64 |
|
Larger numbers result in quicker octree generation, |
65 |
|
but potentially slower rendering. |
66 |
|
Smaller values may or may not produce faster renderings, |
67 |
< |
since the default number (5) is close to optimal for most scenes. |
67 |
> |
since the default number (6) is close to optimal for most scenes. |
68 |
|
.PP |
69 |
|
The |
70 |
|
.I \-r |
72 |
|
This should be greater than or equal to the ratio of the largest |
73 |
|
and smallest dimensions in the scene (ie. surface size or distance between |
74 |
|
surfaces). |
75 |
< |
The default is 8192. |
75 |
> |
The default is 16384. |
76 |
|
.PP |
77 |
|
The |
78 |
|
.I \-f |
132 |
|
.IP "Set overflow in addobject (id)" |
133 |
|
This error occurs when too many surfaces are close together in a |
134 |
|
scene. |
135 |
< |
Sometimes a dense scene can be accomodated by increasing |
135 |
> |
Sometimes a dense scene can be accommodated by increasing |
136 |
|
the maximum resolution (by powers of two) using the |
137 |
|
.I \-r |
138 |
|
option, but usually this error indicates something is wrong. |