255 |
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so theta=180 is the opposite side surface normal. |
256 |
|
This differs from the WINDOW, which use separate |
257 |
|
coordinate systems for the front and the back. |
258 |
< |
To confusing things further, notions of "front" and "back" are |
258 |
> |
To confuse things further, notions of "front" and "back" are |
259 |
|
opposite in WINDOW and RADIANCE. |
260 |
|
In RADIANCE, the normal of a window surface usually faces the |
261 |
< |
interior of a space. |
261 |
> |
interior of a space, where the WINDOW convention uses "FRONT" |
262 |
> |
for the exterior of a building. |
263 |
|
.PP |
264 |
|
In the |
265 |
|
.I genBSDF(1) |