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root/radiance/ray/doc/man/man1/obj2mesh.1
Revision: 1.13
Committed: Fri Mar 3 01:25:27 2017 UTC (7 years, 3 months ago) by greg
Branch: MAIN
CVS Tags: rad5R2, rad5R1
Changes since 1.12: +6 -1 lines
Log Message:
Added -v option to obj2mesh for reporting mesh statistics

File Contents

# Content
1 .\" RCSid "$Id: obj2mesh.1,v 1.12 2014/01/24 01:26:44 greg Exp $"
2 .TH OBJ2MESH 1 03/11/03 RADIANCE
3 .SH NAME
4 obj2mesh - create a compiled RADIANCE mesh file from Wavefront .OBJ input
5 .SH SYNOPSIS
6 .B obj2mesh
7 [
8 .B "\-a matfile"
9 ][
10 .B "\-l matlib"
11 ][
12 .B "\-n objlim"
13 ][
14 .B "\-r maxres"
15 ][
16 .B \-w
17 ][
18 .B \-v
19 ]
20 [
21 .B "input.obj"
22 [
23 .B "output.rtm"
24 ]
25 ]
26 .SH DESCRIPTION
27 .I Obj2mesh
28 reads a Wavefront .OBJ file from
29 .I input.obj
30 (or the standard input) and compiles it into a RADIANCE triangle mesh,
31 which is sent to
32 .I output.rtm
33 (or standard output).
34 Any RADIANCE material descriptions included via one or more
35 .I \-a
36 options will be compiled and stored in the mesh as well.
37 If the
38 .I \-l
39 option is used to specify a material file, the RADIANCE library
40 locations are searched.
41 This mesh may be included in a RADIANCE scene description via the
42 .I mesh
43 primitive, thus:
44 .IP "" .2i
45 mod mesh id
46 .br
47 1+ output.rtm [xform args]
48 .br
49 0
50 .br
51 0
52 .PP
53 The syntax and semantics are identical to the RADIANCE
54 .I instance
55 primitive.
56 If
57 .I mod
58 is "void", then the stored mesh materials will be applied during rendering.
59 Otherwise, the given material will be substituted on
60 all the mesh surfaces.
61 .PP
62 The
63 .I \-n
64 option specifies the maximum surface set size for
65 each voxel.
66 Larger numbers result in quicker mesh generation,
67 but potentially slower rendering.
68 Values below 6 are not recommended, since this is the median
69 valence for a mesh vertex (the number of adjacent faces),
70 and smaller values will result in pointless octree subdivision.
71 The default setting is 9.
72 .PP
73 The
74 .I \-r
75 option specifies the maximum octree resolution.
76 This should be greater than or equal to the ratio of the mesh bounding
77 box to the smallest triangle.
78 The default is 16384.
79 .PP
80 The
81 .I \-w
82 option suppresses warnings.
83 The
84 .I \-v
85 option prints out final mesh statistics.
86 .PP
87 Although the mesh file format is binary, it is meant to be portable
88 between machines.
89 The only limitation is that machines with radically different integer
90 sizes will not work together.
91 .SH DETAILS
92 The following Wavefront statements are understood and compiled by
93 .I obj2mesh.
94 .TP 10n
95 .BI v " x y z"
96 A vertex location, given by its Cartesian coordinates.
97 The final mesh position may of course be modified by
98 the transform arguments given to the
99 .I mesh
100 primitive in the Radiance scene description.
101 .TP
102 .BI vn " dx dy dz"
103 A vertex normal vector, given by its three
104 direction components, which will be normalized by
105 .I obj2mesh.
106 Normals will be interpolated over the mesh
107 during rendering to produce a smooth surface.
108 If no vertex normals are present, the mesh will appear tesselated.
109 A zero length normal (i.e., 0 0 0) will generate a syntax error.
110 .TP
111 .BI vt " u v"
112 A local vertex texture coordinate.
113 These coordinates will be interpolated and passed
114 to the "Lu" and "Lv" variables during rendering.
115 Local coordinates can extend over any desired range of values.
116 .TP
117 .BI usemtl " mname"
118 A material name.
119 The following faces will use the named material, which is
120 taken from the material definitions in the
121 .I \-a
122 input file(s).
123 .TP
124 .BI g " gname"
125 Group association.
126 The following faces are associated with the named group.
127 If no "usemtl" statement has been
128 encountered, the current group is used for the surface material
129 identifier.
130 .TP
131 .BI f " v1/t1/n1 v2/t2/n2 v3/t3/n3" " .."
132 A polygonal face.
133 Polygon vertices are specified as three indices separated
134 by slashes ('/').
135 The first index is the vertex location, the
136 second index is the local (u,v) texture coordinate, and the
137 third index is the vertex surface normal.
138 Positive indices count from the beginning of the input,
139 where the first vertex position (
140 .I v
141 statement) is numbered 1, and likewise
142 for the first texture coordinate and the first surface normal.
143 Negative indices count backward from the current position in
144 the input, where \-1 is the last vertex encountered, \-2
145 is the one before that, etc.
146 An index of 0 may be used for the vertex texture or normal to
147 indicate none, or these may be left off entirely.
148 All faces will be broken into triangles in the final mesh.
149 .PP
150 All other statement types will be ignored on the input.
151 Statements understood by
152 .I obj2rad(1)
153 will be ignored silently; other statements will generate
154 a warning message after translation to indicate how much was missed.
155 .SH DIAGNOSTICS
156 There are four basic error types reported by obj2mesh:
157 .IP
158 warning - a non-fatal input-related error
159 .IP
160 fatal - an unrecoverable input-related error
161 .IP
162 system - a system-related error
163 .IP
164 internal - a fatal error related to program limitations
165 .IP
166 consistency - a program-caused error
167 .PP
168 Most errors are self-explanatory.
169 However, the following internal errors should be mentioned:
170 .IP "Set overflow in addobject (id)"
171 This error occurs when too many surfaces are close together in a
172 scene.
173 Sometimes a dense mesh can be accommodated by increasing
174 the maximum resolution (by powers of two) using the
175 .I \-r
176 option, but usually this error indicates something is wrong.
177 Either too many surfaces are lying right on top of each other,
178 or the bounding cube is inflated from disparate geometry
179 in the input.
180 Chances are, the face number "id" is near
181 those causing the problem.
182 .IP "Hash table overflow in fullnode"
183 This error is caused by too many surfaces, and there is
184 little hope of compiling this mesh.
185 .SH EXAMPLES
186 To create a compiled triangle mesh from the scene file mesh.obj
187 using materials from the file mesh.mat:
188 .IP "" .2i
189 obj2mesh \-a mesh.mat mesh.obj mesh.rtm
190 .PP
191 To use local coordinates to place a square tiled image on a mesh object:
192 .sp
193 .nf
194 void colorpict tiled_pat
195 7 red green blue mytile.hdr . frac(Lu) frac(Lv)
196 0
197 0
198
199 tiled_pat plastic tiled_mat
200 0
201 0
202 5 .9 .9 .9 0 0
203
204 tiled_mat mesh tiled_mesh
205 1 mymesh.rtm
206 0
207 0
208 .fi
209 .SH ENVIRONMENT
210 RAYPATH the directories to search for material files.
211 .SH AUTHOR
212 Greg Ward
213 .SH "SEE ALSO"
214 gensurf(1), getinfo(1), make(1), obj2rad(1),
215 oconv(1), rpict(1), rvu(1), rtrace(1), xform(1)