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root/radiance/ray/doc/man/man1/obj2mesh.1
Revision: 1.8
Committed: Fri Apr 23 00:56:27 2004 UTC (20 years ago) by greg
Branch: MAIN
CVS Tags: rad3R7P2, rad3R7P1, rad3R6, rad3R6P1, rad3R8
Changes since 1.7: +10 -2 lines
Log Message:
Added -l option to search RAYPATH library locations for material file

File Contents

# Content
1 .\" RCSid "$Id: obj2mesh.1,v 1.7 2004/02/01 22:31:19 greg Exp $"
2 .TH OBJ2MESH 1 03/11/03 RADIANCE
3 .SH NAME
4 obj2mesh - create a compiled RADIANCE mesh file from Wavefront .OBJ input
5 .SH SYNOPSIS
6 .B obj2mesh
7 [
8 .B "\-a matfile"
9 ][
10 .B "\-l matlib"
11 ][
12 .B "\-n objlim"
13 ][
14 .B "\-r maxres"
15 ][
16 .B \-w
17 ]
18 [
19 .B "input.obj"
20 [
21 .B "output.rtm"
22 ]
23 ]
24 .SH DESCRIPTION
25 .I Obj2mesh
26 reads a Wavefront .OBJ file from
27 .I input.obj
28 (or the standard input) and compiles it into a RADIANCE triangle mesh,
29 which is sent to
30 .I output.rtm
31 (or standard output).
32 Any RADIANCE material descriptions included via one or more
33 .I \-a
34 options will be compiled and stored in the mesh as well.
35 If the
36 .I \-l
37 option is used to specify a material file, the RADIANCE library
38 locations are searched.
39 This mesh may be included in a RADIANCE scene description via the
40 .I mesh
41 primitive, thus:
42 .IP "" .2i
43 mod mesh id
44 .br
45 1+ output.rtm [xform args]
46 .br
47 0
48 .br
49 0
50 .PP
51 The syntax and semantics are identical to the RADIANCE
52 .I instance
53 primitive.
54 If
55 .I mod
56 is "void", then the stored mesh materials will be applied during rendering.
57 Otherwise, the given material will be substituted on
58 all the mesh surfaces.
59 .PP
60 The
61 .I \-n
62 option specifies the maximum surface set size for
63 each voxel.
64 Larger numbers result in quicker mesh generation needing
65 less memory, but potentially slower rendering.
66 Smaller values may produce faster renderings,
67 since the default number (15) is on the high side to reduce
68 the compiled mesh octree size.
69 Values below 6 are not recommended, since this is the median
70 valence for a mesh vertex (the number of adjacent faces),
71 and smaller values will result in pointless octree subdivision.
72 .PP
73 The
74 .I \-r
75 option specifies the maximum octree resolution.
76 This should be greater than or equal to the ratio of the mesh bounding
77 box to the smallest triangle.
78 The default is 16384.
79 .PP
80 The
81 .I \-w
82 option suppresses warnings.
83 .PP
84 Although the mesh file format is binary, it is meant to be portable
85 between machines.
86 The only limitation is that machines with radically different integer
87 sizes will not work together.
88 .SH DETAILS
89 The following Wavefront statements are understood and compiled by
90 .I obj2mesh.
91 .TP 10n
92 .BI v " x y z"
93 A vertex location, given by its Cartesian coordinates.
94 The final mesh position may of course be modified by
95 the transform arguments given to the
96 .I mesh
97 primitive in the Radiance scene description.
98 .TP
99 .BI vn " dx dy dz"
100 A vertex normal vector, given by its three
101 direction components, which will be normalized by
102 .I obj2mesh.
103 Normals will be interpolated over the mesh
104 during rendering to produce a smooth surface.
105 If no vertex normals are present, the mesh will appear tesselated.
106 A zero length normal (i.e., 0 0 0) will generate a syntax error.
107 .TP
108 .BI vt " u v"
109 A local vertex texture coordinate.
110 These coordinates will be interpolated and passed
111 to the "Lu" and "Lv" variables during rendering.
112 Local coordinates can extend over any desired range of values.
113 .TP
114 .BI usemtl " mname"
115 A material name.
116 The following faces will use the named material, which is
117 taken from the material definitions in the
118 .I \-a
119 input file(s).
120 .TP
121 .BI g " gname"
122 Group association.
123 The following faces are associated with the named group.
124 If no "usemtl" statement has been
125 encountered, the current group is used for the surface material
126 identifier.
127 .TP
128 .BI f " v1/t1/n1 v2/t2/n2 v3/t3/n3" " .."
129 A polygonal face.
130 Polygon vertices are specified as three indices separated
131 by slashes ('/').
132 The first index is the vertex location, the
133 second index is the local (u,v) texture coordinate, and the
134 third index is the vertex surface normal.
135 Positive indices count from the beginning of the input,
136 where the first vertex position (
137 .I v
138 statement) is numbered 1, and likewise
139 for the first texture coordinate and the first surface normal.
140 Negative indices count backward from the current position in
141 the input, where -1 is the last vertex encountered, -2
142 is the one before that, etc.
143 An index of 0 may be used for the vertex texture or normal to
144 indicate none, or these may be left off entirely.
145 All faces will be broken into triangles in the final mesh.
146 .I Obj2mesh
147 currently makes an unsafe assumption that faces are convex,
148 which may result in odd results if they are not.
149 .PP
150 All other statement types will be ignored on the input.
151 Statements understood by
152 .I obj2rad(1)
153 will be ignored silently; other statements will generate
154 a warning message after translation to indicate how much was missed.
155 .SH DIAGNOSTICS
156 There are four basic error types reported by obj2mesh:
157 .IP
158 warning - a non-fatal input-related error
159 .IP
160 fatal - an unrecoverable input-related error
161 .IP
162 system - a system-related error
163 .IP
164 internal - a fatal error related to program limitations
165 .IP
166 consistency - a program-caused error
167 .PP
168 Most errors are self-explanatory.
169 However, the following internal errors should be mentioned:
170 .IP "Set overflow in addobject (id)"
171 This error occurs when too many surfaces are close together in a
172 scene.
173 Sometimes a dense mesh can be accommodated by increasing
174 the maximum resolution (by powers of two) using the
175 .I \-r
176 option, but usually this error indicates something is wrong.
177 Either too many surfaces are lying right on top of each other,
178 or the bounding cube is inflated from disparate geometry
179 in the input.
180 Chances are, the face number "id" is near
181 those causing the problem.
182 .IP "Hash table overflow in fullnode"
183 This error is caused by too many surfaces, and there is
184 little hope of compiling this mesh.
185 .SH EXAMPLES
186 To create a compiled triangle mesh from the scene file mesh.obj
187 using materials from the file mesh.mat:
188 .IP "" .2i
189 obj2mesh -a mesh.mat mesh.obj mesh.rtm
190 .PP
191 To use local coordinates to place a square tiled image on a mesh object:
192 .sp
193 .nf
194 void colorpict tiled_pat
195 7 red green blue mytile.pic . frac(Lu) frac(Lv)
196 0
197 0
198
199 tiled_pat plastic tiled_mat
200 0
201 0
202 5 .9 .9 .9 0 0
203
204 tiled_mat mesh tiled_mesh
205 1 mymesh.rtm
206 0
207 0
208 .fi
209 .SH ENVIRONMENT
210 RAYPATH the directories to search for material files.
211 .SH AUTHOR
212 Greg Ward
213 .SH "SEE ALSO"
214 gensurf(1), getinfo(1), make(1), obj2rad(1),
215 oconv(1), rpict(1), rvu(1), rtrace(1), xform(1)