| 102 |
|
divided by |
| 103 |
|
.I nsamp |
| 104 |
|
to minimize ghosting in the output. |
| 105 |
+ |
.PP |
| 106 |
+ |
To simulate a particular camera's aperture, divide the focal length of |
| 107 |
+ |
the lens by the f-number, then convert to the corresponding |
| 108 |
+ |
world coordinate units. |
| 109 |
+ |
For example, if you wish to simulate a 50mm lens at f/2.0 in |
| 110 |
+ |
a scene modeled in meters, then you divide 50mm by 2.0 to get 25mm, |
| 111 |
+ |
which corresponds to an effective aperture of 0.025 meters. |
| 112 |
|
.SH EXAMPLES |
| 113 |
|
To use |
| 114 |
|
.I pinterp |
| 134 |
|
.SH BUGS |
| 135 |
|
This program really only works with perspective views. |
| 136 |
|
.SH "SEE ALSO" |
| 137 |
< |
pcomb(1), pinterp(1), pmblur(1), rcalc(1), rpict(1), vwright(1) |
| 137 |
> |
pcomb(1), pinterp(1), pmblur(1), pmdblur(1), rcalc(1), rpict(1), vwright(1) |