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Revision 1.5 by rschregle, Tue Jan 22 18:29:08 2019 UTC

# Line 2 | Line 2
2   .TH PMAPDUMP 1 "$Date$ $Revision$" RADIANCE
3  
4   .SH NAME
5 < pmapdump - generate RADIANCE scene description of photon map distribution
5 > pmapdump - generate RADIANCE scene description or point list representing
6 > photon positions and (optionally) flux
7  
8   .SH SYNOPSIS
9 < pmapdump [\fB-n\fR \fInspheres1\fR] [\fB-r\fR \fIradscale1\fR]
10 <         [\fB-f\fR | \fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR] \fIpmap1\fR
11 <         [\fB-n\fR \fInspheres2\fR] [\fB-r\fR \fIradscale2\fR]
12 <         [\fB-f\fR | \fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR] \fIpmap2\fR
13 <         ...
9 > pmapdump [\fB-a\fR] [\fB-n\fR \fInum1\fR] [\fB-r\fR \fIradscale1\fR]
10 > [\fB-f\fR | \fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR]
11 >         \fIpmap1\fR
12 >         [\fB-a\fR] [\fB-n\fR \fInum2\fR] [\fB-r\fR \fIradscale2\fR]
13 > [\fB-f\fR | \fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR]
14 >         \fIpmap2\fR ...
15  
16   .SH DESCRIPTION
17   \fIpmapdump\fR takes one or more photon map files generated with
18 < \fImkpmap(1)\fR as input and sends a RADIANCE scene description of their
19 < photon distributions to the standard output. Photons are represented as
20 < spheres of material type \fIglow\fR. These can be visualised with
21 < e.g. \fIobjview(1)\fR, \fIrpict(1)\fR, or \fIrvu(1)\fR to assess the
22 < location and local density of photons in relation to the scene geometry. No
23 < additional light sources are necessary, as the spheres representing the
24 < photons are self-luminous.
18 > \fImkpmap(1)\fR as input and, by default, sends a RADIANCE scene description
19 > of their photon distributions to the standard output. Photons are
20 > represented as spheres of material type \fIglow\fR. These can be
21 > visualised with e.g. \fIobjview(1)\fR, \fIrpict(1)\fR, or \fIrvu(1)\fR to
22 > assess the location and local density of photons in relation to the scene
23 > geometry. No additional light sources are necessary, as the spheres
24 > representing the photons are self-luminous.
25   .PP
26 + Alternatively, photons can also be output as an ASCII point list, where
27 + each line contains a photon's position and colour.
28 + This point list can be imported in a 3D point cloud processor/viewer
29 + to interactively explore the photon map.
30 + .PP
31   An arbitrary number of photon maps can be specified on the command line and
32 < the respective photon type is determined automagically.  Per default, the
33 < different photon types are visualised as colour coded spheres according to
34 < the following default schema:
32 > the respective photon type is determined automagically.Per default, the
33 > different photon types are visualised as colour coded spheres/points
34 > according to the following default schema:
35   .IP
36   \fIBlue\fR: global photons
37   .br
# Line 39 | Line 46 | the following default schema:
46   \fIYellow\fR: contribution photons
47   .PP
48   These colours can be overridden for individual photon maps with the \fB-c\fR
49 < option (see below).  Alternatively, photons can be individually coloured
49 > option (see below). Alternatively, photons can be individually coloured
50   according to their actual RGB flux with the \fB-f\fR option (see below);
51   while this makes it difficult to discern photon types, it can be used to
52 < quantitatively analyse colour bleeding effects.
52 > quantitatively analyse colour bleeding effects, for example.
53  
54   .SH OPTIONS
55   Options are effective for the photon map file immediately following on the
56   command line, and are reset to their defaults after completion of each dump.
57   As such they may be set individually for each photon map.
58  
59 < .IP "\fB-n \fInspheres\fR"
60 < Specifies the number of spheres to dump for the next photon map.  The dump
61 < is performed by random sampling with \fInspheres\fR as target count, hence
62 < the number actually output will be approximate.  \fINspheres\fR may be
63 < followed by a multiplier suffix for convenience, where \fIk\fR = 10^3 and
64 < \fIm\fR = 10^6, although the latter may lead to problems when processing the
65 < output geometry with \fIoconv(1)\fR.  The default number of spheres is 10k.
59 > .IP "\fB-a\fR"
60 > Boolean switch to output photons as a point list in ASCII (text) format
61 > instead of a RADIANCE scene.
62 > Each output line consists of 6 tab-separated floating point values: the
63 > X, Y, Z coordinates of the photon's position, and the R, G, B colour
64 > channels of its flux. These values. notably the flux, may be expressed
65 > in scientific notation to accommodate their high dynamic range.
66  
67 < .IP "\fB-r \fIradscale\fR"
68 < Specifies a relative scale factor \fIradscale\fR for the sphere radius. The
69 < sphere radius is determined automatically from an estimated average distance
70 < between spheres so as to reduce clustering, assuming a uniform distribution.
71 < In cases where the distribution is substantially nonuniform (e.g.  highly
72 < localised caustics) the radius can be manually corrected with this option.
66 < The default value is 1.0.
