1 |
.\" RCSid "$Id: objview.1,v 1.5 2014/04/16 20:48:07 greg Exp $" |
2 |
.TH OBJVIEW 1 6/10/98 RADIANCE |
3 |
.SH NAME |
4 |
objview - view RADIANCE object(s) |
5 |
.SH SYNOPSIS |
6 |
.B objview |
7 |
[ |
8 |
.B "\-u updirection" |
9 |
][ |
10 |
rad options |
11 |
] |
12 |
input .. |
13 |
.br |
14 |
.B objview |
15 |
[ |
16 |
.B \-g |
17 |
][ |
18 |
.B "\-u updirection" |
19 |
][ |
20 |
glrad options |
21 |
] |
22 |
input .. |
23 |
.br |
24 |
[ |
25 |
.B "\-n nprocs" |
26 |
] |
27 |
input .. |
28 |
.br |
29 |
.SH DESCRIPTION |
30 |
.I Objview |
31 |
renders a RADIANCE object interactively using |
32 |
.I rad(1) |
33 |
or |
34 |
.I glrad(1). |
35 |
This program is merely a Perl script that adds some light |
36 |
sources to a scene then calls |
37 |
.I rad(1) |
38 |
or |
39 |
.I glrad(1) |
40 |
to make an octree and view the scene interactively. |
41 |
.PP |
42 |
If the default up vector (+Z) is inappropriate |
43 |
for this object, then specify a different one using the |
44 |
.I \-u |
45 |
option to |
46 |
.I objview. |
47 |
.PP |
48 |
Any number of material and scene files may be given, |
49 |
with no inputs causing |
50 |
.I objview |
51 |
to read a scene from its standard input. |
52 |
.PP |
53 |
The number of processors to use may be specified with the |
54 |
.I \-n |
55 |
option. |
56 |
.SH AUTHOR(s) |
57 |
Greg Ward (original), Axel Jacobs (Perl) |
58 |
.SH "SEE ALSO" |
59 |
glrad(1), oconv(1), rad(1), rvu(1) |