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root/radiance/ray/doc/man/man1/obj2rad.1
Revision: 1.4
Committed: Tue Sep 4 17:36:40 2007 UTC (16 years, 8 months ago) by greg
Branch: MAIN
CVS Tags: rad5R2, rad4R2P2, rad5R0, rad5R1, rad4R2, rad4R1, rad4R0, rad3R9, rad4R2P1
Changes since 1.3: +3 -3 lines
Log Message:
Added backslashes in front of hyphens (thanks to Bernd Zeimetz for his effort)

File Contents

# Content
1 .\" RCSid "$Id: obj2rad.1,v 1.3 2003/12/09 15:59:06 greg Exp $"
2 .TH OBJ2RAD 1 6/14/94 RADIANCE
3 .SH NAME
4 obj2rad - convert Wavefront .obj file to RADIANCE description
5 .SH SYNOPSIS
6 .B obj2rad
7 [
8 .B \-n
9 ][
10 .B \-f
11 ][
12 .B "\-m mapfile"
13 ][
14 .B "\-o objname"
15 ]
16 [
17 .B input
18 ]
19 .SH DESCRIPTION
20 .I Obj2rad
21 converts a Wavefront .obj file to a RADIANCE scene description.
22 The material names for the surfaces will assigned based on the
23 mapping rules file given in the
24 .I \-m
25 option.
26 If no mapping file is given, the identifiers given by the "usemtl"
27 statements will be used as the material names.
28 If no "usemtl" statements are found, the group names (given by
29 the "g" statement) will be used instead.
30 Failing this, the default material "white" will be used.
31 .PP
32 A mapping file contains a list of materials followed by the conditions
33 a surface must satisfy in order to have that material.
34 For example, if we wanted all faces in the Group "thingy" with
35 texture Map "pine" to use the material "wood",
36 and all other surfaces to use the
37 material "default", we would create the following mapping file:
38 .nf
39
40 default ;
41 wood (Group "thingy") (Map "pine") ;
42
43 .fi
44 All faces would satisfy the first set of conditions (which is empty),
45 but only the faces in the Group "thingy"
46 with texture Map "pine" would satisfy the
47 second set of conditions.
48 .PP
49 Each rule can have up to one condition per qualifier, and different
50 translators use different qualifiers.
51 In
52 .I obj2rad,
53 the valid qualifiers are
54 .I "Material, Map, Group, Object"
55 and
56 .I Face.
57 A condition is either a single value for a
58 specific attribute, or an integer range of values.
59 (Integer ranges are
60 specified in brackets and separated by a colon, eg. [\-15:27], and are
61 always inclusive.) A semicolon is used to indicate the end of a rule,
62 which can extend over several lines if necessary.
63 .PP
64 The semantics of the rule are such that "and" is the implied conjunction
65 between conditions.
66 Thus, it makes no sense to have more than one
67 condition in a rule for a given qualifier.
68 If the user wants the same
69 material to be used for surfaces that satisfy different conditions,
70 they simply add more rules.
71 For example, if the user also wanted faces between 50 and 175 in the
72 Group "yohey" to use "wood",
73 they would add the following rule to the end of the example above:
74 .nf
75
76 wood (Face [50:175]) (Group "yohey") ;
77
78 .fi
79 Note that the order of conditions in a rule is irrelevant.
80 However,
81 the order of rules is very important, since the last rule satisfied
82 determines which material a surface is assigned.
83 .PP
84 By convention, the identifier "void" is used to delete unwanted
85 surfaces.
86 A surface is also deleted if it fails to match any rule.
87 Void is used in a rule as any other material, but it has the
88 effect of excluding all matching surfaces from the translator output.
89 For example, the following mapping would delete all surfaces in the
90 Object "junk" except those with the Group name "beige", to which it
91 would assign the material "beige_cloth", and all other surfaces
92 would be "tacky":
93 .nf
94
95 tacky ;
96 void (Object "junk") ;
97 beige_cloth (Object "junk") (Group "beige") ;
98
99 .fi
100 .PP
101 The
102 .I \-n
103 option may be used to produce a list of qualifiers from which to construct
104 a mapping for the given .obj file.
