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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.8 by greg, Fri Apr 23 00:56:27 2004 UTC vs.
Revision 1.11 by greg, Mon Nov 10 19:08:17 2008 UTC

# Line 61 | Line 61 | The
61   .I \-n
62   option specifies the maximum surface set size for
63   each voxel.
64 < Larger numbers result in quicker mesh generation needing
65 < less memory, but potentially slower rendering.
66 < Smaller values may produce faster renderings,
67 < since the default number (15) is on the high side to reduce
68 < the compiled mesh octree size.
64 > Larger numbers result in quicker mesh generation,
65 > but potentially slower rendering.
66   Values below 6 are not recommended, since this is the median
67   valence for a mesh vertex (the number of adjacent faces),
68   and smaller values will result in pointless octree subdivision.
69 + The default setting is 9.
70   .PP
71   The
72   .I \-r
# Line 138 | Line 136 | where the first vertex position (
136   statement) is numbered 1, and likewise
137   for the first texture coordinate and the first surface normal.
138   Negative indices count backward from the current position in
139 < the input, where -1 is the last vertex encountered, -2
139 > the input, where \-1 is the last vertex encountered, \-2
140   is the one before that, etc.
141   An index of 0 may be used for the vertex texture or normal to
142   indicate none, or these may be left off entirely.
# Line 186 | Line 184 | little hope of compiling this mesh.
184   To create a compiled triangle mesh from the scene file mesh.obj
185   using materials from the file mesh.mat:
186   .IP "" .2i
187 < obj2mesh -a mesh.mat mesh.obj mesh.rtm
187 > obj2mesh \-a mesh.mat mesh.obj mesh.rtm
188   .PP
189   To use local coordinates to place a square tiled image on a mesh object:
190   .sp
191   .nf
192   void colorpict tiled_pat
193 < 7 red green blue mytile.pic . frac(Lu) frac(Lv)
193 > 7 red green blue mytile.hdr . frac(Lu) frac(Lv)
194   0
195   0
196  

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