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root/radiance/ray/doc/man/man1/pmapdump.1
Revision: 1.9
Committed: Fri Aug 7 01:26:20 2020 UTC (4 years, 8 months ago) by rschregle
Branch: MAIN
CVS Tags: rad5R4, rad5R3, HEAD
Changes since 1.8: +37 -12 lines
Log Message:
docs(pmapdump): Updated acknowlegements and copyright.

File Contents

# Content
1 .\" RCSid "$Id: pmapdump.1,v 1.8 2019/08/14 18:03:23 rschregle Exp $"
2 .TH PMAPDUMP 1 "$Date: 2019/08/14 18:03:23 $ $Revision: 1.8 $" RADIANCE
3
4 .SH NAME
5 pmapdump - generate RADIANCE scene description or point list representing
6 photon positions and (optionally) flux
7
8 .SH SYNOPSIS
9 pmapdump [\fB-a\fR] [\fB-n\fR \fInum1\fR] [\fB-r\fR \fIradscale1\fR]
10 [\fB-f\fR | \fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR]
11 \fIpmap1\fR
12 [\fB-a\fR] [\fB-n\fR \fInum2\fR] [\fB-r\fR \fIradscale2\fR]
13 [\fB-f\fR | \fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR]
14 \fIpmap2\fR ...
15
16 .SH DESCRIPTION
17 \fIpmapdump\fR takes one or more photon map files generated with
18 \fImkpmap(1)\fR as input and, by default, sends a RADIANCE scene description
19 of their photon distributions to the standard output. Photons are
20 represented as spheres of material type \fIglow\fR. These can be
21 visualised with e.g. \fIobjview(1)\fR, \fIrpict(1)\fR, or \fIrvu(1)\fR to
22 assess the location and local density of photons in relation to the scene
23 geometry. No additional light sources are necessary, as the spheres
24 representing the photons are self-luminous.
25 .PP
26 Alternatively, photons can also be output as an ASCII point list, where
27 each line contains a photon's position and colour.
28 This point list can be imported in a 3D point cloud processor/viewer
29 to interactively explore the photon map.
30 .PP
31 An arbitrary number of photon maps can be specified on the command line and
32 the respective photon type is determined automagically. Per default, the
33 different photon types are visualised as colour coded spheres/points
34 according to the following default schema:
35 .IP
36 \fIBlue\fR: global photons
37 .br
38 \fICyan\fR: precomputed global photons
39 .br
40 \fIRed\fR: caustic photons
41 .br
42 \fIGreen\fR: volume photons
43 .br
44 \fIMagenta\fR: direct photons
45 .br
46 \fIYellow\fR: contribution photons
47 .PP
48 These colours can be overridden for individual photon maps with the \fB-c\fR
49 option (see below). Alternatively, photons can be individually coloured
50 according to their actual RGB flux with the \fB-f\fR option (see below);
51 while this makes it difficult to discern photon types, it can be used to
52 quantitatively analyse colour bleeding effects, for example.
53
54 .SH OPTIONS
55 Options are effective for the photon map file immediately following on the
56 command line, and are reset to their defaults after completion of each dump.
57 As such they must be set individually for each photon map.
58
59 .IP "\fB-a\fR"
60 Boolean switch to output photons as a point list in ASCII (text) format
61 instead of a RADIANCE scene.
62 Each output line consists of 6 tab-separated floating point values: the
63 X, Y, Z coordinates of the photon's position, and the R, G, B colour
64 channels of its flux. These values. notably the flux, are expressed in
65 scientific notation if necessary to accommodate their high dynamic range.
66
67 .IP
68 As \fIpmapdump\fR groups its options per photon map, this option must be
69 specified per photon map for consistent output. This prevents erroneously
70 dumping RADIANCE scene descriptions along with point lists, which will
71 fail to load in the 3D point cloud processor/viewer.
72
73 .IP "\fB-c\fR \fIrcol\fR \fIgcol\fR \fIbcol\fR"
74 Specifies a custom sphere/point colour for the next photon map. The colour
75 is specified as an RGB triplet, with each component in the range (0..1].
76 Without this option, the default colour for the corresponding photon type
77 is used. This option is mutually exclusive with \fB-f\fR.
78
79 .IP "\fB-f\fR"
80 Boolean switch to colour each sphere/point according to the corresponding
81 photon's RGB flux instead of a constant colour. The flux is adjusted for
82 the fraction of dumped photons to maintain the total flux contained in the
83 dumped photon map. Note that no exposure is applied, and as such the
84 resulting colours can span several orders of magnitude and may require tone
85 mapping with \fIpcond(1)\fR for visualisation. This option is mutually
86 exclusive with \fB-c\fR.
