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Revision: 1.6
Committed: Tue Jan 22 18:31:28 2019 UTC (6 years, 3 months ago) by rschregle
Branch: MAIN
Changes since 1.5: +4 -4 lines
Log Message:
Honourable mention of Capt. B. :^)

File Contents

# User Rev Content
1 rschregle 1.6 .\" RCSid "$Id: pmapdump.1,v 1.5 2019/01/22 18:29:08 rschregle Exp $"
2     .TH PMAPDUMP 1 "$Date: 2019/01/22 18:29:08 $ $Revision: 1.5 $" RADIANCE
3 greg 1.1
4     .SH NAME
5 rschregle 1.5 pmapdump - generate RADIANCE scene description or point list representing
6     photon positions and (optionally) flux
7 greg 1.1
8     .SH SYNOPSIS
9 rschregle 1.5 pmapdump [\fB-a\fR] [\fB-n\fR \fInum1\fR] [\fB-r\fR \fIradscale1\fR]
10     [\fB-f\fR | \fB-c\fR \fIrcol1\fR \fIgcol1\fR \fIbcol1\fR]
11     \fIpmap1\fR
12     [\fB-a\fR] [\fB-n\fR \fInum2\fR] [\fB-r\fR \fIradscale2\fR]
13     [\fB-f\fR | \fB-c\fR \fIrcol2\fR \fIgcol2\fR \fIbcol2\fR]
14     \fIpmap2\fR ...
15 greg 1.1
16     .SH DESCRIPTION
17     \fIpmapdump\fR takes one or more photon map files generated with
18 rschregle 1.5 \fImkpmap(1)\fR as input and, by default, sends a RADIANCE scene description
19     of their photon distributions to the standard output. Photons are
20     represented as spheres of material type \fIglow\fR. These can be
21     visualised with e.g. \fIobjview(1)\fR, \fIrpict(1)\fR, or \fIrvu(1)\fR to
22     assess the location and local density of photons in relation to the scene
23     geometry. No additional light sources are necessary, as the spheres
24     representing the photons are self-luminous.
25     .PP
26     Alternatively, photons can also be output as an ASCII point list, where
27     each line contains a photon's position and colour.
28     This point list can be imported in a 3D point cloud processor/viewer
29     to interactively explore the photon map.
30 greg 1.1 .PP
31     An arbitrary number of photon maps can be specified on the command line and
32 rschregle 1.5 the respective photon type is determined automagically.Per default, the
33     different photon types are visualised as colour coded spheres/points
34     according to the following default schema:
35 greg 1.1 .IP
36     \fIBlue\fR: global photons
37     .br
38     \fICyan\fR: precomputed global photons
39     .br
40     \fIRed\fR: caustic photons
41     .br
42     \fIGreen\fR: volume photons
43     .br
44     \fIMagenta\fR: direct photons
45     .br
46     \fIYellow\fR: contribution photons
47 rschregle 1.2 .PP
48     These colours can be overridden for individual photon maps with the \fB-c\fR
49 rschregle 1.5 option (see below). Alternatively, photons can be individually coloured
50 rschregle 1.4 according to their actual RGB flux with the \fB-f\fR option (see below);
51     while this makes it difficult to discern photon types, it can be used to
52 rschregle 1.5 quantitatively analyse colour bleeding effects, for example.
53 greg 1.1
54     .SH OPTIONS
55     Options are effective for the photon map file immediately following on the
56     command line, and are reset to their defaults after completion of each dump.
57     As such they may be set individually for each photon map.
58    
59 rschregle 1.5 .IP "\fB-a\fR"
60     Boolean switch to output photons as a point list in ASCII (text) format
61     instead of a RADIANCE scene.
62     Each output line consists of 6 tab-separated floating point values: the
63     X, Y, Z coordinates of the photon's position, and the R, G, B colour
64     channels of its flux. These values. notably the flux, may be expressed
65     in scientific notation to accommodate their high dynamic range.
66    
67     .IP "\fB-f\fR"
68     Boolean switch to colour each sphere/point according to the corresponding
69     photon's RGB flux instead of a constant colour. Note that no exposure is
70     applied, and as such the resulting colours can span several orders of
71     magnitude and may require tone mapping with \fIpcond(1)\fR for
72     visualisation. This option is mutually exclusive with \fB-c\fR.
73    
74     .IP "\fB-c\fR \fIrcol\fR \fIgcol\fR \fIbcol\fR"
75     Specifies a custom sphere/point colour for the next photon map. The colour
76     is specified as an RGB triplet, with each component in the range (0..1].
77     Without this option, the default colour for the corresponding photon type
78     is used. This option is mutually exclusive with \fB-f\fR.
79    
80     .IP "\fB-n \fInum\fR"
81     Specifies the number of spheres or points to dump for the next photon map.
82     The dump is performed by random sampling with \fInum\fR as target count,
83     hence the number actually output will be approximate. \fINum\fR may be
84     suffixed by a case-insensitive multiplier for convenience, where
85     \fIk\fR = 10^3 and \fIm\fR = 10^6, although the latter may lead to problems
86     when processing the output geometry with \fIoconv(1)\fR. The default number
87     is 10k.
88 greg 1.1
89     .IP "\fB-r \fIradscale\fR"
90     Specifies a relative scale factor \fIradscale\fR for the sphere radius. The
91     sphere radius is determined automatically from an estimated average distance
92     between spheres so as to reduce clustering, assuming a uniform distribution.
93 rschregle 1.5 In cases where the distribution is substantially nonuniform (e.g. highly
94 greg 1.1 localised caustics) the radius can be manually corrected with this option.
95 rschregle 1.5 The default value is 1.0. This option is ignored for point list output
96     in conjuction with \fB-a\fR.
97 rschregle 1.2
98 greg 1.1 .SH NOTES
99 rschregle 1.5 The RADIANCE scene output may contain many overlapping spheres in areas with
100     high photon density, particularly in caustics. This results in inefficient
101     and slow octree generation with \fIoconv(1)\fR. Generally this can be
102     improved by reducing \fInum\fR and/or \fIradscale\fR.
103 greg 1.1
104     .SH EXAMPLES
105 rschregle 1.4 Visualise the distribution of global and caustic photons superimposed
106 rschregle 1.2 on the scene geometry with 5000 pale red and 10000 pale blue spheres,
107     respectively:
108 greg 1.1 .IP
109 rschregle 1.2 pmapdump -n 5k -c 1 0.4 0.4 global.pm -n 10k -c 0.4 0.4 1 caustic.pm |
110 rschregle 1.5 oconv - scene.rad > scene_pm.oct
111 greg 1.1 .PP
112 rschregle 1.4 Visualise the caustic photon distribution superimposed on the scene geometry
113     with 10000 spheres coloured according to the photons' respective RGB flux:
114     .IP
115 rschregle 1.5 pmapdump -n 10k -f caustic.pm | oconv - scene.rad > scene_pm.oct
116 rschregle 1.4 .PP
117 rschregle 1.5 RADIANCE scene dumps may also be viewed on their own by simply piping the
118     output of \fIpmapdump\fR directly into \fIobjview(1)\fR (using the default
119     number of spheres in this example):
120 greg 1.1 .IP
121     pmapdump zombo.pm | objview
122 rschregle 1.5 .PP
123     Dump photons as a (really long) point list to an ASCII file for import in
124     a 3D point cloud viewer:
125     .IP
126     pmapdump -a -f -n 1m lotsa.pm > lotsa-pointz.txt
127     .PP
128 rschregle 1.6 Capt. B wants 'em bigger:
129 rschregle 1.5 .IP
130     pmapdump -r 4.0 bonzo.pm > bigbonzo-pm.rad
131 greg 1.1
132     .SH AUTHOR
133     Roland Schregle (roland.schregle@{hslu.ch,gmail.com})
134    
135     .SH COPYRIGHT
136     (c) Fraunhofer Institute for Solar Energy Systems, Lucerne University of
137     Applied Sciences and Arts.
138    
139     .SH ACKNOWLEDGEMENT
140     Development of the RADIANCE photon mapping extension was sponsored by the
141     German Research Foundation (DFG) and the Swiss National Science Foundation
142 rschregle 1.6 (SNF). Greetz to Capt. B!
143 greg 1.1
144     .SH "SEE ALSO"
145     mkpmap(1), objview(1), oconv(1), rpict(1), rvu(1),
146 rschregle 1.5 \fIThe RADIANCE Photon Map Manual\fR,
147     \fIBonzo Daylighting Tool [TM]\fR
148    
149 greg 1.1