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root/radiance/ray/doc/man/man1/obj2mesh.1
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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.10 by greg, Tue Sep 4 17:36:40 2007 UTC vs.
Revision 1.12 by greg, Fri Jan 24 01:26:44 2014 UTC

# Line 141 | Line 141 | is the one before that, etc.
141   An index of 0 may be used for the vertex texture or normal to
142   indicate none, or these may be left off entirely.
143   All faces will be broken into triangles in the final mesh.
144 .I Obj2mesh
145 currently makes an unsafe assumption that faces are convex,
146 which may result in odd results if they are not.
144   .PP
145   All other statement types will be ignored on the input.
146   Statements understood by
# Line 190 | Line 187 | To use local coordinates to place a square tiled image
187   .sp
188   .nf
189   void colorpict tiled_pat
190 < 7 red green blue mytile.pic . frac(Lu) frac(Lv)
190 > 7 red green blue mytile.hdr . frac(Lu) frac(Lv)
191   0
192   0
193  

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