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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.7 by greg, Sun Feb 1 22:31:19 2004 UTC vs.
Revision 1.10 by greg, Tue Sep 4 17:36:40 2007 UTC

# Line 5 | Line 5 | obj2mesh - create a compiled RADIANCE mesh file from W
5   .SH SYNOPSIS
6   .B obj2mesh
7   [
8 < .B "\-a matinput"
8 > .B "\-a matfile"
9   ][
10 + .B "\-l matlib"
11 + ][
12   .B "\-n objlim"
13   ][
14   .B "\-r maxres"
# Line 30 | Line 32 | which is sent to
32   Any RADIANCE material descriptions included via one or more
33   .I \-a
34   options will be compiled and stored in the mesh as well.
35 + If the
36 + .I \-l
37 + option is used to specify a material file, the RADIANCE library
38 + locations are searched.
39   This mesh may be included in a RADIANCE scene description via the
40   .I mesh
41   primitive, thus:
# Line 55 | Line 61 | The
61   .I \-n
62   option specifies the maximum surface set size for
63   each voxel.
64 < Larger numbers result in quicker mesh generation needing
65 < less memory, but potentially slower rendering.
60 < Smaller values may produce faster renderings,
61 < since the default number (15) is on the high side to reduce
62 < the compiled mesh octree size.
64 > Larger numbers result in quicker mesh generation,
65 > but potentially slower rendering.
66   Values below 6 are not recommended, since this is the median
67   valence for a mesh vertex (the number of adjacent faces),
68   and smaller values will result in pointless octree subdivision.
69 + The default setting is 9.
70   .PP
71   The
72   .I \-r
# Line 132 | Line 136 | where the first vertex position (
136   statement) is numbered 1, and likewise
137   for the first texture coordinate and the first surface normal.
138   Negative indices count backward from the current position in
139 < the input, where -1 is the last vertex encountered, -2
139 > the input, where \-1 is the last vertex encountered, \-2
140   is the one before that, etc.
141   An index of 0 may be used for the vertex texture or normal to
142   indicate none, or these may be left off entirely.
# Line 180 | Line 184 | little hope of compiling this mesh.
184   To create a compiled triangle mesh from the scene file mesh.obj
185   using materials from the file mesh.mat:
186   .IP "" .2i
187 < obj2mesh -a mesh.mat mesh.obj mesh.rtm
187 > obj2mesh \-a mesh.mat mesh.obj mesh.rtm
188   .PP
189   To use local coordinates to place a square tiled image on a mesh object:
190   .sp
# Line 200 | Line 204 | tiled_mat mesh tiled_mesh
204   0
205   0
206   .fi
207 + .SH ENVIRONMENT
208 + RAYPATH         the directories to search for material files.
209   .SH AUTHOR
210   Greg Ward
211   .SH "SEE ALSO"

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