132 |
|
.IP "Set overflow in addobject (id)" |
133 |
|
This error occurs when too many surfaces are close together in a |
134 |
|
scene. |
135 |
– |
Sometimes a dense scene can be accommodated by increasing |
136 |
– |
the maximum resolution (by powers of two) using the |
137 |
– |
.I \-r |
138 |
– |
option, but usually this error indicates something is wrong. |
135 |
|
Either too many surfaces are lying right on top of each other, |
136 |
|
or the bounding cube is inflated from an oversized object |
137 |
|
or an improper |
138 |
|
.I \-b |
139 |
|
specification. |
140 |
+ |
If hundreds of triangles come together at a common vertex, it may |
141 |
+ |
not be possible to create an octree from the object. |
142 |
+ |
This happens most often when inane CAD systems create spheres using |
143 |
+ |
a polar tesselation. |
144 |
|
Chances are, the surface "id" is near one of those causing the problem. |
145 |
|
.IP "Hash table overflow in fullnode" |
146 |
|
This error is caused by too many surfaces. |