67 > .IP "\fB-f\fR"
68 > Boolean switch to colour each sphere/point according to the corresponding
69 > photon's RGB flux instead of a constant colour. Note that no exposure is
70 > applied, and as such the resulting colours can span several orders of
71 > magnitude and may require tone mapping with \fIpcond(1)\fR for
72 > visualisation. This option is mutually exclusive with \fB-c\fR.
73  
74   .IP "\fB-c\fR \fIrcol\fR \fIgcol\fR \fIbcol\fR"
75 < Specifies a custom sphere colour for the next photon map. The colour is
76 < specified as an RGB triplet, with each component in the range (0..1].
75 > Specifies a custom sphere/point colour for the next photon map. The colour
76 > is specified as an RGB triplet, with each component in the range (0..1].
77   Without this option, the default colour for the corresponding photon type
78   is used. This option is mutually exclusive with \fB-f\fR.
79  
80 < .IP "\fB-f\fR"
81 < Boolean switch to colour each sphere according to the corresponding photon's
82 < RGB flux instead of a constant colour. Note that the resulting colours can
83 < span several orders of magnitude and may require tone mapping with
84 < \fIpcond(1)\fR for visualisation.  This option is mutually exclusive with
85 < \fB-c\fR.
80 > .IP "\fB-n \fInum\fR"
81 > Specifies the number of spheres or points to dump for the next photon map.  
82 > The dump is performed by random sampling with \fInum\fR as target count,
83 > hence the number actually output will be approximate. \fINum\fR may be
84 > suffixed by a case-insensitive multiplier for convenience, where
85 > \fIk\fR = 10^3 and \fIm\fR = 10^6, although the latter may lead to problems
86 > when processing the output geometry with \fIoconv(1)\fR. The default number
87 > is 10k.
88  
89 + .IP "\fB-r \fIradscale\fR"
90 + Specifies a relative scale factor \fIradscale\fR for the sphere radius. The
91 + sphere radius is determined automatically from an estimated average distance
92 + between spheres so as to reduce clustering, assuming a uniform distribution.
93 + In cases where the distribution is substantially nonuniform (e.g. highly
94 + localised caustics) the radius can be manually corrected with this option.
95 + The default value is 1.0. This option is ignored for point list output
96 + in conjuction with \fB-a\fR.
97 +
98   .SH NOTES
99 < The output may contain many overlapping spheres in areas with high photon
100 < density, particularly in caustics.  This results in inefficient and slow
101 < octree generation with \fIoconv(1)\fR.  Generally this can be improved by
102 < reducing \fInspheres\fR and/or \fIradscale\fR.
99 > The RADIANCE scene output may contain many overlapping spheres in areas with
100 > high photon density, particularly in caustics. This results in inefficient
101 > and slow octree generation with \fIoconv(1)\fR. Generally this can be
102 > improved by reducing \fInum\fR and/or \fIradscale\fR.
103  
104   .SH EXAMPLES
105   Visualise the distribution of global and caustic photons superimposed
# Line 90 | Line 107 | on the scene geometry with 5000 pale red and 10000 pal
107   respectively:
108   .IP
109   pmapdump -n 5k -c 1 0.4 0.4 global.pm -n 10k -c 0.4 0.4 1 caustic.pm |
110 < oconv - scene.rad > scene_pmdump.oct
110 > oconv - scene.rad > scene_pm.oct
111   .PP
112   Visualise the caustic photon distribution superimposed on the scene geometry
113   with 10000 spheres coloured according to the photons' respective RGB flux:
114   .IP
115 < pmapdump -n 10k -f caustic.pm | oconv - scene.rad > scene_pmdump.oct
115 > pmapdump -n 10k -f caustic.pm | oconv - scene.rad > scene_pm.oct
116   .PP
117 < Dumps may also be viewed on their own by piping the output of \fIpmapdump\fR
118 < directly into \fIobjview(1)\fR (using the default number of spheres in this
119 < example):
117 > RADIANCE scene dumps may also be viewed on their own by simply piping the
118 > output of \fIpmapdump\fR directly into \fIobjview(1)\fR (using the default
119 > number of spheres in this example):
120   .IP
121   pmapdump zombo.pm | objview
122 + .PP
123 + Dump photons as a (really long) point list to an ASCII file for import in
124 + a 3D point cloud viewer:
125 + .IP
126 + pmapdump -a -f -n 1m lotsa.pm > lotsa-pointz.txt
127 + .PP
128 + Capt. B. wants 'em bigger:
129 + .IP
130 + pmapdump -r 4.0 bonzo.pm > bigbonzo-pm.rad
131  
132   .SH AUTHOR
133   Roland Schregle (roland.schregle@{hslu.ch,gmail.com})
# Line 117 | Line 143 | German Research Foundation (DFG) and the Swiss Nationa
143  
144   .SH "SEE ALSO"
145   mkpmap(1), objview(1), oconv(1), rpict(1), rvu(1),
146 < \fIThe RADIANCE Photon Map Manual\fR
146 > \fIThe RADIANCE Photon Map Manual\fR,
147 > \fIBonzo Daylighting Tool [TM]\fR
148 >
149  

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