105 This is also useful for determining which materials must be defined
106 when no mapping is used.
107 .PP
108 The
109 .I \-f
110 option is used to flatten all faces, effectively ignoring vertex
111 normal information.
112 This is sometimes desirable when a smaller model or more robust
113 rendering is desired, since interpolating vertex normals takes time
114 and is not always reliable.
115 .PP
116 The
117 .I \-o
118 option may be used to specify the name of this object, though it
119 will be overriden by any "o" statements in the input file.
120 If this option is absent, and there are no "o" statements,
121 .I obj2rad
122 will attempt to name surfaces based on their group associations.
123 .PP
124 If no input files are given, the standard input is read.
125 .SH DETAILS
126 The following Wavefront statements are understood and translated by
127 .I obj2rad.
128 .TP 10n
129 .BR #
130 A comment.
131 This statement is passed to the output verbatim.
132 It has no effect.
133 .TP
134 .BR f
135 A polygonal face.
136 If the vertices have associated surface normals, the face
137 will be broken into quadrilaterals and triangles with the
138 appropriate Radiance textures to interpolate them.
139 Likewise, if the face is non-planar, it will be broken
140 into triangles.
141 Each face in the input file is assigned a number, starting with 1,
142 and this number may be used in the material mapping rules.
143 .TP
144 .BR g
145 Group association.
146 The following faces are associated with the named group(s).
147 These may be used in the mapping rules, where a rule is matched
148 if there is an association with the named Group.
149 (I.e. since there may be multiple group associations, any match
150 is considered valid.)
151 If a mapping file is not used and no "usemtl" statement has been
152 encountered, the main group is used for the surface material
153 identifier.
154 .TP
155 .BR o
156 Object name.
157 This is used to name the following faces, and may be used
158 in the mapping rules.
159 .TP
160 .BR usemap
161 A texture map (i.e. Radiance pattern) name.
162 The name may be used in the material mapping rules, but
163 the indexing of Radiance patterns is not yet supported.
164 .TP
165 .BR usemtl
166 A material name.
167 The name may be used in mapping rules, or will be used
168 as the Radiance material identifier if no mapping is given.
169 .TP
170 .BR v
171 A vertex, given by its x, y and z coordinates.
172 .TP
173 .BR vn
174 A vertex normal, given by its x, y and z direction components.
175 This vector will be normalized by
176 .I obj2rad,
177 and an error will result if it has length zero.
178 .TP
179 .BR vt
180 A vertex texture coordinate.
181 Not currently used, but will be if we ever get around to
182 supporting Wavefront textures.
183 .PP
184 All other statement types will be ignored on the input.
185 A final comment at the end of the Radiance output file will give some
186 indication of how successful the translation was, since
187 it will mention the number of statements
188 .I obj2rad
189 did not recognize.
190 .SH EXAMPLE
191 To create a qualifier list for triceratops.obj:
192 .IP "" .2i
193 obj2rad \-n triceratops.obj > triceratops.qual
194 .PP
195 To translate triceratops.obj into a RADIANCE file using the mapping
196 triceratops.map:
197 .IP "" .2i
198 obj2rad \-m triceratops.map triceratops.obj > triceratops.rad
199 .SH NOTES
200 Many good and useful Wavefront object files are available by
201 anonymous ftp from "avalon.chinalake.navy.mil" in the
202 /pub/objects/obj directory.
203 .SH FILES
204 tmesh.cal - used for triangle normal interpolation
205 .br
206 surf.cal - used for quadrilateral normal interpolation
207 .SH AUTHOR
208 Greg Ward
209 .SH "SEE ALSO"
210 arch2rad(1), ies2rad(1), obj2mesh(1), oconv(1), thf2rad(1), xform(1)