapdump - generate RADIANCE scene description or point list representing
6 > photon positions and (optionally) flux
7  
8   .SH SYNOPSIS
9 < pmapdump [\fB-n\fR \fInspheres1\fR] [\fB-r\fR \fIradscale1\fR]
10 < [\fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR] \fIpmap1\fR
11 < [\fB-n\fR \fInspheres2\fR] [\fB-r\fR \fIradscale2\fR]
12 < [\fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR] \fIpmap2\fR ...
9 > pmapdump [\fB-a\fR] [\fB-n\fR \fInum1\fR] [\fB-r\fR \fIradscale1\fR]
10 > [\fB-f\fR | \fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR]
11 >         \fIpmap1\fR
12 >         [\fB-a\fR] [\fB-n\fR \fInum2\fR] [\fB-r\fR \fIradscale2\fR]
13 > [\fB-f\fR | \fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR]
14 >         \fIpmap2\fR ...
15  
16   .SH DESCRIPTION
17   \fIpmapdump\fR takes one or more photon map files generated with
18 < \fImkpmap(1)\fR as input and sends a RADIANCE scene description of their
19 < photon distributions to the standard output. This can be visualised with
20 < e.g. \fIobjview(1)\fR, \fIrpict(1)\fR, or \fIrvu(1)\fR to assess the
21 < location and local density of photons in relation to the scene geometry.
18 > \fImkpmap(1)\fR as input and, by default, sends a RADIANCE scene description
19 > of their photon distributions to the standard output. Photons are
20 > represented as spheres of material type \fIglow\fR. These can be
21 > visualised with e.g. \fIobjview(1)\fR, \fIrpict(1)\fR, or \fIrvu(1)\fR to
22 > assess the location and local density of photons in relation to the scene
23 > geometry. No additional light sources are necessary, as the spheres
24 > representing the photons are self-luminous.
25   .PP
26 + Alternatively, photons can also be output as an ASCII point list, where
27 + each line contains a photon's position and colour.
28 + This point list can be imported in a 3D point cloud processor/viewer
29 + to interactively explore the photon map.
30 + .PP
31   An arbitrary number of photon maps can be specified on the command line and
32 < the respective photon type is determined automagically. The different
33 < photon types are visualised as colour coded spheres according to the
34 < following default schema:
32 > the respective photon type is determined automagically. Per default, the
33 > different photon types are visualised as colour coded spheres/points
34 > according to the following default schema:
35   .IP
36   \fIBlue\fR: global photons
37   .br
# Line 35 | Line 46 | following default schema:
46   \fIYellow\fR: contribution photons
47   .PP
48   These colours can be overridden for individual photon maps with the \fB-c\fR
49 < option (see below).
49 > option (see below). Alternatively, photons can be individually coloured
50 > according to their actual RGB flux with the \fB-f\fR option (see below);
51 > while this makes it difficult to discern photon types, it can be used to
52 > quantitatively analyse colour bleeding effects, for example.
53  
54   .SH OPTIONS
55   Options are effective for the photon map file immediately following on the
56   command line, and are reset to their defaults after completion of each dump.
57 < As such they may be set individually for each photon map.
57 > As such they must be set individually for each photon map.
58  
59 < .IP "\fB-n \fInspheres\fR"
60 < Specifies the number of spheres to dump for the next photon map.  The dump
61 < is performed by random sampling with \fInspheres\fR as target count, hence
62 < the number actually output will be approximate.  \fINspheres\fR may be
63 < followed by a multiplier suffix for convenience, where \fIk\fR = 10^3 and
64 < \fIm\fR = 10^6, although the latter may lead to problems when processing the
65 < output geometry with \fIoconv(1)\fR.  The default number of spheres is 10k.
59 > .IP "\fB-a\fR"
60 > Boolean switch to output photons as a point list in ASCII (text) format
61 > instead of a RADIANCE scene.
62 > Each output line consists of 6 tab-separated floating point values: the
63 > X, Y, Z coordinates of the photon's position, and the R, G, B colour
64 > channels of its flux. These values. notably the flux, are expressed in
65 > scientific notation if necessary to accommodate their high dynamic range.
66  
67 + .IP
68 + As \fIpmapdump\fR groups its options per photon map, this option must be
69 + specified per photon map for consistent output. This prevents erroneously
70 + dumping RADIANCE scene descriptions along with point lists, which will
71 + fail to load in the 3D point cloud processor/viewer.
72 +
73 + .IP "\fB-c\fR \fIrcol\fR \fIgcol\fR \fIbcol\fR"
74 + Specifies a custom sphere/point colour for the next photon map. The colour
75 + is specified as an RGB triplet, with each component in the range (0..1].
76 + Without this option, the default colour for the corresponding photon type
77 + is used. This option is mutually exclusive with \fB-f\fR.
78 +
79 + .IP "\fB-f\fR"
80 + Boolean switch to colour each sphere/point according to the corresponding
81 + photon's RGB flux instead of a constant colour.  The flux is adjusted for
82 + the fraction of dumped photons to maintain the total flux contained in the
83 + dumped photon map.  Note that no exposure is applied, and as such the
84 + resulting colours can span several orders of magnitude and may require tone
85 + mapping with \fIpcond(1)\fR for visualisation.  This option is mutually
86 + exclusive with \fB-c\fR.
87 +
88 + .IP "\fB-n \fInum\fR"
89 + Specifies the number of spheres or points to dump for the next photon map.  
90 + The dump is performed by random sampling with \fInum\fR as target count,
91 + hence the number actually output will be approximate. \fINum\fR may be
92 + suffixed by a case-insensitive multiplier for convenience, where
93 + \fIk\fR = 10^3 and \fIm\fR = 10^6, although the latter may lead to problems
94 + when processing the output geometry with \fIoconv(1)\fR. The default number
95 + is 10k.
