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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.8 by greg, Fri Apr 23 00:56:27 2004 UTC vs.
Revision 1.14 by greg, Mon Mar 30 18:28:35 2020 UTC

# Line 14 | Line 14 | obj2mesh - create a compiled RADIANCE mesh file from W
14   .B "\-r maxres"
15   ][
16   .B \-w
17 + ][
18 + .B \-v
19   ]
20   [
21   .B "input.obj"
# Line 61 | Line 63 | The
63   .I \-n
64   option specifies the maximum surface set size for
65   each voxel.
66 < Larger numbers result in quicker mesh generation needing
67 < less memory, but potentially slower rendering.
66 < Smaller values may produce faster renderings,
67 < since the default number (15) is on the high side to reduce
68 < the compiled mesh octree size.
66 > Larger numbers result in quicker mesh generation,
67 > but potentially slower rendering.
68   Values below 6 are not recommended, since this is the median
69   valence for a mesh vertex (the number of adjacent faces),
70   and smaller values will result in pointless octree subdivision.
71 + The default setting is 9.
72   .PP
73   The
74   .I \-r
# Line 80 | Line 80 | The default is 16384.
80   The
81   .I \-w
82   option suppresses warnings.
83 + The
84 + .I \-v
85 + option prints out final mesh statistics.
86   .PP
87   Although the mesh file format is binary, it is meant to be portable
88   between machines.
# Line 138 | Line 141 | where the first vertex position (
141   statement) is numbered 1, and likewise
142   for the first texture coordinate and the first surface normal.
143   Negative indices count backward from the current position in
144 < the input, where -1 is the last vertex encountered, -2
144 > the input, where \-1 is the last vertex encountered, \-2
145   is the one before that, etc.
146   An index of 0 may be used for the vertex texture or normal to
147   indicate none, or these may be left off entirely.
148   All faces will be broken into triangles in the final mesh.
146 .I Obj2mesh
147 currently makes an unsafe assumption that faces are convex,
148 which may result in odd results if they are not.
149   .PP
150   All other statement types will be ignored on the input.
151   Statements understood by
# Line 186 | Line 186 | little hope of compiling this mesh.
186   To create a compiled triangle mesh from the scene file mesh.obj
187   using materials from the file mesh.mat:
188   .IP "" .2i
189 < obj2mesh -a mesh.mat mesh.obj mesh.rtm
189 > obj2mesh \-a mesh.mat mesh.obj mesh.rtm
190   .PP
191   To use local coordinates to place a square tiled image on a mesh object:
192   .sp
193   .nf
194   void colorpict tiled_pat
195 < 7 red green blue mytile.pic . frac(Lu) frac(Lv)
195 > 7 red green blue mytile.hdr . frac(Lu) frac(Lv)
196   0
197   0
198  
# Line 211 | Line 211 | RAYPATH                the directories to search for material files.
211   .SH AUTHOR
212   Greg Ward
213   .SH "SEE ALSO"
214 < gensurf(1), getinfo(1), make(1), obj2rad(1),
214 > gensurf(1), getinfo(1), make(1), obj2rad(1), objutil(1)
215   oconv(1), rpict(1), rvu(1), rtrace(1), xform(1)

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