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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.2 by greg, Wed Mar 12 17:26:58 2003 UTC vs.
Revision 1.3 by greg, Fri Mar 14 21:27:45 2003 UTC

# Line 5 | Line 5 | obj2mesh - create a compiled RADIANCE mesh file from W
5   .SH SYNOPSIS
6   .B obj2mesh
7   [
8 + .B "\-a matinput"
9 + ][
10   .B "\-n objlim"
11   ][
12   .B "\-r maxres"
# Line 25 | Line 27 | reads a Wavefront .OBJ file from
27   which is sent to
28   .I output.rtm
29   (or standard output).
30 + Any RADIANCE material descriptions included via one or more
31 + .I \-a
32 + options will be compiled and stored in the mesh as well.
33   This mesh may be included in a RADIANCE scene description via the
34   .I mesh
35   primitive, thus:
# Line 39 | Line 44 | mod mesh id
44   .PP
45   The syntax and semantics are identical to the RADIANCE
46   .I instance
47 < primitive, except that the mesh modifier may not be "void", since
48 < materials are not included in a compiled mesh file.
47 > primitive.
48 > If
49 > .I mod
50 > is "void", then the stored mesh materials will be applied during rendering.
51 > Otherwise, the given material will be substituted on
52 > all the mesh surfaces.
53   .PP
54   The
55   .I \-n
# Line 95 | Line 104 | A local vertex texture coordinate.
104   These coordinates will be interpolated and passed
105   to the "Lu" and "Lv" variables during rendering.
106   Local coordinates can extend over any desired range of values.
107 + .TP
108 + .BI usemtl " mname"
109 + A material name.
110 + The following faces will use the named material, which is
111 + taken from the material definitions in the
112 + .I \-a
113 + input file(s).
114 + .TP
115 + .BI g " gname"
116 + Group association.
117 + The following faces are associated with the named group.
118 + If no "usemtl" statement has been
119 + encountered, the current group is used for the surface material
120 + identifier.
121   .TP
122   .BI f " v1/t1/n1 v2/t2/n2 v3/t3/n3" " .."
123   A polygonal face.

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