| 61 |
|
.I \-n |
| 62 |
|
option specifies the maximum surface set size for |
| 63 |
|
each voxel. |
| 64 |
< |
Larger numbers result in quicker mesh generation needing |
| 65 |
< |
less memory, but potentially slower rendering. |
| 66 |
< |
Smaller values may produce faster renderings, |
| 67 |
< |
since the default number (15) is on the high side to reduce |
| 68 |
< |
the compiled mesh octree size. |
| 64 |
> |
Larger numbers result in quicker mesh generation, |
| 65 |
> |
but potentially slower rendering. |
| 66 |
|
Values below 6 are not recommended, since this is the median |
| 67 |
|
valence for a mesh vertex (the number of adjacent faces), |
| 68 |
|
and smaller values will result in pointless octree subdivision. |
| 69 |
+ |
The default setting is 9. |
| 70 |
|
.PP |
| 71 |
|
The |
| 72 |
|
.I \-r |
| 136 |
|
statement) is numbered 1, and likewise |
| 137 |
|
for the first texture coordinate and the first surface normal. |
| 138 |
|
Negative indices count backward from the current position in |
| 139 |
< |
the input, where -1 is the last vertex encountered, -2 |
| 139 |
> |
the input, where \-1 is the last vertex encountered, \-2 |
| 140 |
|
is the one before that, etc. |
| 141 |
|
An index of 0 may be used for the vertex texture or normal to |
| 142 |
|
indicate none, or these may be left off entirely. |
| 184 |
|
To create a compiled triangle mesh from the scene file mesh.obj |
| 185 |
|
using materials from the file mesh.mat: |
| 186 |
|
.IP "" .2i |
| 187 |
< |
obj2mesh -a mesh.mat mesh.obj mesh.rtm |
| 187 |
> |
obj2mesh \-a mesh.mat mesh.obj mesh.rtm |
| 188 |
|
.PP |
| 189 |
|
To use local coordinates to place a square tiled image on a mesh object: |
| 190 |
|
.sp |