--- ray/doc/man/man1/obj2mesh.1 2003/03/12 17:26:58 1.2 +++ ray/doc/man/man1/obj2mesh.1 2004/01/01 19:31:45 1.6 @@ -1,10 +1,12 @@ -.\" RCSid "$Id" +.\" RCSid "$Id: obj2mesh.1,v 1.6 2004/01/01 19:31:45 greg Exp $" .TH OBJ2MESH 1 03/11/03 RADIANCE .SH NAME obj2mesh - create a compiled RADIANCE mesh file from Wavefront .OBJ input .SH SYNOPSIS .B obj2mesh [ +.B "\-a matinput" +][ .B "\-n objlim" ][ .B "\-r maxres" @@ -25,6 +27,9 @@ reads a Wavefront .OBJ file from which is sent to .I output.rtm (or standard output). +Any RADIANCE material descriptions included via one or more +.I \-a +options will be compiled and stored in the mesh as well. This mesh may be included in a RADIANCE scene description via the .I mesh primitive, thus: @@ -39,8 +44,12 @@ mod mesh id .PP The syntax and semantics are identical to the RADIANCE .I instance -primitive, except that the mesh modifier may not be "void", since -materials are not included in a compiled mesh file. +primitive. +If +.I mod +is "void", then the stored mesh materials will be applied during rendering. +Otherwise, the given material will be substituted on +all the mesh surfaces. .PP The .I \-n @@ -96,6 +105,20 @@ These coordinates will be interpolated and passed to the "Lu" and "Lv" variables during rendering. Local coordinates can extend over any desired range of values. .TP +.BI usemtl " mname" +A material name. +The following faces will use the named material, which is +taken from the material definitions in the +.I \-a +input file(s). +.TP +.BI g " gname" +Group association. +The following faces are associated with the named group. +If no "usemtl" statement has been +encountered, the current group is used for the surface material +identifier. +.TP .BI f " v1/t1/n1 v2/t2/n2 v3/t3/n3" " .." A polygonal face. Polygon vertices are specified as three indices separated @@ -154,11 +177,12 @@ those causing the problem. This error is caused by too many surfaces, and there is little hope of compiling this mesh. .SH EXAMPLE -To create a compiled triangle mesh from the scene file mesh.obj: +To create a compiled triangle mesh from the scene file mesh.obj +using materials from the file mesh.mat: .IP "" .2i -oconv mesh.obj mesh.rtm +obj2mesh -a mesh.mat mesh.obj mesh.rtm .SH AUTHOR Greg Ward .SH "SEE ALSO" gensurf(1), getinfo(1), make(1), obj2rad(1), -oconv(1), rpict(1), rview(1), rtrace(1), xform(1) +oconv(1), rpict(1), rvu(1), rtrace(1), xform(1)