ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/doc/man/man1/pmapdump.1
(Generate patch)

Comparing ray/doc/man/man1/pmapdump.1 (file contents):
Revision 1.3 by rschregle, Wed Nov 21 19:42:20 2018 UTC vs.
Revision 1.4 by rschregle, Thu Jan 10 18:29:34 2019 UTC

# Line 6 | Line 6 | pmapdump - generate RADIANCE scene description of phot
6  
7   .SH SYNOPSIS
8   pmapdump [\fB-n\fR \fInspheres1\fR] [\fB-r\fR \fIradscale1\fR]
9 < [\fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR] \fIpmap1\fR
10 < [\fB-n\fR \fInspheres2\fR] [\fB-r\fR \fIradscale2\fR]
11 < [\fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR] \fIpmap2\fR ...
9 >         [\fB-f\fR | \fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR] \fIpmap1\fR
10 >         [\fB-n\fR \fInspheres2\fR] [\fB-r\fR \fIradscale2\fR]
11 >         [\fB-f\fR | \fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR] \fIpmap2\fR
12 >         ...
13  
14   .SH DESCRIPTION
15   \fIpmapdump\fR takes one or more photon map files generated with
16   \fImkpmap(1)\fR as input and sends a RADIANCE scene description of their
17 < photon distributions to the standard output. This can be visualised with
17 > photon distributions to the standard output. Photons are represented as
18 > spheres of material type \fIglow\fR. These can be visualised with
19   e.g. \fIobjview(1)\fR, \fIrpict(1)\fR, or \fIrvu(1)\fR to assess the
20 < location and local density of photons in relation to the scene geometry.
20 > location and local density of photons in relation to the scene geometry. No
21 > additional light sources are necessary, as the spheres representing the
22 > photons are self-luminous.
23   .PP
24   An arbitrary number of photon maps can be specified on the command line and
25 < the respective photon type is determined automagically. The different
26 < photon types are visualised as colour coded spheres according to the
27 < following default schema:
25 > the respective photon type is determined automagically.  Per default, the
26 > different photon types are visualised as colour coded spheres according to
27 > the following default schema:
28   .IP
29   \fIBlue\fR: global photons
30   .br
# Line 35 | Line 39 | following default schema:
39   \fIYellow\fR: contribution photons
40   .PP
41   These colours can be overridden for individual photon maps with the \fB-c\fR
42 < option (see below).
42 > option (see below).  Alternatively, photons can be individually coloured
43 > according to their actual RGB flux with the \fB-f\fR option (see below);
44 > while this makes it difficult to discern photon types, it can be used to
45 > quantitatively analyse colour bleeding effects.
46  
47   .SH OPTIONS
48   Options are effective for the photon map file immediately following on the
# Line 62 | Line 69 | The default value is 1.0.
69   Specifies a custom sphere colour for the next photon map. The colour is
70   specified as an RGB triplet, with each component in the range (0..1].
71   Without this option, the default colour for the corresponding photon type
72 < is used.
72 > is used. This option is mutually exclusive with \fB-f\fR.
73  
74 + .IP "\fB-f\fR"
75 + Boolean switch to colour each sphere according to the corresponding photon's
76 + RGB flux instead of a constant colour. Note that the resulting colours can
77 + span several orders of magnitude and may require tone mapping with
78 + \fIpcond(1)\fR for visualisation.  This option is mutually exclusive with
79 + \fB-c\fR.
80 +
81   .SH NOTES
82   The output may contain many overlapping spheres in areas with high photon
83   density, particularly in caustics.  This results in inefficient and slow
# Line 71 | Line 85 | octree generation with \fIoconv(1)\fR.  Generally this
85   reducing \fInspheres\fR and/or \fIradscale\fR.
86  
87   .SH EXAMPLES
88 < To visualise the distribution of global and caustic photons superimposed
88 > Visualise the distribution of global and caustic photons superimposed
89   on the scene geometry with 5000 pale red and 10000 pale blue spheres,
90   respectively:
91   .IP
92   pmapdump -n 5k -c 1 0.4 0.4 global.pm -n 10k -c 0.4 0.4 1 caustic.pm |
93   oconv - scene.rad > scene_pmdump.oct
94   .PP
95 < Alternatively, the dump may be viewed on its own by piping the output of
96 < \fIpmapdump\fR directly into \fIobjview(1)\fR (using the default number of
97 < spheres in this example):
95 > Visualise the caustic photon distribution superimposed on the scene geometry
96 > with 10000 spheres coloured according to the photons' respective RGB flux:
97 > .IP
98 > pmapdump -n 10k -f caustic.pm | oconv - scene.rad > scene_pmdump.oct
99 > .PP
100 > Dumps may also be viewed on their own by piping the output of \fIpmapdump\fR
101 > directly into \fIobjview(1)\fR (using the default number of spheres in this
102 > example):
103   .IP
104   pmapdump zombo.pm | objview
105  

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines