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root/radiance/ray/doc/man/man1/pinterp.1
Revision: 1.8
Committed: Thu Nov 7 23:20:28 2019 UTC (5 years, 7 months ago) by greg
Branch: MAIN
CVS Tags: rad5R4, rad5R3, HEAD
Changes since 1.7: +7 -2 lines
Log Message:
Added ability for pinterp, pmblur2, and vwrays to read 16-bit encoded depth

File Contents

# Content
1 .\" RCSid "$Id: pinterp.1,v 1.7 2009/02/21 00:06:05 greg Exp $"
2 .TH PINTERP 1 1/24/96 RADIANCE
3 .SH NAME
4 pinterp - interpolate/extrapolate view from pictures
5 .SH SYNOPSIS
6 .B pinterp
7 [
8 view options
9 ][
10 .B "\-t threshold"
11 ][
12 .B "\-z zout"
13 ][
14 .B \-f
15 .I type
16 ][
17 .B \-B
18 ][
19 .B \-a|q
20 ][
21 .B "\-e exposure"
22 ][
23 .B \-n
24 ]
25 .B "pictfile zspec .."
26 .SH DESCRIPTION
27 .I Pinterp
28 interpolates or extrapolates a new view from
29 one or more RADIANCE pictures and
30 sends the result to the standard output.
31 The input picture files must contain correct view specifications, as
32 maintained by
33 .I rpict(1),
34 .I rvu(1),
35 .I pfilt(1)
36 and
37 .I pinterp.
38 Specifically,
39 .I pinterp
40 will not work on pictures processed by
41 .I pcompos(1)
42 or
43 .I pcomb(1).
44 Each input file must be accompanied by a z specification, which
45 gives the distance to each pixel in the image.
46 If
47 .I zspec
48 is an existing file, it is assumed to contain a short floating point
49 number for each pixel, written in scanline order.
50 This file is usually generated by the
51 .I \-z
52 option of
53 .I rpict(1).
54 .I Pinterp
55 also accepts an encoded depth buffer, as produced by
56 .I rtpict(1)
57 or
58 .I rcode_depth(1).
59 If
60 .I zspec
61 is a positive number rather than a file, it will be used as a
62 constant value for the corresponding image.
63 This may be useful for certain transformations on "flat" images or
64 when the viewpoint remains constant.
65 .PP
66 The
67 .I \-n
68 option specifies that input and output
69 z distances are along the view direction,
70 rather than absolute distances to intersection points.
71 This option is usually appropriate with a constant z
72 specification, and should not be used with
73 .I rpict(1)
74 z files.
75 .PP
76 The
77 .I \-z
78 option writes out interpolated z values to the specified file.
79 Normally, this information is thrown away.
80 .PP
81 .I Pinterp
82 rearranges the pixels from the input pictures to produce a
83 reasonable estimate of the desired view.
84 Pixels that map within the
85 .I \-t
86 threshold of each other (.02 times the z distance
87 by default) are considered coincident.
88 With the
89 .I \-a
90 option, image points that coincide will be averaged together, giving
91 a smooth result.
92 The
93 .I \-q
94 option turns averaging off, which means that the first mapped pixel
95 for a given point will be used.
96 This makes the program run faster and
97 take less memory, but at the expense of image quality.
98 By default, two or more pictures are averaged together, and a single
99 picture is treated with the faster algorithm.
100 This may be undesirable when a quick result is desired from multiple
101 input pictures in the first case, or a single picture is being
102 reduced in size (anti-aliased) in the second case.
103 .PP
104 Portions which were hidden or missing in the input pictures must be
105 "filled in" somehow, and a number of methods are provided by the
106 .I \-f
107 option.
108 The default value for this option is
109 .I \-fa,
110 which results in both foreground and background filling.
111 The foreground fill algorithm spreads each input pixel to cover all
112 output pixels within a parallelogram corresponding to that pixel's
113 projection in the new view.
114 Without it, each input pixel contributes to at most one output
115 pixel.
116 The background algorithm fills in those areas in the final picture
117 that have not been filled with foreground pixels.
118 It does this by looking at the boundary surrounding each blank area
119 and picking the
120 farthest pixels to each side, assuming that this will make a suitable
121 background.
122 The
123 .I \-ff
124 option tells the program to use only the foreground fill, the
125 .I \-fb
126 option says use only background fill, and the
127 .I \-f0
128 option says not to use either fill algorithm.
129 .PP
130 Even when both fill algorithms are used, there may still be some unfilled
131 pixels.
132 By default, these pixels are painted black and assigned a z distance
133 of zero.
134 The
135 .I \-fc
136 option can be used to change the color used for unfilled pixels, and
137 the
138 .I \-fz
139 option can be used to set the z distance (always along the view direction).
140 Alternatively, the
141 .I \-fr
142 option can be used to compute these pixels using
143 .I rtrace(1).
144 The argument to this option is a quoted string containing arguments
145 for
146 .I rtrace.
147 It must contain the octree used to generate the input
148 pictures, along with any other options necessary to match the
149 calculation used for the input pictures.
150 The
151 .I \-fs
152 option can be used to place a limit on the distance (in pixels) over which
153 the background fill algorithm is used.
154 The default value for this option is 0, which is interpreted as no limit.
155 A value of 1 is equivalent to turning background fill off.
156 When combined with the
157 .I \-fr
158 option, this is roughly equivalent to the
159 .I \-ps
160 option of
161 .I rpict(1).
162 .PP
163 In order of increasing quality and cost, one can use the
164 .I \-fa
165 option alone, or the
166 .I \-fr
167 option paired with
168 .I \-fs
169 or
170 .I \-ff
171 or
172 .I \-f0.
173 The last combination will result in the recalculation of all pixels
174 not adequately accounted for in the input pictures, with an
175 associated computational expense.
176 It is rare that the
177 .I \-fs
178 option results in appreciable image degradation, so it is usually
179 the second combination that is used when the background fill
180 algorithm results in objectionable artifacts.
181 .PP
182 The
183 .I \-B
184 option may be used to average multiple views read from the standard
185 input into a single, blurred output picture.
186 This is similar to running
187 .I pinterp
188 multiple times and averaging the output together with a program like
189 .I pcomb(1).
190 This option is useful for simulating motion blur and depth of field.
191 (See
192 .I pmdblur(1).)\0
193 The input views are reported in the information header of the output
194 file, along with the averaged view.
195 The picture dimensions computed from the first view will be the
196 ones used, regardless whether or not the subsequent views agree.
197 (The reported pixel aspect ratio in the output is determined from
198 these original dimensions and the averaged view.)\0
199 Note that the expense of the
200 .I \-fr
201 option is proportional to the number of views computed, and the
202 .I \-z
203 output file will be the z-buffer of the last view interpolated
204 rather than an averaged distance map.
205 .PP
206 In general,
207 .I pinterp
208 performs well when the output view is flanked by two nearby input
209 views, such as might occur in a walk-through animation sequence.
210 The algorithms start to break down when there is a large difference
211 between the view desired and the view(s) provided.
212 Specifically, obscured objects may appear to have holes in them and
213 large areas at the image borders may not be filled by the
214 foreground or background algorithms.
215 Also, specular reflections and highlights will not be interpolated
216 very well, since their view-dependent appearance will be
217 incompletely compensated for by the program.
218 (The
219 .I \-a
220 option offers some benefit in this area.)\0
221 .PP
222 The
223 .I \-e
224 option may be used to adjust the output image exposure, with the
225 same specification given as for
226 .I pfilt.
227 The actual adjustment will be rounded to the nearest integer f-stop
228 if the
229 .I \-q
230 option is in effect (or there is only a single input picture).
231 .SH EXAMPLE
232 To interpolate two frames of a walk-through animation, anti-alias to
233 512x400 and increase the exposure by 2.5 f-stops:
234 .IP "" .2i
235 pinterp \-vf 27.vf \-a \-x 512 \-y 400 \-e +2.5 30.hdr 30.z 20.hdr 20.z > 27.hdr
236 .PP
237 To extrapolate a second eyepoint for a stereo pair and recalculate
238 background regions:
239 .IP "" .2i
240 pinterp \-vf right.vf \-ff \-fr "\-av .1 .1 .1 scene.oct" left.hdr left.z > right.hdr
241 .PP
242 To convert an angular fisheye to a hemispherical fisheye:
243 .IP "" .2i
244 pinterp \-vf fish.hdr \-vth -ff fish.hdr 1 > hemi.hdr
245 .SH AUTHOR
246 Greg Ward
247 .SH "SEE ALSO"
248 getinfo(1), pdfblur(1), pfilt(1), pmblur(1), pmdblur(1), rpict(1),
249 ranimate(1), rcode_depth(1), rtpict(1), rtrace(1), rvu(1)