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Revision: 1.4
Committed: Tue Dec 9 15:59:06 2003 UTC (20 years, 5 months ago) by greg
Branch: MAIN
Changes since 1.3: +1 -1 lines
Log Message:
Fixed RCSid specification

File Contents

# User Rev Content
1 greg 1.4 .\" RCSid "$Id$"
2 greg 1.1 .TH OCONV 1 8/15/95 RADIANCE
3     .SH NAME
4     oconv - create an octree from a RADIANCE scene description
5     .SH SYNOPSIS
6     .B oconv
7     [
8     .B "\-i octree"
9     |
10     .B "\-b xmin ymin zmin size
11     ][
12     .B "\-n objlim"
13     ][
14     .B "\-r maxres"
15     ][
16     .B \-f
17     ][
18     .B \-w
19     ][
20     -
21     ]
22     [
23     .B "input .."
24     ]
25     .SH DESCRIPTION
26     .I Oconv
27     adds each scene description
28     .I input
29     to
30     .I octree
31     and sends the result to the standard output.
32     Each
33     .I input
34     can be either a file name, or a command (enclosed in quotes
35     and preceded by a `!').
36     Similarly, the octree input may be given as a command preceded
37     by a `!'.
38     If any of the surfaces will not fit in
39     .I octree,
40     an error message is printed and the program aborts.
41     If no
42     .I octree
43     is given, a new one is created large enough for
44     all of the surfaces.
45     .PP
46     The
47     .I \-b
48     option allows the user to give a bounding cube for the
49     scene, starting at
50     .I "xmin ymin zmin"
51     and having a side length
52     .I size.
53     If the cube does not contain all of the surfaces, an error results.
54     The
55     .I \-b
56     and
57     .I \-i
58     options are mutually exclusive.
59     .PP
60     The
61     .I \-n
62     option specifies the maximum surface set size for
63     each voxel.
64     Larger numbers result in quicker octree generation,
65     but potentially slower rendering.
66     Smaller values may or may not produce faster renderings,
67 greg 1.3 since the default number (6) is close to optimal for most scenes.
68 greg 1.1 .PP
69     The
70     .I \-r
71     option specifies the maximum octree resolution.
72     This should be greater than or equal to the ratio of the largest
73     and smallest dimensions in the scene (ie. surface size or distance between
74     surfaces).
75 greg 1.3 The default is 16384.
76 greg 1.1 .PP
77     The
78     .I \-f
79     option produces a frozen octree containing all the scene information.
80     Normally, only a reference to the scene files is stored in the
81     octree, and changes to those files may invalidate the result.
82     The freeze option is useful when the octree file's
83     integrity and loading speed is more important than its size, or
84     when the octree is to be relocated to another directory, and is
85     especially useful for creating library objects for the "instance"
86     primitive type.
87     If the input octree is frozen, the output will be also.
88     .PP
89     The
90     .I \-w
91     option suppresses warnings.
92     .PP
93     A hyphen by itself ('-') tells
94     .I oconv
95     to read scene data from its standard input.
96     This also implies the
97     .I \-f
98     option.
99     .PP
100     The only scene file changes that do not require octree regeneration are
101     modifications to non-surface parameters.
102     If the coordinates of a surface are changed, or any primitives are added
103     or deleted, oconv must be run again.
104     Programs will abort with a "stale octree" message
105     if they detect any dangerous inconsistencies between
106     the octree and the input files.
107     .PP
108     Although the octree file format is binary, it is meant to be portable
109     between machines.
110     The only limitation is that machines with radically different integer
111     sizes will not work together.
112     For the best results, the -f option should be used if an octree is
113     to be used in different environments.
114     .SH DIAGNOSTICS
115     There are four basic error types reported by oconv:
116     .IP
117     warning - a non-fatal input-related error
118     .IP
119     fatal - an unrecoverable input-related error
120     .IP
121     system - a system-related error
122     .IP
123     internal - a fatal error related to program limitations
124     .IP
125     consistency - a program-caused error
126     .PP
127     Most errors are self-explanatory.
128     However, the following internal errors should be mentioned:
129     .IP "Too many scene files"
130     Reduce the number of scene files by combining them or using calls
131     to xform(1) within files to create a hierarchy.
132     .IP "Set overflow in addobject (id)"
133     This error occurs when too many surfaces are close together in a
134     scene.
135 greg 1.3 Sometimes a dense scene can be accommodated by increasing
136 greg 1.1 the maximum resolution (by powers of two) using the
137     .I \-r
138     option, but usually this error indicates something is wrong.
139     Either too many surfaces are lying right on top of each other,
140     or the bounding cube is inflated from an oversized object
141     or an improper
142     .I \-b
143     specification.
144     Chances are, the surface "id" is near one of those causing the problem.
145     .IP "Hash table overflow in fullnode"
146     This error is caused by too many surfaces.
147     If it is possible to create an octree for the scene at all,
148     it will have to be done in stages using the
149     .I \-i
150     option.
151     .SH EXAMPLE
152     To add book1, book2 and a
153     transformed book3 to the octree ``scene.oct'':
154     .IP "" .2i
155     oconv -i scene.oct book1 book2 '\\!xform -rz 30 book3' > newscene.oct
156     .SH AUTHOR
157     Greg Ward
158     .SH NOTES
159     In the octree, the names of the scene files are stored rather
160     than the scene information.
161     This means that a new octree must be generated whenever the
162     scene files are changed or moved.
163     Also, an octree that has been moved to a new directory will not be able to find
164     scene files with relative pathnames.
165     The freeze option avoids these problems.
166     .I make(1)
167     or
168     .I rad(1)
169     can be used to automate octree creation and maintenance.
170     .SH "SEE ALSO"
171 greg 1.2 getbbox(1), getinfo(1), make(1), obj2mesh(1), rad(1),
172 greg 1.1 rpict(1), rview(1), rtrace(1), xform(1)