87
88 .IP "\fB-n \fInum\fR"
89 Specifies the number of spheres or points to dump for the next photon map.
90 The dump is performed by random sampling with \fInum\fR as target count,
91 hence the number actually output will be approximate. \fINum\fR may be
92 suffixed by a case-insensitive multiplier for convenience, where
93 \fIk\fR = 10^3 and \fIm\fR = 10^6, although the latter may lead to problems
94 when processing the output geometry with \fIoconv(1)\fR. The default number
95 is 10k.
96
97 .IP "\fB-r \fIradscale\fR"
98 Specifies a relative scale factor \fIradscale\fR for the sphere radius. The
99 sphere radius is determined automatically from an estimated average distance
100 between spheres so as to reduce clustering, assuming a uniform distribution.
101 In cases where the distribution is substantially nonuniform (e.g. highly
102 localised caustics) the radius can be manually corrected with this option.
103 The default value is 1.0. This option is ignored for point list output
104 in conjuction with \fB-a\fR.
105
106 .SH NOTES
107 The RADIANCE scene output may contain many overlapping spheres in areas with
108 high photon density, particularly in caustics. This results in inefficient
109 and slow octree generation with \fIoconv(1)\fR. Generally this can be
110 improved by reducing \fInum\fR and/or \fIradscale\fR.
111
112 .SH EXAMPLES
113 Visualise the distribution of global and caustic photons superimposed
114 on the scene geometry with 5000 pale red and 10000 pale blue spheres,
115 respectively:
116 .IP
117 pmapdump -n 5k -c 1 0.4 0.4 global.pm -n 10k -c 0.4 0.4 1 caustic.pm |
118 oconv - scene.rad > scene_pm.oct
119 .PP
120 Visualise the caustic photon distribution superimposed on the scene geometry
121 with 10000 spheres coloured according to the photons' respective RGB flux:
122 .IP
123 pmapdump -n 10k -f caustic.pm | oconv - scene.rad > scene_pm.oct
124 .PP
125 But Capt. B wants 'em bigger:
126 .IP
127 pmapdump -r 4.0 bonzo.pm > bonzo_bigballz.rad
128 .PP
129 RADIANCE scene dumps may also be viewed on their own by simply piping the
130 output of \fIpmapdump\fR directly into \fIobjview(1)\fR (using the default
131 number of spheres in this example):
132 .IP
133 pmapdump zombo.pm | objview
134 .PP
135 Instead of a RADIANCE scene, dump photons as a (really long) point list to
136 an ASCII file for import into a 3D point cloud processor/viewer:
137 .IP
138 pmapdump -a -f -n 1m lotsa.pm > lotsa_pointz.txt
139
140 .SH AUTHOR
141 Roland Schregle (roland.schregle@{hslu.ch,gmail.com})
142
143 .SH COPYRIGHT
144 (c) Fraunhofer Institute for Solar Energy Systems,
145 .br
146 (c) Lucerne University of Applied Sciences and Arts,
147 .br
148 (c) Tokyo University of Science.
149
150 .SH ACKNOWLEDGEMENTS
151 Development of the RADIANCE photon mapping extension was supported by:
152
153 .RS
154 \fIFraunhofer Institute for Solar Energy Systems\fR
155 funded by
156 the German Research Foundation (\fIDFG LU204/10-2\fR, "Fassadenintegrierte
157 Regelsysteme (FARESYS)"),
158
159 \fILucerne University of Applied Sciences and Arts\fR
160 funded by
161 the Swiss National Science Foundation (\fISNSF 147053\fR, "Daylight redirecting components"),
162
163 \fITokyo University of Science\fR
164 funded by the JSPS Grants-in-Aid for Scientific
165 Research Programme (\fIKAKENHI JP19KK0115\fR, "Three-dimensional light flow").
166 .RE
167
168 Many thanks also to the many individuals who tested the code and provided
169 valuable feedback. Special greetz to Don Gregorio, PAB and Capt.\~B!
170
171 .SH "SEE ALSO"
172 mkpmap(1), objview(1), oconv(1), rpict(1), rvu(1),
173 .br
174 \fIThe RADIANCE Photon Map Manual\fR,
175 .br
176 \fIDevelopment and Integration of the RADIANCE Photon Map Extension:
177 Technical Report\fR,
178 .br
179 \fIThe RADIANCE Out-of-Core Photon Map: Technical Report\fR,
180 .br
181 \fIBonzo Daylighting Tool a.k.a. EvilDRC [TM]\fR
182