96 +
97   .IP "\fB-r \fIradscale\fR"
98   Specifies a relative scale factor \fIradscale\fR for the sphere radius. The
99   sphere radius is determined automatically from an estimated average distance
100   between spheres so as to reduce clustering, assuming a uniform distribution.
101 < In cases where the distribution is substantially nonuniform (e.g.  highly
101 > In cases where the distribution is substantially nonuniform (e.g. highly
102   localised caustics) the radius can be manually corrected with this option.
103 < The default value is 1.0.
103 > The default value is 1.0. This option is ignored for point list output
104 > in conjuction with \fB-a\fR.
105  
61 .IP "\fB-c\fR \fIrcol\fR \fIgcol\fR \fIbcol\fR"
62 Specifies a custom sphere colour for the next photon map. The colour is
63 specified as an RGB triplet, with each component in the range (0..1].
64 Without this option, the default colour for the corresponding photon type
65 is used.
66
106   .SH NOTES
107 < The output may contain many overlapping spheres in areas with high photon
108 < density, particularly in caustics.  This results in inefficient and slow
109 < octree generation with \fIoconv(1)\fR.  Generally this can be improved by
110 < reducing \fInspheres\fR and/or \fIradscale\fR.
107 > The RADIANCE scene output may contain many overlapping spheres in areas with
108 > high photon density, particularly in caustics. This results in inefficient
109 > and slow octree generation with \fIoconv(1)\fR. Generally this can be
110 > improved by reducing \fInum\fR and/or \fIradscale\fR.
111  
112   .SH EXAMPLES
113 < To visualise the distribution of global and caustic photons superimposed
113 > Visualise the distribution of global and caustic photons superimposed
114   on the scene geometry with 5000 pale red and 10000 pale blue spheres,
115   respectively:
116   .IP
117   pmapdump -n 5k -c 1 0.4 0.4 global.pm -n 10k -c 0.4 0.4 1 caustic.pm |
118 < oconv - scene.rad > scene_pmdump.oct
118 > oconv - scene.rad > scene_pm.oct
119   .PP
120 < Alternatively, the dump may be viewed on its own by piping the output of
121 < \fIpmapdump\fR directly into \fIobjview(1)\fR (using the default number of
83 < spheres in this example):
120 > Visualise the caustic photon distribution superimposed on the scene geometry
121 > with 10000 spheres coloured according to the photons' respective RGB flux:
122   .IP
123 + pmapdump -n 10k -f caustic.pm | oconv - scene.rad > scene_pm.oct
124 + .PP
125 + But Capt. B wants 'em bigger:
126 + .IP
127 + pmapdump -r 4.0 bonzo.pm > bonzo_bigballz.rad
128 + .PP
129 + RADIANCE scene dumps may also be viewed on their own by simply piping the
130 + output of \fIpmapdump\fR directly into \fIobjview(1)\fR (using the default
131 + number of spheres in this example):
132 + .IP
133   pmapdump zombo.pm | objview
134 + .PP
135 + Instead of a RADIANCE scene, dump photons as a (really long) point list to
136 + an ASCII file for import into a 3D point cloud processor/viewer:
137 + .IP
138 + pmapdump -a -f -n 1m lotsa.pm > lotsa_pointz.txt
139  
140   .SH AUTHOR
141   Roland Schregle (roland.schregle@{hslu.ch,gmail.com})
142  
143   .SH COPYRIGHT
144 < (c) Fraunhofer Institute for Solar Energy Systems, Lucerne University of
145 < Applied Sciences and Arts.
144 > (c) Fraunhofer Institute for Solar Energy Systems,
145 > .br
146 > (c) Lucerne University of Applied Sciences and Arts,
147 > .br
148 > (c) Tokyo University of Science.
149  
150 < .SH ACKNOWLEDGEMENT
151 < Development of the RADIANCE photon mapping extension was sponsored by the
96 < German Research Foundation (DFG) and the Swiss National Science Foundation
97 < (SNF).
150 > .SH ACKNOWLEDGEMENTS
151 > Development of the RADIANCE photon mapping extension was supported by:
152  
153 + .RS
154 + \fIFraunhofer Institute for Solar Energy Systems\fR
155 + funded by
156 + the German Research Foundation (\fIDFG LU204/10-2\fR, "Fassadenintegrierte
157 + Regelsysteme (FARESYS)"),
158 +
159 + \fILucerne University of Applied Sciences and Arts\fR
160 + funded by
161 + the Swiss National Science Foundation (\fISNSF 147053\fR, "Daylight redirecting components"),
162 +
163 + \fITokyo University of Science\fR
164 + funded by the JSPS Grants-in-Aid for Scientific
165 + Research Programme (\fIKAKENHI JP19KK0115\fR, "Three-dimensional light flow").
166 + .RE
167 +
168 + Many thanks also to the many individuals who tested the code and provided
169 + valuable feedback. Special greetz to Don Gregorio, PAB and Capt.\~B!
170 +
171   .SH "SEE ALSO"
172   mkpmap(1), objview(1), oconv(1), rpict(1), rvu(1),
173 < \fIThe RADIANCE Photon Map Manual\fR
173 > .br
174 > \fIThe RADIANCE Photon Map Manual\fR,
175 > .br
176 > \fIDevelopment and Integration of the RADIANCE Photon Map Extension:
177 > Technical Report\fR,
178 > .br
179 > \fIThe RADIANCE Out-of-Core Photon Map: Technical Report\fR,
180 > .br
181 > \fIBonzo Daylighting Tool a.k.a. EvilDRC [TM]\fR
182  

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